
Ilamentia is an experimental abstract puzzler where you must first discover the level mechanics before solving them. Delve into mysterious mind-bending levels that each have unique mechanics to explore that will test the limits of every facet of your cognitive faculties.
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About
The goal is simple, activate all souls in a level and escape. However every level revolves around wildly differing mechanics where you must first explore and figure out the level's purpose before then solving its abstract puzzles.
You may be tasked with manipulating physical structures or the realm itself to solve logic puzzles, or wander strange subliminal spaces, perhaps deal with phasms or briskly bound through the aether. Delve into 64 mysterious mind-bending levels that will test the limits of every facet of your cognitive faculties.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
While first set of levels was nice and overall the game has good and interesting puzzle levels, there are also some absurdly hard platformer levels. While i would recommend to try this game out to excersise brain a bit, i don't recommend the game to completionists like me as some levels might take hours of attempts to complete. Treat my review as mixed, steam offers only thumbs up or down so i pick the least used in cases like this.
That's gonna be a no for me. I'm a big fan of puzzle games, when I bought this game I thought it would have some kind of "abstract puzzle" atmosphere similar to Antichamber (one of my favorite game). Unfortunately this is far from being the case. This game is more of a walking simulator, with most puzzle rooms lacking any clue and only responding to brute-force. The persistant demand of trial-and-error solutions without asking any intellectual input from the player is the reason why I didn't feel like pursuing this hollow gameplay further. Maybe some people like exploring surreal worlds, but even considering that, this game doesn't feel alive at all and the visual experience was actually quite unpleasant. I'm struggling to find some "pros" to this game. The price maybe... Some puzzle concepts could have been interesting if they were better designed. I might reconsider my review if I decide to play this game further, but right now it just feels like a waste of time...
Don't let a price tag of $4.99 trick you into thinking that this game is better than most of the FREE ones out there....like I was tricked. This "game" is basically ONE PINK ROOM in the clouds, with apparent "puzzles" that make no logical sense, and incredible skill tests involving jumping from one floating square to the next...in which you are NEVER clear on what you are supposed to be doing. If jumping around in vast, open spaces (and constantly and repeatedly falling to your "death" if you miss the platform a pixel) is the kind of thing that excites you...then buddy, slap that $4.99 on the counter and expect to be bored to the point of catatonia, just the way you love it!
Ilamentia с самого начала показывает игроку, что не собирается с ним шутить и каким либо образом помогать ему при прохождении. Поэтому многие забрасывают её на старте. Мир игры и его механики иногда слишком абстрактны, хотя на самом деле в его основе лежат разные типа платформера. Где-то нужно бежать на скорость, где-то запомнить какие плиты активируются при ваших действиях, где-то просто ждать. Процесс меняется в зависимости от зоны которую вы выбрали. Скажу честно я совершенно не стеснялся смотреть прохождение в сети ибо не хотел тратить 50 часов на достаточно сомнительный опыт поиска правильного решения, уж слишком туманны намёки разработчика. В итоге не заметил сам как втянулся и вновь разочарование, во второй половине игры (примерно с 45 уровня) полностью пропал какой либо вызов, большинство паззлов скатились к банальным гонкам на время, хотя и увиденный финал поднял кучу вопросов в голове и мыслей о произошедшем. Ilamentia подойдёт не каждому игроку, это словно мир интроверта, в котором вас не ждут, но со временем радуются появлению. Поставлю 6.5, из-за уникальных механик, советую только тем кто любит неординарные и странные игры.
This game required a brain to play it But i cant even manage to write proper review for it beautful artworks 10/10 would look at my screen for 20+h again
The game is a puzzle game in first person, with a bit of platforming (used for the puzzles) It's composed of 8 "islands" with different levels on it (around 8 levels if I remember correctly) All the islands and levels are accessible from the beggining. The game have a very well done ambience(I don't like to say weird, but I don't see a lot of other ways to describe it)and it's a part of why it's a really unique game,thanks to the very great visual effects. And how about the puzzles themselves? Well, they are great, inventive ,and, like the game itself, very confusing and extremely hard, also,while the game have some clues for the levels, you have to understand and find everything by yourself. The rules of each level,what you're meant to do,and in the beginning, how the map works and how the game is composed, all of this, you'll have to understand it yourself(wich is great!) Those things makes Ilamentia a great and unique really well made game, that I recommend to anyone who is into puzzle games or unique and special games. And another great thing, the dev is super super nice.(and will help you if you ask him)
Very nice First-Person-Puzzler with great optics. A little bit of walking simulator, too. Some Puzzles are less intuitive, but overall it has been a great experience. Recommendable if you like games like Portal, Antichamber, Beginners Guide, Stanley Parable etc.
Ilamentia is kind of like a 3D/first-person version of Case's other game, Straima. In both games you have to "kill" objects in a map (blobs/soul) and neither bothers explaining this to you. Both games have a distinct style, but while the weirdness works in 2D it doesn't in 3D. It just looks like a crappy version of heaven from a 90s B-movie. I played it for a bit and i just don't care for it. The environment makes the worse, as does the style. If you give people an objective (kill X), don't make it too vague to determine if X is actually dead. There's also too much trial and error and nonsense like a puzzle where the solution isn't in the level. The "hints" button is fairly useless too. A few people will love this game, the remaining 95+% will get stuck after 10 minutes, shrug and movie on to something less aggressively player-unfriendly.
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This game's greatest strength is also its weakness - each level is something different from the last. This results in wildly varying degrees of quality and difficulty between them, with some levels relying on a logic which is incomprehensible without a guide, while others can challenge in a way that is compelling. I'd recommend Ilamentia for those who really like puzzle games that experiment, and can get past the cryptic presentation/hint system.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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