
IL-2 Sturmovik: Battle of Stalingrad is the continuation of the legendary IL-2 Sturmovik series that has set the standard for PC combat flight games for more than ten years. This new entry into the series will offer virtual pilots an even more accurate simulation of the most famous air battles.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian*, German*, Polish, French, Spanish - Spain, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 604 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bello
Пиздатенько!
Начнем с негативного, самолеты СССР как будто специально принижены во всем, в вооружении, виражах, мощностях, "способностях" основной задачи самолета. Самолеты союзников и ОСИ наоборот хороши во всем, и оружие мощное и сваливания нет и бомбы взрываются всегда. Если же столкнулся с противником 90% что даже на опыте "новичок" он будет кружить такие мертвые петли, что какой бы ты ни выбрал самолет, ты за ним не угонишься и скорее всего будешь убит. Задаешься вопросом, а как вообще тогда летчики сбивали истребители, если 10% шанса сбить самолет противника, это если он сам свалится или повезет. Я мб что то не понимаю, но почему бомбы СССР всегда не взрываются на малой высоте, а ОСИ 100% взорвутся всегда? Положительного также много, картинка красивая, эффекты водяного пара, пролетая через облака, также дают положительные эмоции. В ВР вообще опыт незабываемый. Возможно допущу ошибку, но ощущение, что в ил2 2007 года боезапаса было больше.
坦克再多点就好了
Juegazo absoluto. Llevo jugando cerca de tres semanas y la verdad es que es un gran simulador. En mi caso me gusta e interesa mucho la SGM y ciertamente lo estoy disfrutando mucho, más aún con los DLC que tengo (Normandía y Bodenplatte). Recomiendo el juego pero mejor comprarlo en rebajas.
Buen simulador, requiere flight stick y seguimiento ocular. con el beam eye tracker va perfecto. Recomendadisimo. Al principio te vas a enamorar del piso. o lo vas a odiar. no lo se, lo que si se, es que lo vas a ir a visitar seguido. con algunas clases, iras tomando el pulso hasta que empieces a extrañar el suelo... no mentira, lo vas a seguir visitando hasta que te canses. y los demas jugadores se van a cansar de ver que tu piloto "HA MUERTO"... en fin. JUEGAZO por donde lo mires...
They've suddenly changed the game so that it now requires a constant internet connection. Until they provide an explanation and fix this, I personally will not buy any more DLCs, the Korean version, or any other product from this company. It should be illegal to buy a game with certain conditions and then have them suddenly changed. It's the most anti-consumer thing imaginable. Now If they want to, they can just take the game away from you. Edit: They reverted the changes and now you can play offline again so for me thumbs up is a pretty good game.
A very wonderful WW2 flightsim, very realistic components and simulations, features multicrew aircraft. incredibly fun to play with friends (either as gunners or as wingmen). 10/10 Highly recommend for anyone looking for a good combat flight sim set in WW2
目前最好的电风扇模拟器
After returning to IL-2 after months away, I was initially impressed. The game finally ran smoothly: stable 100+ FPS at 3440x1440, high settings, no micro stuttering. Then the random crashes started again. Career missions, quick missions, different maps, same result: sudden crash to desktop without warning. Meanwhile other demanding games like DCS or RDR2 run flawlessly on my system. What makes this especially frustrating is the amount of money invested into maps and aircraft over the years. The flight model and atmosphere can be excellent, but the technical side still feels fragile and unreliable after all this time.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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