
Image is a first-person horror game. Explore haunted, ever-changing environments in an atmospheric, confused world and enjoy a truly terrifying gaming experience.
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About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's the most confusing and funnest game I've played and I'm very skittish when it comes to horror games. But at the end of the day I had fun with this and I'm glad I found this game.
send nudes pls
Oyunda bazı kusurlar mevcut. Başarım çalışmıyor ve oyundaki şarkı kasetleri eksik. Bunun dışında oyunun akışına göre ilerlediğiniz takdirde sona ulaşabiliyorsunuz. Bir diğer sevmediğim tarafı kısa sürmesi. Oyun rastgele olarak jumpscare ile sizi korkutması ve yer yer gerilmeniz. Hikaye aslında evde ailesini ve ablasını bekleyen küçük çocuğu ele alıyor ve biz de bu çocuğu yönlendiriyoruz ne yazık ki :P Oyuna bir kaç güncelleme ile iyileştirme getirilip bir kaç bölüm daha eklenirse bence ideal bir oyun olabilir.
Original with images: https://www.neonlightsmedia.com/blog/image-review [b]Image is a horror game set in an ever-changing environment that tries to terify you and maybe most importantly confuse you, and it does a damn good job at that, maybe even too good of a job at the last part.[/b] [h1]IT ACTUALLY WORKS[/h1] oh my god am I happy to announce that that everything in the settings menu actually works, now i’m not sure if everyone who reads this will be as familiar with indie games as I am, but trust me, it is sadly way too common for indie games to lack setting menus or just simply have non working sliders, this game however has a nice collection of graphic settings, some sounds settings, and more, love to see it. [h1]MY BPM READS 250+[/h1] The moment you enter the game, you are immediately met with the game's scary vibe, everything is dark, there are strange sounds, you see scary things, you feel lost and anxious as you walk through the hallways, this game really has one aspect nailed down and that is the scary aspect, from the rather great looking graphics that are cleverly used to make you feel lost with the use of changing environments and great lighting to the sounds and jumpscares produced by the creatures. This game doesn’t give you any time to relax, every corner you take you will encounter more scary creatures and slamming doors, and while this game is filled with jumpscares, it doesn't lose its charm. Yes, you will be jumpscared every few minutes, but none of them are not scary, or non-unique, and every single one feels like a completely new jumpscare instead of just a slug of the same kind of jumpscares, keeping your bpm well over a healthy range the entire time. [h1]STOP TAKING ME OUT OF MY IMMERSION[/h1] Look, this game immerses you in a lot of atmosphere and imaginative environments, but my god does it pull you out of it a lot. Every minute it feels like you are losing control as the screen slowly goes black while transporting you to a new environment. At first, I didn't mind, but after a while, it became a chore to wait through each and every time, and while I understand that the game needs a way to transport you to the next environment, I just wish it had chosen a different way to do so. [h1]IT’S CONFUSING FOR THE SAKE OF BEING CONFUSING[/h1] I fully understand that the developers intended for the game to be confusing and random, but it seems that way just for the sake of being so. It doesn't seem to enhance the gameplay or the scariness factor, it seems to be confusing for the sake of confusing you. The developers' intention is admirable, and I can see how it allows them to demonstrate a variety of creative ideas quickly, but I feel like it could have been done a little bit better in the end, but that’s just my personal opinion. [h1]IS IT IN YET?[/h1] The game is short, like really short, 1 hour to beat short, which isn’t necessarily a bad thing, because within that 1 hour of gameplay so many ideas are showcased and so many different horor elements and jumpscares are used that it feels longer, but I still have to say that for 12 euros it really feels like it could have been just a bit longer, I’m not asking for a 10-hour game, but perhaps 2 or 3 hours would have been perfect. [h1]CREATIVITY[/h1] Now on to a positive again, this game is damn creative, like really really creative, you get thrown from one environment into the next every few seconds, the walls change, the creatures wanting to scare you change, the sounds you hear change, everything is like a constant rollercoaster, and that is truly admirable of this game. And as I just said, this game is short, but in that 1 hour it manages to show of an insane amount of creativity, and, honestly, it’s worth a playthrough for that alone. [h1]BUGBU- GHOSTBUSTERS![/h1] The amount of bugs in this game is pretty small, I came across 1 or 2 visual bugs but nothing that pulled me out of the game, apart from that I didn’t get stuck anywhere and didn’t experience any crashes, so I’d say the developers did a pretty good job at making sure it all works! [h1]CONCLUSION[/h1] Image is a scary ♥♥♥♥♥♥♥ game, but also really confusing, and while it’s aim is to be confusing, it does feel like it overdoes it a bit at times, that in combination with its short run time of a little over an hour really makes it hard to sell on a first impression, but the creativity displayed in this game and the way it keeps you on your toes is admirable, because of that I will have to give it an 6.7 out of 10. [i]We at NLM received a key for this game for free, this however didn’t impact our review in any way.[/i]
这破游戏连个攻略都找不到,我就在这写个简单的攻略吧,想自己探索的就别看,操作很简单,WSAD移动,空格照相看路,鼠标左键开门和捡东西,就这么几个有用的键; 开局先去二楼触发剧情,醒来后拿好电话旁的钥匙去二楼房间,里面拿到相机去三楼, 这时候会停电,很黑,回到二楼有个开了门的房间,进去,剧情过后顺着血路回到一楼,剧情过后捡起相机,拿起旁边柜子上的磁带, 你会看见两幅可以左右摆动的画,不用理会,直接往前走到客厅去拿吊在空中的钥匙,顺便拿下茶几上的磁带, 往回走,发现有一辆玩具火车开到一个门前,从那门进去,虽然黑,但是路很短,不用担心,顺着路进到小屋, 拿上玩家和椅子上的磁带,回到房子里,回去的路上有高能,吓死爹了,草~这么黑的地方还弄高能,高能过后, 地形发生变化,发现进屋子的门锁上了打不开,需要先去点一下对面的栅栏门,进屋的门才会开,进到屋里后不用管一直响的电话, 来到一楼厕所里,进去后门会自动关上,醒来后拿上会叫的玩具鸭,回到屋里后电话旁边刷出一把钥匙,拿上, 来到二楼后,门口有架钢琴的房间里传出女人的哭声,但是门打不开,不用理会,不需要再去房间里拿相机(我是拿了,但是剧情后相机还是没了),直接去三楼, 三楼房间门已经开了,进去点地上的蜡烛触发剧情,剧情过后,顺着有灯光的地方走,拿一下电视上面的玩具,电视里好像是贞子那口枯井, 还没来得及细看,就开始地震了,去二楼最靠近三楼的那个房间,白布的下面有钥匙,这里一定要注意自己的方向,会突然全黑,我转了半天才退出这房间, 上到三楼,把玩家放到另一个蜡烛上,剧情过后直走上二楼,先去门口有钢琴的房间转一下,然后去有相机的房间,你会看见一个强者画风的黑人, 上去跟他贴贴没事的,地上有个蓝色的未知物体,捡起来放到黑人下面的蜡烛上,后面就是反复三次去一楼找蓝色物体放到蜡烛上,三次过后去一楼的路被堵死了, 记得拿上完整的蓝色物体,顺着路走到三楼,这时候回去的门会关上,我第一次玩到这卡BUG了,什么也做不了,重玩这一关才过去的,把蓝色玩具放到五角阵上触发剧情, 回到着火的房子里随便转转,就跳转到下一个场景了,回到一楼电话旁拿钥匙,然后去车库对面那个漆黑的地方拿玩具,拿到后去三楼放上; 回到一楼厕所,拿上最后一个玩具放到三楼(这里没必要拿相机了,我玩到这拿了相机,按空格没反应,照不了相),这时候会出来特别漂亮的一个龙卷风,这时候往回走,门口处会有把吊着的钥匙, 拿上钥匙回到一楼,楼梯后面那个门打开了,直走打开栅栏门,按道理这里就应该通关结束了,但是没有,我在外面的墓地转了很久都没找到通关的办法,中间漆黑的地方还有个坑,会掉出地图 无限往下掉,只能重开了,无语,谁通关了麻烦告诉我一下最后这里怎么过。 总结一下:氛围挺不错,解谜不算难,就是BUG特别多,最致命的一个BUG就是你已经过了的剧情,只要你重新读档,那些剧情道具又会刷出来,你只要敢去捡那些已经过了的剧情道具, 那剧情又会触发一遍,但是剧情的后续却会出更严重的BUG,无法继续剧情,只能逼着你又读档,,我重玩了好几次才发现是这么回事,不敢再捡已经过了的剧情道具; 磁带也不知道有什么用,我把所有磁带都收集了,也没发生什么。 最后五个玩具都凑齐了,去外面的大门也开了,不知道为什么,到了外面没有触发通关,只有一声女性的惨叫,难道说作者根本没做通关剧情?这样的作品实在难以给好评。
Image has an interesting horror concept, but the execution falls short. The story quickly disappears, many areas feel unfinished with basic assets and outlines, and there’s no real sense of threat. Audio is inconsistent, and one blurry section caused disorientation and motion sickness. No major bugs, but achievements don’t unlock properly. Not worth the price in its current state.
So first things first: I didn't finish the game because after placing the penultimate item on the pentagram I got stuck in the attic. The door cannot be opened, there are only two active objects - the image and the door, and neither can be manipulated. (No, the key is not hanging from the ceiling. And second - they think it's a shame and bad publicity for indie authors. Watching a few instructional videos, collecting a bunch of ready-made assets, music from freesounds and somehow paying it all together, without a meaningful story, is not how games are made. It is, in my opinion, just the result of the work of someone who wanted to test how the engine works. I don't want my money back just because I feel sorry for young (writers, coders ... masons? cannot find correct expression).
a meh horror game, its weakest point is that it doesn’t make much sense. It could really benefit from a bit of story. For example, we play as a 10-year-old kid, the ending could reveal that it was all a nightmare, only for a plot twist showing the house is still haunted. Without a proper story, everything feels a bit too random. And the scary stuff happening feels cheap.
버그로 크리스탈 안놓아짐. 3/5 에서 막힘 깜놀은 괜찮은데 크리스탈부분이 버그가 있고 그게 지겨운데 또 시킴.
Okish little hororr game, however none of the achievements work, so I can't recommend it.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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