
Idle Warrior is a little idle/clicker game in which you play an warrior who has to fight against an unlimited number of enemies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GER: Das ist mit Abstand das schlechteste Idle/Clicker game, was ich jemals angefasst habe. Die Animationen sind Grottig, es gibt kaum Gameplay und Gold generiert man sehr langsam. "Idle" ist das game auch NULL, da man ständig Clicken muss um Gold zu generieren bzw es einzusammeln. Waves töten bringt nichts. Das Gold wird dadurch nicht vervielfacht, wie bei anderen games wie Firestone oder Clicker Heroes. Das Spiel ist wirklich so ranzig langsam und absolut schlecht. Außerdem geht beim Starten des Spiels immer wieder die Musik an, welche nichts tut außer stören. 4:3 ist das Spiel auch noch. Von den 39 Cent hätte ich mir lieber 3 Centershocks holen sollen. Größtes Scheißspiel seit langem. Der Entwickler sollte seine Karriere beenden. ENG: This is by far the worst idle/clicker game I've ever touched. The animations are terrible, there is hardly any gameplay and gold is generated very slowly. The game is also !!!!ZEEEERO!!!! "idle" because you have to constantly click to generate or collect gold. Killing Waves does nothing. This does not multiply the gold like in other games like Firestone or Clicker Heroes. The game is really so rancid slow and absolutely bad. In addition, when you start the game, the music keeps playing, which does nothing but disturb. The game is also 4:3. I should have gotten 3 center shocks from the 39 cents. Biggest ♥♥♥♥ game in a long time. The developer should end his career.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game to relax and play :)
Idle Warrior is probably my favorite idle game. At this moment I've completed all the achievements & the game is effectively over for me, but it was more than worth the small price the developers asked. Boiled down to it's basics, it's a fighting game (a stat based leveling up mechanic) with a pixel warrior that goes head to head with enemies of growing strength. There are plenty of options to modify your attributes (though I wish there were more) & some pets are added as well. The gameplay takes a few minutes to get used to, but afterwards you become comfortable with how it works. All in all, an enjoyable experience. I hope the developers make a sequel.
Idle Warrior is a "template" flip. The "developer" filled out a basic template in the craptastic GameMaker Studio (a blight on gaming), changed the name/reskinned a couple of things, and put it on Steam as if it was their own game. The assets are most likely flipped due to this developers repeat history of stealing game assets and entire games and plagiarising them for profit, with fake reviews to further scam gamers. This time they stole someone's clicker/idler game template. It has no value as a real game, but was never intended to. BUG DUCK GAMES/My Way Games have shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab, through this account or through closely linked/alt accounts. Here's some examples so you can see for yourself: [list] [*] "[url=https://store.steampowered.com/app/1054930]Mine the Gold[/url]" = [url=https://unityassets4free.com/goldmine/]Gold Miner Century[/url] developed by SplayGame Official [*] "[url=https://store.steampowered.com/app/645360]CubeXL[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/switch-the-gravity-63196]Switch The Gravity[/url] developed by App Advisory [*] "[url=https://store.steampowered.com/app/1034160]Extreme Racing On Highway[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/highway-racer-50866]Highway Racer[/url] developed by BoneCracker Games [*] "[url=https://store.steampowered.com/app/1020600]Extreme Truck Simulator[/url]" = [url=https://www.sellmyapp.com/downloads/crazy-cargo-truck-driver-2022/]Crazy Cargo Truck Driver[/url] developed by Dive Sole [*] "[url=https://store.steampowered.com/app/1058980]Dinosaur Bone Digging[/url]" = [url=https://www.sellanycode.com/item/515/dinosaur-bone-digging-games]Dinosaur Bone Digging Games[/url] developed by Ardian Kaltara [*] "[url=https://store.steampowered.com/app/809340]Extreme School Driving Simulator[/url]" = [url=https://assetstore.unity.com/packages/tools/physics/realistic-car-controller-16296]Realistic Car Controller[/url] developed by BoneCracker Games [*] "[url=https://store.steampowered.com/app/628570]Trivia Night[/url]" = [url=https://assetstore.unity.com/packages/templates/systems/trivia-quiz-game-template-45521]Trivia Quiz Game Template[/url] developed by Puppeteer [*] "[url=https://store.steampowered.com/app/1058930]Top Burger[/url]" = [url=https://unityfreaks.com/asset/4815]Top Burger Chef[/url] developed by KetchAp [*] "[url=https://store.steampowered.com/app/1058500]Muscle Car Robot[/url]" = [url=https://gamening.com/muscle-car-robot/]Muscle Car Robot[/url] developed by GameNing [*] "[url=https://store.steampowered.com/app/628580]Miniballist[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/endless-turns-63501]Endless Turns[/url] developed by SGLib Games [*] "[url=https://store.steampowered.com/app/1050810]The Hunt in the Forest[/url]" = [url=https://assetstore.unity.com/packages/templates/systems/advanced-sniper-starter-kit-7593]Advanced Sniper Starter Kit[/url] developed by Hardworker Studio [*] "[url=https://store.steampowered.com/app/864010]Space Force[/url]" = [url=https://assetstore.unity.com/packages/templates/x-racer-35344]X-Racer[/url] developed by Deer Cat [/list] Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. It's also important to note the "developer" here has connections to a number of shady Russian asset flippers and review manipulators who show an organised pattern to scam and defraud gamers with fake reviews and asset flipping the work of others for profit. While reviews are about the games, gamers should be informed when developers act unethically. Whether these connections are the same developer using multiple accounts, or just working closely with other unethical developers, gamers should be warned about the harm to gamers by this developer and their associates. Buying games from unethical developers puts your money at risk. [quote][b][url=https://www.ftc.gov/legal-library/browse/federal-register-notices/16-cfr-part-465-trade-regulation-rule-use-consumer-reviews-testimonials-final-rule]Warning: Review Manipulation![/url][/b] This game features a number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written in either Russian, broken English or ChatGPT AI slop, appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this game should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product. Due to the 2024 FTC ruling (16 CFR Part 465), these fake reviews are a violation of US Federal Law.[/quote] So, should you buy this game? Is this one of the best of the 130,000+ games on Steam? Idle Warrior is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend. This is also competing with over 14,000 free games available on Steam, many of them far better than this paid product. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
Idle Warrior takes the familiar incremental-game formula and strips it down to a straightforward cycle of combat, upgrades, and increasingly large numbers. Developed by BUG DUCK GAMES and published by My Way Games, it is designed for players who enjoy gradual progression without having to manage complicated role-playing mechanics. The premise is simple: a lone warrior battles an endless succession of enemies, grows stronger through upgrades, and continues pushing toward increasingly difficult opponents. There is very little standing between the player and the core progression loop, making it easy to understand almost immediately. Combat revolves around the combination of automatic progression and player interaction expected from an idle clicker. Enemies continually become stronger, encouraging the player to improve the warrior whenever progress begins to slow. The appeal comes from seeing modest early statistics eventually turn into much larger values as upgrades accumulate. There is something satisfying about breaking through an enemy that previously acted as a progression wall, although the repetitive nature of the system means enjoyment depends heavily on how much the player appreciates incremental growth for its own sake. Character upgrades form the backbone of the experience. Rather than dealing with complicated equipment management, extensive skill trees, or tactical positioning, the game emphasizes improving efficiency and increasing combat power. This creates an approachable experience suitable for short sessions or casual background play. The downside is that progression rarely demands difficult decisions. Players looking for extensive character customization or meaningful tactical choices may find the systems rather shallow, especially once the fundamental rhythm becomes familiar. Pets provide some additional variety by introducing companions with useful combat abilities. Unlocking them gives players another objective beyond simply increasing the warrior's level and provides additional assistance against tougher opponents. They help make progression feel less one-dimensional, even though they do not fundamentally alter how the game is played. The experience remains centered on steadily increasing combat effectiveness and reaching higher enemy levels rather than developing elaborate strategies. Achievement hunters have considerably more to pursue, with 100 Steam achievements providing a long collection of milestones. Many naturally complement the incremental structure by rewarding continued advancement and various accomplishments during normal play. This gives completion-focused players concrete goals while the underlying progression continues. Steam Cloud support is another useful feature for a game built around accumulated progress, allowing saved advancement to be preserved more conveniently. Visually and mechanically, Idle Warrior embraces minimalism. Its presentation is functional rather than elaborate, keeping attention on the warrior, enemies, upgrades, and progression statistics. This approach suits a casual idle game because information is easy to follow and the player does not have to navigate an overwhelming interface. However, the same simplicity can make extended sessions feel repetitive. There is limited narrative development or exploration to interrupt the progression cycle, so players expecting a traditional RPG adventure despite the warrior theme may be disappointed. The game also has modest hardware demands, making it accessible to older and lower-powered Windows computers. This lightweight design fits the overall philosophy of providing an uncomplicated experience that can comfortably run alongside other activities. An Auto Gold Miner DLC further emphasizes passive resource generation and automation, offering another option for players interested in making progression less dependent on constant interaction. Steam Deck compatibility is officially categorized as Playable rather than fully Verified. Performance with the default graphics configuration is considered suitable, and the game can run successfully on SteamOS. However, handheld players should expect compromises. Some functionality is not fully accessible through the default controller configuration, touchscreen interaction or a community controller layout may occasionally be useful, and text entry can require manually opening the virtual keyboard. Some interface text may also appear small, while certain prompts can display keyboard, mouse, or non-Steam Deck controller icons. It is therefore functional on the Deck, but the experience is less seamless than a fully optimized handheld release. Ultimately, Idle Warrior is most appealing when treated as a small, relaxing incremental diversion rather than a deep combat RPG. Its endless enemies, steady upgrades, collectible pets, passive progression, and extensive achievement list provide a clear sense of advancement without demanding much preparation or mechanical expertise. That simplicity is simultaneously its strongest quality and its biggest limitation. Fans of idle games may enjoy watching their warrior become progressively more powerful, while players who need strategic complexity, varied activities, or substantial storytelling will probably find the repetition noticeable much sooner. Rating: 5/10
Ezz 165hr all achievements !!!
^
Its very shallow and abandoned. The reviews said it was garbage... I played it, its garbage. For what its worth I did not experience any bugs. its just far to simple and slow to be worth launching.
id
meh
Players by region
Where this game's players are, estimated from review languages.
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