
Train 18 skills, craft legendary gear, fight monsters across 6 realms, and conquer The Eternal Spire. A deep single-player idle RPG with true offline progression.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Pretty solid idle RPG so far. I like how the skills connect together instead of being separate grinds. Mining, smithing, combat, crafting all feed into each other. Offline progress works great too. Good game to check a few times a day.
The inventory sometimes won't store items - iron ore doesn't store, and gold doesn't reflect availability. It's a shame because though the game seems like it could be interesting despite its bland interface. Yeah it's only a couple bucks, but a cheap game that doesn't work is still a game that doesn't work. Also, the only support listed is through an email that doesn't exist. That's nice.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 26 reviews with recorded playtime.
this WOULD be an easy solid middling vote, which i would vote up, except for one thing. you cannot earn combat progress offline. you can everything else it seems, but not combat which is a real arse as this is not the type of game to leave open and running. it's too dull to look at
希望能有中文,给个好评吧
Solid idle game imo
需要中文。。。
멜버 아이들의 작은 볼륨, 하위 호환, UI도 거의 비슷하지만 개인적으로 이쪽이 조금 더 깔끔하다고 느낌 채집, 생산, 전투, 지원으로 스킬이 나뉘어져 있는데 여러 스킬들을 올려 더 좋은 장비를 갖추고, 최종적으로 던전에 도전하는게 최종 목적 멜버보다 나은 점이라면 퀘스트가 있어서 최소한의 가이드라인을 제공해 줌, 수수께끼나 이스터에그 같은 건 싫어하기에 이런 편의 요소는 개인적으로 호감임 그리고 뒤늦게 눈치챘지만 환생 기능이 있음, 모든 스킬 레벨을 최대까지 올리면 다음 생은 XP보너스를 받는다고 되어있음, 할 필요가 있는지는 의문이지만 가격도 저렴하고 딱히 할만한 아이들러가 없다면 이 게임을 선택하는 것도 나쁘지 않다고 생각함
Можно позалипать, достижения поделать. Но если немного разобраться и подумать, то игра сильно упрощенный и сильно урезанный Melvor Idle
做到一半的半成品,遊戲內一堆白癡設計,像是可以做治療藥水 但沒辦法喝,設計可以加魔法的盾但拿了法仗沒辦法裝盾 不知道設計師自己有沒有玩過這遊戲
Плюсы: поначалу прикольно. Скопировали Мелвор. 50 рублей своих по скидке стоит, как по мне. Минусы: - Быстро скатывается в полный афк, чтобы набить последние уровни навыков. - Магазин бесполезный, потому что в нём можно купить только лоутир предметы, и то, не все => золото бесполезно. - Грейс магазин тоже, потому что пока ты набьёшь эти очки, уже вкачаешь навык до 99. - Тиры предметов непонятные: поначалу нормально идут, но после легендарок и мификов снова идут якобы коммонки. - В магазине наград за ежедневки тоже брать нечего. - Выпадают петы в огромных количествах - а смысл, если бонус в 2% даёт только один. Некоторые петы не выпадают, вместо них дают петов других навыков. - Алхимия бесполезна, потому что зелья нельзя применять нигде. - Последний тир стрел твой персонаж не может использовать. - Качая энчант ты сдохнешь за нулёвые бонусы. - Сижу в игре только из-за ачивок.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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