
Your cursor won't linger in Idle Space as you play this exciting and fast-paced clicker. You will work to defeat an encroaching fleet, with every explosion collect metal to create, produce and upgrade factories to keep you in the fight.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
This game feels like early access which requires you to pay the game? If this game has more interesting features I would totally recommend it! The artwork looks nice and has seem to either traced from another game or is inspired, the gameplay is alright but I just wish for either more options gameplay wise or some more interesting features on a paid idle game. I wouldn't recommend it. Still gonna play it though.
Very basic idle and clicker hybrid. one hour and already bored with it. NOT worth $5.99 USD at all. There are free to play games on here more fleshed out than this, even those that are pay to win or have microtransactions. Avoid.
Overall not terrible, but not the most amazing either. Has a good amount of potential for expansion, which from what I've read seems like it'll happen. I think the pacing needs some tweaks (seems to ramp up exponentially which causes issues), but I could see something like a story mode or ranked progression being a thing. About the clicking - starting off with the cursor as essentially your first ship is kind of a funny novelty but rapidly gets old. I think progression being more spaced out would fix this problem since click spamming isn't great for anyone's sanity. CPU and mem usage isn't great either, especially if the game is going to run at full when not the focused window. On that note, I do see that when assets peak, performance starts to suffer. If this can't be fixed perhaps add some sort of an end-game with new game+ (maybe?). Maybe the challenge could be getting all achievements within a time limit? Kids love speed runs these days. Final thoughts - I figured rather than just slamming a dev/pub's first game without due consideration or some sort of constructive feedback doesn't help anyone and is kind of egotistical. Hope my comments help. tl;dr worth $6? idk, is $6 a lot to you? If so then probably not.
Game is nice, audio is a bit loud. EDIT: Game dev called me to insult me on Discord, saying that 30% audio is an acceptable level to be destroying eardrums.
Fun game, don't get fooled by the mess you see on pictures, those are just scraps you need to click on. You have metal-generating structures, ships and your clicks to upgrade; this makes you become more powerful and richer. There is a bit of a story but it's simple. Very fun for achievement hunters. I like how they keep adding elements and achievements.
There was a quote from an award winning series that sums up this game. "Not great, not terrible."
Overpriced for what it is. It tries to be an active idle game, but your actions dont have much impact if you dont have a bonus running. Everything is essentially too expensive for a good flow to work itself out. This is usually balanced by a prestige system, which is essentially required for this genre. The art is decent but so unrelated it feels like an icon pack dump and the assortment gets old. There is a core combining system which is neat addition. But anyway, it performs well despite the bugs which are not game breaking. I will likely perfect game it, but its not worth 6 dollars compared to the free options on steam. I recommend it on sale.
Editing my old review. The game itself is pretty good for an Idle Game. It's one of the better ones out there. I do highly recommend anyone to buy this game. Especially when it help a indie dev. Someone who made this game alone. I will say this... I do want to see more updates in the future. Maybe making the Mercenaries deal a bit more damage. They dont feel like great "auto clickers" as far as taking down larger ships. They do provide amazing support on destroying other ships, but it's a small thing that bothers me. As far as upgrades and other resources, its all pretty good and straight forward. 9/10
... I hate the stupid allow comments button on these things. But anyways... I got this yesterday, and sure this game is fun, but some of the mechanics are bugged. If the developer gets on it and fixes things I will change my mind. But first is that the metal/second number is bugged it shows you obtain around 10% of what you are actually earning. It says right now I'm earning 24.2 mil metal/sec. I'm actually earning around 225 mil metal/sec I timed it. The second is that at current the multipliers DO NOT WORK. The temporary multipliers that spawn on the field right now currently do nothing. Sure it changes what it SAYS you are earning in the top of the screen by either 22 or 484 but how much you earn per second is THE EXACT SAME. I should be earning around 70 bil metal/sec with a 484 multiplier, but I don't. In fact the only thing it does seem to effect is the metal from clicking. Since THAT sure is increased. Third is that purchasing upgrades seems bugged. The YIELDS work properly, but not the upgrades. I don't even know exactly how to word this it is THAT weird. I'm guessing a way to describe it is that there needs to be a better description of what 'base income' and 'total production'. Since based on how things are worded, it sounds like you should get 100% of your total production, but you don't. I don't really understand what the game's logic is. Fourth and finally, and this is more so a problem due to the first 2 things is that once you reach around mission 6 things become abyssmally slow. This is due to the fact that it takes so long to earn any amount of income. The most effective strategy right now is to just sit and wait and upgrade the 'all metal yields' one at a time. Since each upgrade after like 10 gives a 60% increase to your total production. That is all.
Great game to play to while away the time. It will run on a potato and once you are into it you can spend hours on it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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