
Protostar twilight is a fan-made HoloStars EN SRPG. This game includes art entirely made by our extremely talented team, enticing battles, a completely original story, music, and items. This game is available to play only on Windows.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Join the Holostars EN TEMPUS idols on an epic survival adventure as they fight to escape the Abyss. Embark on a thrilling quest to uncover hidden treasures, explore mysterious stages, and piece together a long forgotten past that holds the key to their survival. Along the way, you might discover powerful secrets or unexpected rewards that could turn the tide in your favor.
Face off against formidable enemies using a vast array of weapons, each with its own unique critical strikes that can change the course of battle. Strategically wield every idol’s special skills, combining their strengths to outwit enemies and overcome the dangers lurking in the depths. Only by working together and mastering their abilities can they hope to break free from the darkness and return to the sunlight above.
Are you ready to guide them to victory and uncover the mysteries of the Abyss?
GAMEPLAY
* Enjoy visual novel scenes between battles showing the journey of TEMPUS within the Abyss.
* Use your tactical prowess in grid-based battles against enemies to guide TEMPUS to safety and to escape the Abyss.
* Collect items on the battlefield to customize each member of TEMPUS for the most efficient victory!
* Level up your favorite TEMPUS member in battle to be the strongest adventurer!
This game is published under CCMC Corp(※1)'s Indie game brand "holo Indie".(※2)
This game is allowed to be monetized under the examination and terms of "holo Indie".
Please note that any monetized derivative work games that include Cover Corp.'s content outside of holo Indie is not covered by these terms and is not allowed.
※1. About CCMC Corp.
CCMC Corp. is entrusted with website management (ex: steam) including, examination, publishing and other necessary tasks by Cover Corp.
※2. About "holo Indie"
holo Indie's objective is to cooperate with hololive production fans and creators.
It is a game brand that offers "Game Creator Support Program" for the derivative work games.
For more details about "holo Indie", Please refer to the Cover Corp.'s "Derivative work guidelines".
Genres
Stats
Languages: English**languages with full audio support
Reviews
I recommend this to Tempus/Holostar fans its free and only take a couple of hours to beat. For non Hololive/stars people just browsing steam I don't think you would get much out of this. Its a straight forward tactical RPG basic but functional its mainly the story and art your after. F4 is full screen and use directions keys with z(accept) and x(cancel) I tried a controller it works but up on the d pad reset the game and i did that a few times much to my frustration. Thanks to everyone that worked on this I enjoyed it.
'We can't restore them,... but we can remember them. So they won't be forgotten anymore' We will NEVER forget Vesper and Magni... o7
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Very beautiful story! A good game telling story about brotherhood of Tempus Guild Holostar EN! And also great BGM mix especially the last act
A delightful love letter to Holostars EN. The writers, artists, musicians, and everyone involved knocked it out of the park making this. Congrats to the team for being published through Holopro and I can't wait to play future games!
Great game! The story follows Tempus in an adventure, it was nice to see all the different interactions and all the pretty art! Also the gameplay was fun, i found myself repeating the stages searching for everything i could collect. Very fun!
Protostar twilight, hayran yapımı bir HoloStars EN SRPG'dir. Bu oyun, tamamen son derece yetenekli ekibimiz tarafından yapılan sanat, cazip savaşlar, tamamen orijinal bir hikaye, müzik ve eşyalar içerir.
It's a short but entertaining romp with our Tempus and Vanguard boys into a game written and made by the fans themselves. The story is good enough; we get to fight a shadow version of someone close to us, and the interactions between the boys is how I'd imagine them to be, from aniki's wild antics to the old man's intelligent quips. Bettel, I seriously apologize for getting you killed every mission. If I have any complaints, it's that the modern day cursing (f-word, s-word etc.) takes me out of the element since we are playing the lore counterparts of the boys and not their streaming counterparts, but that's just me. It's also a bit short, but again, a minor complaint against a game that was released for free. Looking forward to Protostar Twilight 2 featuring the Armis boys so I can finally play as the Poppetmaster. (Vesper, you are still my kamioshi.)
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This is a fairly short game (2-3 hours), but it's full of fun little references and cute dialogue between the boys. The art is lovely and I loved the voice lines that were chosen for their crit hits. Even though it's a fan game, I think people who are not familiar with HoloStars EN can still enjoy the game. I hope to see more great stuff from the devs!
In my love for Vtubers I will try any Vtuber game even if I know nothing about them; my ignorance, however, came to the detrement of Protostar Twilight, an RPG that follows the Holostar talents, of which I recognize most but only know by design and/or name. The music is not bad although the bipping sound of the menus gets in my ears and the sudden shift of music is kind of jarring, the sprites looks good even if they have nothing to do with the character design when they fight, the art is great when it's actual artwork but I'm not a fan of the lack of cohesive art direction in each character portrait. The gameplay functions a bit like Fire Emblem which should make me like it but after 30 minutes I just felt like I was not the target for this. Hopefully it finds the Holostars fans, the guys at Cover are just as talented as the Hololive girls but I feel they don't have the same spotlight.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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