
You control a living pickaxe capable of tearing through the world on its way to the core. Launch it downward, upgrade and modify it, and watch as a simple descent turns into a chaotic spectacle of explosions, lightning, and combos.
Modeled estimate, not a reported figure. How we estimate →
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About
Break blocks and grow stronger in this idle game. Play actively or let it run on autopilot — whatever suits you.
Earn resources, upgrade stats and unlock new abilities. Make your pickaxe faster, stronger and more efficient.
After unlocking talents or obtaining certain artefacts, events may randomly trigger during the game. Each of them temporarily changes the rules, offering unique bonuses, challenges and rewards.
Choose unique talents that change your playstyle. Boost damage, speed up throw cooldowns or unlock new mechanics.
Break blocks and collect rare materials. Upgrade your gear.
The game takes up minimal space and stays out of your way — it keeps progressing while you work, study or relax.
Change the size, position and layout.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Russian*, French*, Italian*, Spanish - Spain*, Simplified Chinese*, Korean*, Japanese*, Polish*, Portuguese - Portugal**languages with full audio support
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
Its sooo good so far. Never felt any slow part so far. Pacing is perfect. Super satisfying aswell.
Игра, так-то топчик полный, и можно нормально так залипнуть, но непонятно несколько вещей. Во-первых, зачем столько апгрейдов на метки в древе фокусов, если после изучения глубокого слоя рытьё движется в основном на клонах/луче? А насчёт бура мнение неоднозначное, но, скорее, он бесполезный. Так же, как и духи сколько ни качай, по сравнению с клонами — полный мусор. И ещё так же пока что непонятен смысл удачливого барашка. В игре довольно мало артефактов, и смысла качать его нет, но, скорее всего, в будущем, когда появятся новые, смысл будет. За тыщу тенге игра прям топ
Реально крутая игра мне понравилось.
pretty nice, short one, but on sale it is worth if you like mindless mining game I usually ignore games that are positioned as side bar game, but here we have option to run it full screen too
Мне понравилось. Но у всех подобных игр есть 1 минус. Они слишком короткие и не наполненные
Simple, quick, lots of upgrades
Idle & Incremental Lovers recommends Idle DeepMiner : [i] Dig your way to the bottom while enjoying flashy destruction animations. Get some help from your upgrades, artifacts and talents. No real synergies, but good sense of progression. Pretty neat UI. [/i] + I found the pacing to be pretty spot on. Contrary to most "desktop" idlers, progression never feels sluggish. And besides your usual "numbers go up" incremental progress, new flashy ways to dig are introduced along the way. + Artifacts ant talents are not insanely creative, but it's a nice addition to the usual upgrade tree. + UI is pretty intuitive, especially for the desktop part (moving the game around your desktop and pinning/unpinning it). + There is an actual end, which is great and unusual for a "desktop" game. - Lack of synergies. Despite the huge skill tree, the artifacts and the talents, it never feels like your upgrades are meaningful because they don't really interact with each other. ***I introduced a miner to heavy metal. He really digs it.*** Found this review helpful? Give it a thumb up and follow my curator page for more Idle & Incremental games recommendations : [url=https://store.steampowered.com/curator/46077092-Idle-Incremental-Lovers/]Idle & Incremental Lovers Curator page[/url]
Relatively simple and short idle game, but I enjoyed it. The skill tree is a little wonky because the location of the different skills feels very random, but progression is constant and the game has a definite ending. Might be too short for some people but it was about 4 hours of semi-idle fun.
Ламповая копалка на 2-3 часа
крутая игра!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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