
Build your vocational academy to turn adventurers into your idle heroes, liven up the deserted streets, and advance the levels together!
Modeled estimate, not a reported figure. How we estimate →
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About
Welcome to "Hook Street"! This is a 2D side-scrolling game. Here, players will purchase vocational academies to attract adventurers, gradually make the deserted streets lively and fight against powerful monster lairs!
Game features:
Multiple vocational academies: Expand academies of different vocations on the streets to attract more adventurers and unlock rich vocational routes.
Automatic on-hook combat: Heroes automatically move, change jobs, and fight, allowing you to experience a relaxing and enjoyable on-hook gameplay.
Multi-level monster lair: There are many kinds of monsters waiting in the lair on the right, and each level is more challenging. Rich forging system: dozens of equipment recipes, random entry attributes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Japanese*, Traditional Chinese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
某款小众手游移植 还是半、半、半成品的阉割版 白白挂了一天机
3块买的,但确实不好玩,很多功能纯凑数,实际游玩内容很少,成就设置很多不合理要你纯挂个500小时吧,还得不断手动造装备,作者貌似也不打算更新了
The translations are clunky but the core game is actually quite fun. You essentially endlessly spawn students which interact with various combat schools automatically and then fight an endlessly spawning boss. You push through higher levels to unlock more income, classes, items, etc... I think there is a huge potential with expanding the game past what we have because I haven't seen any games like this. With a more refined experience, I think this type of game can be something special. +1 Nice job dev!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好的游戏,使我的电表飞转
barely translated
《挂机一条街》竟然真的是一条街,我们需要一条不平凡的街道上,根据手头的资源建造各种兵营,让奔走而来的冒险者可以转职成各种战斗职业,之后进入地下城打败各种怪物,以此获得各种材料和荣誉,用以继续升级兵营,让转职的冒险者获得更多的属性,进入更深层的地下城。。。 游戏采用了相当简单的像素风,虽然场景简单了点,但是各种角色和怪物还是绘制得相当有意思,转职后的各职业更是明显,加上各职业的战斗机制都各有特色,让我们一眼就可以看出各角色职业,可以根据战斗情况更好的调整兵营职业属性。 《挂机一条街》作为一款挂机游戏,主打的自然也是“挂机”,游戏里众多冒险者的战斗我们是不用管的,就算他们战力不行,反正打来打去还是能有所收益,蚁多咬死象的方式而已!再不成还能退回前面打得过的关卡挂机来赚资源,反正主打一个随心所欲的休闲挂机。战力足够的时候就多闯一些关卡,以此来解救一些“功能人物”,解锁更多的功能。 游戏由简及难的增加运气转轮、商店购物、装备打造、BOSS战斗、厨师加成等等,让游戏不至于过早的失去乐趣。当然,同样因为游戏始终是挂机游戏,真的是玩也蹦不出花来,休闲的挂机还行,想要让我们沉迷还是缺了点意思,希望制作组再接再厉,增加更多的内容吧! [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
成长反馈非常低,300层之后挂了一天几乎没有什么提升,买了塔要装备武器才能攻击,结果武器的攻击一分钟1到2次,还不如初级小兵砍几刀,表面上看300层之前每隔一段关卡就解锁新东西。其实,解锁的都是最基本的界面,而且基本上用不上。300层之后下一次解锁就要500层了,不知道一个星期能不能到,放弃了。 装备打造成本极高材料很难拿到,还不如抽奖来得快,好不容易拿到装备又回到最开始提到的,还不如小兵DPS高。 总结一句话:内容深度不够,强行拉低游戏进度时长来凑。
前期成长慢,不过挂机游戏~不缺~时间。武器塔比英雄好用( ̄□ ̄||)
Sure, the translation isn't perfect and there's a lot of text that isn't translated... But it's very easy to figure out what's going on in this game. It's a cute little idle game. You earn money passively and use it to upgrade so you earn more money passively. My only complaint is that it takes way too long to earn money once you get into 100+ levels. There really needs to be a way to speed up time.
憨憨作者不知道首发折扣这件事,从发售当天至今已在群内连续被嘲笑三天。特此留念。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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