
Immortal Planet is an action RPG with challenging combat that rewards patience and punishes recklessness. Explore the crumbling remains of a society of immortals trapped in endless cycles of rebirth. Fight your way to discover the planet's mystery and escape its curse.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 393reviews | 62% | — | $124.4K |
| $14.99 | 42ratings | 75% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is incredibly slow and tedious and the actual trailers are sped up. Fooling anyone that thinks that the gameplay is going to be faster, but it's SOOOOO damn slow. it does have an interesting artstyle, but the gameplay just makes me want to grind my teeth with how slow and monotonous it is.
On Immortal Planet, the player is the only one who keeps dying.
Why is there a block button if the enemy takes half of my health regardless?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $4.49−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Deceptive trailer, edited to seem as if the game is a fast paced isometric action game. In truth the movement is painfully slow. Better games would have the decency to have what amounts to the "sprinting" speed in this game as the base movement speed at a minimum. As it stands, I don't feel this game respects my time and that is the worst sin a game can commit.
[h1] Изометрический солс лайк проект, который страдает от однообразия и довольно скудного графического оформления [/h1] Да и игровой процесс в таких играх довольно муторный. То есть после каждого отдыха у местного "костра" все враги возрождаются. Поэтому их приходится порой снова ковырять. Также нужно ковырять врагов для прокачки. То есть по сути это усложненный вариант старенькой дьяблы. То есть если в дьябле просто бегаешь и в динамике не нужно следить за уворотами, атаками и просто спамишь удары. А тут всё медлительно и муторно. Этим и напрягают солс проекты. Точки возрождения порой бывают очень далеко, если не найдёшь какое-нибудь мало-мальски сокращение пути. Да и то не панацея. Порой даже со срезкой нужно бежать до босса несколько экранов. Это очень утомительно. А с учётом однообразного оформления начинает раздражать. Также есть некоторые нюансы с графикой - почему-то счётчик держится на 45 кадров вместо положенных 60. Притом непонятно, что не смогли тут оптимизировать при такой скудной графике до 60 кадров. Также расстраивает отсутствие русского перевода. Тут очень много описаний различных моментов прокачки, оружия, приёмов и дополнительных предметов. Но игра 2017-го года и перевода ждать уже глупо... В любом случае игра не особо радует и прошедшие мимо ничего не потеряют. Зато размер игры шикарен - всего немногим меньше 200 мб. Мало какой солс проект может похвастать такой оптимизацией занимаемого пространства.
I've been considering buying this for a long time, as the art is really nice and I don't mind the idea of a slower, simpler soulslike. I finally picked it up on a deep sale not expecting much. There were some shortcomings I was happy to overlook - the game stretches itself to fill non-16:9 aspect ratios, the lack of music or ambience is really plain, the stamina system feels really awkward, and so on. BUT, there was one issue that I just could not accept, and that is the telegraphing, or more accurately, the complete lack of it. [b]Enemies have literally one pose that they use to indicate that they might, at some point in the future, attack. There's no cue for *when* they will actually do so, nor is there ANY indication if an enemy is in the middle of a combo or has decided that they are done.[/b] This completely eliminates the option to play at all reactively. Instead, combat is even more slow and defensive than you'd expect from the already slow movement and stamina, and doesn't feel fair or satisfying at all.
Not being able to remap keys on 2026...
A short, but great game. Vanripper did a great job with the sprites for Immortal Planet, which was actually the reason why I bought it. Game is a little bit stiff, yet fun
OYUNUMA DOKUNANIN ALLAHINI SİKERİM 25
A tiny souls gem. Largely unnoticed, buried under the piles and piles of Souls games that keep coming out every year since the Third Impact that was Dark Souls 1, Immortal Planet is a pretty solid take on the formula, unapologetically indie. With a fixed isometric camera, square rooms, small enough to not merit a map, obscure souls-like lore, enough content to last me some 5 hours in just the normal run - and featuring a Nightmare Mode for extra pain - I was more than satisfied with the game, considering I also got it for scraps. It's hardly the most balanced Souls ever, it starts pretty hard, and you are given the choice to go anywhere in the world right away, possibly into way harder areas than you should be visiting, which I think is better than blocking them off entirely. Still, if you follow the intended linear path, the challenge is more than adequate and it costed me my fair share of lives to progress through the game, and most importantly, I usually felt it was my own fault for dying. The only frustrations I had were usually at myself. If anything, Immortal Planet is too short of the amount of weapons and spells it has, and the fact that it only has one ending (a Bad Ending) almost leaves me with the feeling that the game is not complete. It is, despite whatever I may feel.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 37 | 78% | Free | |
| $40.6K | 104 | 57% | $19.99 | |
| $16.6K | 48 | 65% | $14.99 | |
| $40.7M | 20.2K | 79% | $49.99 | |
| $17.7M | 20.9K | 49% | $19.99 | |
| $8.8M | 21.9K | 89% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $124.4K | 511 | 92% | $5.99 | |
| $124.4K | 611 | 77% | $11.99 | |
| $124.4K | 247 | 84% | $24.99 | |
| $124.4K | 212 | 94% | $17.99 | |
| $124.4K | 320 | 84% | $17.99 | |
| $124.3K | 497 | 89% | $14.99 |