
Immortal Planet is an action RPG with challenging combat that rewards patience and punishes recklessness. Explore the crumbling remains of a society of immortals trapped in endless cycles of rebirth. Fight your way to discover the planet's mystery and escape its curse.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 393reviews | 62% | — | $22.3K |
| $14.99 | 42ratings | 75% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A short, but great game. Vanripper did a great job with the sprites for Immortal Planet, which was actually the reason why I bought it. Game is a little bit stiff, yet fun
No me gusto, me pareció frustrante por momentos, el movimiento del personaje es muy lento, la recuperación de la estamina, también, y las animaciones me parecieron un poco aburridas. Las hogueras están muy lejos una de las otras y los escenarios llenos de enemigos, más para sumar número y armar una dificultad artificial. El estilo artístico tampoco esta muy bueno, los escenarios son todos muy parecidos.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $4.49−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Agosto 2025 - 2 de 31. Controles toscos y combate accidentado, al estilo souls los enemigos normales tienen buenas posibilidades contra ti, pero eso es todo lo típico de souls que tiene, animaciones de ataques de apenas unos pocos frames y dificultad elevada que te obliga a farmear los mismos enemigos una y otra vez para tener posibilidades con los enemigos más poderosos. No tengo paciencia, y aunque la tuviera no creo que este juego valga la pena. 3/10.
Yes
Jeden z pierwszych naśladowców Dark Souls. Niestety z okresu tak wczesnym że nie było jeszcze czasu by dać napracowanko, i idea tego podgatunku była w powijakach. Toporna, ślamazarna, nie interesująca, szkoda
A hidden isometric souls-like gem. I would love a continuation on this.
don't waste your time with this game. another soul-thing you don't need. unpleasant and stiff control, no explanation of the mechanic at all, it felt like it was built to be unlikable.
Decent isometric soulslike. Not my cup of tea personally, but the mechanics are solid.
Amazing game
Immortal Planet is a short 2D souls-like game with an intriguing world setup that, unfortunately, falls short in nearly every aspect. While the premise initially promises a challenging and engaging experience, the reality is riddled with frustrating mechanics, lackluster design, and broken promises. Let me tell you more about my experience: 1. The Setting You wake up with no memories of who you are or why you’re here. Through a handful of compendium entries and sparse dialogue, you learn that you are part of a race of immortals stuck which live in cycles which have now been disrupted, and it’s your job now to restore. The premise had potential, but it ultimately goes nowhere. What could have been an interesting story is underdeveloped, leaving the narrative feeling flat and uninspired. 2. Level design The level design is painfully dull. The game’s four main areas all look and feel nearly identical. They’re composed of rectangular platforms connected by narrow pathways, with each area featuring a minor gimmick that barely impacts gameplay. The only noticeable difference between zones is the color scheme, but switching from green to purple, or purple to red, isn’t exactly groundbreaking. The lack of variety or creativity in the environments makes exploration a chore rather than a joy. 3. Combat Combat is the heart of any souls-like, but here it’s a frustrating mess. While the game offers a variety of tools, melee combat is the primary focus, and it’s undermined by poor design choices: • Stamina Management: One starting artifact regenerates your stamina instantly if you dodge through an attack, making it the most useful choice as without it, stamina management is agonizingly slow and tedious. • Dash Mechanic: The dash doubles as a bash that can stun enemies with low stamina, but if you bash an enemy with high stamina, you get stunned instead. This sounds great on paper but is infuriating in practice because the dash direction is locked to where your character is facing rather than your controller input or mouse cursor. If you’re mid-attack when an enemy attacks, the sluggish response time often causes you to dash into the enemy instead of away from it, resulting in getting yourself stunned. This clunky design leads to frequent, unavoidable deaths that feel cheap rather than challenging. 4. Additional Notes: • Repetitive Boss Fights: The game inflates its playtime by making you fight four of its five bosses twice, with minimal differences between the encounters. This doesn’t add variety or depth; it just feels like lazy padding. • Dishonesty from the Developer: At one point, the developer teased the existence of a second ending in the patch notes, only to later admit it was a joke. This kind of dishonesty erodes trust and feels like a blatant attempt to extend the game’s lifespan through false promises. TLDR Immortal Planet is a repetitive and frustrating experience that fails to deliver a fair or fun challenge. With uninspired level design, clunky combat mechanics, and disingenuous behavior from the developer, it’s hard to recommend this game to anyone looking for a satisfying souls-like experience.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 37 | 78% | Free | |
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| $16.6K | 48 | 65% | $14.99 | |
| $40.7M | 20.2K | 79% | $49.99 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $8.8M | 21.9K | 89% | $17.99 |
Related
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|---|---|---|---|---|
| $22.3K | 154 | 94% | $9.99 | |
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| $22.3K | 92 | 95% | $9.99 | |
| $22.3K | 151 | 79% | $4.99 | |
| $22.3K | 102 | 84% | $4.99 | |
| $22.3K | 349 | 94% | $3.99 |