
A 2.5D turn-based RPG where you dodge through enemy minigames - and emotional abuse.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Immortal Boy Demo player count
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Sep 29, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No new reviews in the last 30 days — new players have likely stopped coming.
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Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $134.1K | 436 | 84% | $9.99 | |
| approximately $5.6K | 19 | 68% | $9.99 | |
| approximately $1.3M | 3.2K | 81% | −90%$0.99reg. $9.99 | |
| approximately $42.2K | 74 | 91% | $14.99 | |
| approximately $393.9K | 474 | 85% | $19.99 | |
| approximately $148.9K | 281 | 94% | $19.99 |