
Ikarus Parkour is a precision 3D platformer set within a deadly game show. Climb the massive 850-meter vertical tower, overcome its obstacles, and claim the fortune that awaits.
Modeled estimate, not a reported figure. How we estimate →
About

An immersive precision 3D platformer set within a deadly game show, hosted by the Elites for their twisted entertainment. Contestants, who voluntarily sign up, are transported to an 850-meter vertical tower, buried deep underground in an unknown location.

Hard Mode - no checkpoints and a speedrun timer
Casual Mode - frequent checkpoints and no timer.


Reach the top to win a life-changing sum of money and your freedom. However, the stakes are as high as the tower itself—fall, and it’s the end. Every leap and maneuver is a matter of life and death. Can you survive the tower of Ikarus and escape?

Explore the tower's deadly beauty, an immense structure, split into four distinct levels, each with its own unique aesthetic, new obstacles and increased difficulty.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Russian, Ukrainian, Serbian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The movement looks fun and fluid from the trailer because it features short clips, but when you're playing, it's much more sporadic, so the game isn't something that can be enjoyed casually because if you don't move perfectly, you fall. If you're looking for an intense parkour game, then you'll probably enjoy it, but if you want a chill game to hop around in then probably not.
I mean... it's alright. It sure is a parkour game with a fruitiger aero aesthetic! For reference I played on casual because parkour games aren't really my bread and butter and I was not in the mood for the only up experience but I had a fine time with this. The environments are beautiful but I experienced quite a few lags spikes that I don't think I should have been experiencing. Other than that, totally fine, I like that I could get drunk and vape while making crazy jumps.
так себе батуты то работают то будто на бетон прыгаю просто ну не тоо
You can jump trough the entire tower WITH THE BEER IN HAND
I played the game for about an hour before deciding to refund it. The game looks genuinely beautiful, the soundtrack is great, and the performance was solid throughout my playtime. Unfortunately, the gameplay didn't live up to the expectations I had from the Steam store page. It looked like a Mirror's Edge-inspired parkour game, but in practice it felt more like a Minecraft parkour map. From what I experienced, the only movement mechanics are wall jumps and jump pads. I was hoping for mechanics like wall running, sliding, and ledge climbing, but they aren't present. The levels felt a bit repetitive, and the movement didn't feel as fluid as I expected. The momentum also felt a little awkward because I often had to slow down or stop completely to make precise jumps, which interrupted the flow. I can definitely see that the developers put a lot of effort into the visuals, audio, and overall presentation, and the game has a solid technical foundation. However, if you're looking for a fast, fluid parkour experience similar to Mirror's Edge, you may find it lacking. I hope the movement system and mechanics continue to evolve, because the game has a lot of potential. (This review was written with the help of ChatGBT because my English is dudu kaka.)
Buen juego de Parkour, un buen inicio e intento... esperando Painline
I'm glad more first-person parkour games like this are getting made. Beton Brutal was a lot of fun and this evokes the same feelings. It's an underexplored genre with so much potential and not just for bennett foddy frustration games. If I had to criticise, the music can get repetitive so it's probably better to listen to your own music while playing. The inclusion of a casual mode here is appreciated for making the game more open and less repetitive to players not interested in the punishing falls. Don't let minecraft and csgo have a stranglehold on this emerging genre yet to see its best entries.
Skill issue, But I've completed a lot of ragebait/fodian games and this one is uniquely frustrating, the walljump/doublejump mechanic in this game is actual cancer,I thought I'd like it cause of the mirrors edge aesthetic but those sections are only a small part of the entire thing which is just Breton Brutal.
I recommend the game but this feels like the prototype for the devs upcoming game "PANLINE". The gameplay is okay but leaves a lot to be desired. I hope Panline touches on these issues as I was expecting Mirror's Edge but kind of got a pre alpha of something that needed more time.
for EASY Mode is this game to hard, 100 try's because this 1mm jump precisiion style game is hard as ♥♥♥♥..
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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