
Build your party and design their combat logic using If-Then conditions and skill rotations. Watch your tactics unfold in fast, RNG-free auto-battles. If you fall, analyze the enemy, reconfigure your setup, and try again. Solve the puzzle-dungeons and min-max your score!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
IF Enemy: SMACK! Demo player count
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Sep 29, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No new reviews in the last 30 days — new players have likely stopped coming.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $11.5K | 34 | 76% | $9.99 | |
| approximately $12.6K | 33 | 97% | $9.99 | |
| approximately $40.7K | 157 | 83% | $7.99 | |
| F2P | 18 | 100% | Free | |
| approximately $357 | 16 | 88% | $0.99 | |
| approximately $56.5K | 136 | 68% | $9.99 |