
Click! Place gears, click! Make money, click! Place more gears, click! Make even more money, click, click and above all click!
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Clever game with some nice mechanics about trading torque for speed and vice versa, but the actual numbers often make no sense. Most annoyingly are that torque penalties are applied at a flat rate instead of a proportional one; as in, if I go above 2 torque worth of load on my system, I rapidly start getting penalized (my entire network's speed drops to half if I go above 4 load), which makes no sense when my network has 400 points of torque to work with.
It's not very good. It has an interesting concept in theory. But it's poorly executed, the mechanics are poorly explained, and they're hard and slow to use even if you do understand them. The way they actually use the speed and torque mechanics are... less than optimal. Especially because actually making anything work or happen is nearly impossible at first. This is the kind of game that shows you just how hard it is to actually make an idle game, because the ideas and mechanics are at cross purposes.
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Languages: English, French, Spanish - Spain, Catalan, Galician, Spanish - Latin America, Italian, German, Czech, Japanese, Korean, Polish +17 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[Cool idea, weaker long-term hook] Recommended if you like toy-like systems, light idle games, and messing with satisfying mechanical setups. Not recommended if you want the progression itself to feel as clever as the core concept. What it is: Idling Gears is an idle game built around the fun of arranging and watching gears spin, with a premise that feels immediately promising. What it nails: The concept is strong, and the gears themselves are the exciting part. There is a lot of charm in the basic idea, and it feels like it could have taught some genuinely cool gear ratio lessons while staying fun. Where it slips: For me, the metagame of spinning gears mostly just to make more money falls a little flat. It feels like the most interesting part is already on screen, while the progression around it does not go quite far enough to deepen that excitement. Final call: I do recommend people try it, especially if the concept grabs you. Just buy it on sale. You’ve got enough for a solid short review already. The only missing piece that might help is whether your disappointment felt like an early-game issue or a whole-game issue.
this game is fun in the early game but once you get late game you can have 10000 maximum load and you get penalized on speed for having above 2/10000 load used, by the time you have 50/10000 load used you are running at 4% of the maximum speed, the late game is poorly designed because of this gateway. This should be changed to use a % based load speed reduction. If you had 9000/10000 load used you would still expect to run at 10% speed. If you want to "complete" this game, wait for the change. Don't buy in it's current state. Not well tested.
i like gears turning
Add Bigger And Smaller Gears.
A ideia do jogo é boa mas no geral é fraco, sistema Idle ou participativo fraco, é só uma demora sem nexo e perdida, não vale a pena perder tempo em um game que não tem novidade alguma avançando no jogo, é apenas a mesma coisa sempre.
It's a nice concept, but oh god, the pacing is painfully slow and grindy. Maybe I'm missing some core mechanics, but this is one of the very few games I actually quit playing because it just isn't fun. And that's saying something for an idle game. 1/10 Fox-Points - Not Recommended.
Idling Gears, developed and published by guilemus, is an incremental idle game that attempts to differentiate itself from the genre’s usual abstract number growth by grounding its mechanics in a system inspired by physical motion. Instead of simply stacking multipliers and watching currencies rise, the game frames progression around interconnected gears, where speed, load, and efficiency all influence how effectively the system produces income. It’s an idea that gives the experience a slightly more tangible identity, suggesting a kind of mechanical logic behind the usual idle loop, even if that logic is not always immediately clear. At its core, the gameplay follows a familiar structure. Players begin by manually generating currency through interaction with a central gear, then reinvest that income into expanding their setup with additional components and upgrades. As more gears are added, the system grows into a network where each piece contributes to overall production. Over time, this leads to the exponential scaling that defines the genre, with upgrades compounding on each other to accelerate progress. A prestige system further reinforces this loop, allowing players to reset their progress in exchange for permanent bonuses that make subsequent runs more efficient. This structure is reliable and easy to grasp, providing a steady rhythm of growth that keeps the experience moving forward. What sets Idling Gears apart is how it tries to tie this progression to a sense of mechanical balance. Adding more gears increases potential output, but it also introduces load, which can slow down the entire system if not managed properly. In theory, this creates a layer of strategy that goes beyond simple accumulation, encouraging players to think about efficiency rather than just expansion. There are moments where this system works well, particularly when a carefully arranged setup begins to operate smoothly and efficiently. However, the game often struggles to communicate its underlying rules, which can lead to confusion. Players may find that adding new components unexpectedly reduces their output, creating a sense of contradiction that can feel frustrating rather than challenging. The lack of clear guidance is one of the game’s more noticeable shortcomings. While the mechanics themselves are not overly complex, the way they interact is not always explained in a way that is easy to understand. Players are largely left to experiment, learning through trial and error how different elements affect the system. For those who enjoy dissecting mechanics and uncovering optimal strategies, this can be part of the appeal. For others, it can create a barrier to engagement, particularly in the early stages where the rules of the system are still unclear. In terms of pacing, the game follows the expected trajectory of an idle title. Early progression is quick and rewarding, with frequent upgrades providing a constant sense of advancement. As the game continues, progress slows, and the focus shifts toward optimization and the use of prestige mechanics to maintain momentum. While this structure is effective, it does not evolve significantly over time. The core loop remains largely unchanged, and while there are additional layers to uncover, they do not dramatically alter the experience. This can lead to a sense of repetition, especially for players who are familiar with the genre. Visually, Idling Gears adopts a clean and straightforward presentation that emphasizes clarity. The gear-based aesthetic is simple but functional, making it easy to see how components connect and interact. Animations convey motion effectively, reinforcing the idea of a working system, though they lack the detail or personality that might make the experience more visually engaging. The minimalist approach suits the game’s focus on mechanics, but it does little to enhance immersion beyond its basic requirements. What ultimately defines Idling Gears is the tension between its concept and its execution. The idea of integrating mechanical principles into an idle game is compelling, offering the potential for a more thoughtful and engaging experience. At times, this potential is realized, particularly when players begin to understand how to balance their systems and optimize performance. However, the lack of clarity and occasional inconsistency in how the mechanics behave can undermine that experience, making it feel less intuitive than it should be. Despite these issues, the game manages to offer a moderately engaging experience for those who are willing to invest time in understanding its systems. It stands out within its niche by attempting something slightly different, even if it does not fully refine that idea. For players who enjoy experimenting with mechanics and finding efficient solutions, it can provide a satisfying, if occasionally uneven, experience. For those looking for a more straightforward or polished idle game, it may feel unnecessarily opaque. In the end, Idling Gears is a thoughtful but imperfect take on the incremental genre. It introduces an interesting concept and builds a functional progression loop around it, but it is held back by unclear systems and limited evolution over time. It is best appreciated by players who enjoy digging into mechanics and are willing to tolerate some friction in exchange for moments of insight and optimization. Rating: 6/10
would basic gear to mama gear again
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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