
A mixture of incremental/idle and roleplaying game set in fantasy world filled with monsters and things to explore, where battling is constant, almost everything can be upgraded, and with wide array of various prestige mechanics to always keep things interesting and moving forward!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Incremental Epic Hero 2 (IEH2) is the sequel to the original Incremental Epic Hero. Don’t worry if you haven’t played the first game—you can fully enjoy this one without any prior experience!
This game is an Incremental/Idle RPG crafted by a Japanese developer. After 2.5 years of Early Access (beta), we are thrilled to announce its full release! With countless updates based on feedback and ideas from our players, this game has been polished to its current state. We hope you enjoy it!
In IEH2, you control six unique heroes as they adventure through a vast fantasy world. With over 1,000 hours of gameplay content, the journey never truly ends. Dive in and explore the immersive world of IEH2 at your own pace—it’s a game designed to grow with you.

Your heroes automatically move, attack, heal, and perform other actions, ensuring nonstop battles! By progressing through Rebirth, you can eventually manage all heroes simultaneously in the background. With over 100 unique monsters, 200+ pieces of equipment and items, and countless quests to complete, an exciting journey awaits!
The expansive world of IEH2 is filled with colorful monsters, including slimes, bats, unicorns, and more. Each area and dungeon features prestige mechanics, keeping your adventures fresh and exciting, no matter how many times you revisit them.
Build various structures like the "Statue of Heroes," "Cartographer," and "Alchemist's Hut" to upgrade your game’s functions. Design and grow your own personalized town!

Share unique skills among your six heroes to create dynamic strategies.
Capture over 100 monsters and enhance their abilities through leveling up to strengthen your team.
Brew dozens of potions through alchemy and empower your gear endlessly with enchanting scrolls.
Collect, enhance, and refine over 200 pieces of equipment and items to bolster your heroes’ power.
Rebirth your heroes to gain powerful progression boosts, starting fresh but stronger each time.
Prestige the entire world through Ascension, unlocking even more content and stronger boosts.
Challenge yourself with brand-new, high-stakes battle modes.
We actively incorporate feedback from players through our Discord community. The developer is Japanese, so feel free to reach out in Japanese! (Developer account name: Hitan)
Genres
Stats
Languages: English*, Simplified Chinese*, Japanese*, French*, Portuguese - Brazil*, Korean*, Russian*, German*, Spanish - Spain*, Spanish - Latin America*, Turkish*, Thai* +2 more
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 1.7Kreviews | 73% | — | $0 |
| Free | 108ratings | 76% | — | not modelled |
Engagement
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Here I will leave this beautifull capybara, whoever pass by can pet it. (Give me thumbs up, and you will grow 3cm. Reward this and you will grow 30cm) ⠀⢀⣀⠤⠿⢤⢖⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡔⢩⠂⠀⠒⠗⠈⠀⠉⠢⠄⣀⠠⠤⠄⠒⢖⡒⢒⠂⠤⢄⠀⠀⠀⠀ ⠇⠤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠈⠀⠈⠈⡨⢀⠡⡪⠢⡀⠀ ⠈⠒⠀⠤⠤⣄⡆⡂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠢⠀⢕⠱⠀ ⠀⠀⠀⠀⠀⠈⢳⣐⡐⠐⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠁⠇ ⠀⠀⠀⠀⠀⠀⠀⠑⢤⢁⠀⠆⠀⠀⠀⠀⠀⢀⢰⠀⠀⠀⡀⢄⡜⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠘⡦⠄⡷⠢⠤⠤⠤⠤⢬⢈⡇⢠⣈⣰⠎⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣃⢸⡇⠀⠀⠀⠀⠀⠈⢪⢀⣺⡅⢈⠆⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠶⡿⠤⠚⠁⠀⠀⠀⢀⣠⡤⢺⣥⠟⢡⠃⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀
Fun and unique idle game! I wanted to address criticism saying this game requires purchases/grinding in its endgame. In the world of Free Incremental games it's not uncommon to see a Premium shop. Devs normally provide players one or two years of free gameplay, during which you're given the ability to gain enough Premium currency to buy out said shop's most important items for free. You're not expected to grind out the rest of the items unless you wish to support the Dev's free game. Examples: NGU, Wizard Wheel 2, ITRTG are all successful, loved games of this genre with the same endgame. Progression in this game/Incremental Epic Hero 2 feels fun, there are soo many quests, mechanics and classes to unlock (all at a good pace). Prestige feels rewarding and the game has features not present in many other idles, ie. the switchable classes actually interact with each other so you can play all of them at once and manage a party like a typical RPG. The graphics are also overall super charming! I've been satisfied with what I've played thus far and I think other incremental fans will be too. It's definitely a fun addition to the genre and it's free!
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was having a really fun time until I did a world ascension, and then I soured on it quickly. After spending many hours of unlocking a ton of Quality of Life improvements, losing all of them and being set back to square one with just a few minor boosts was enough to suck the joy right out of it. I'd say this game has about twenty hours of fun, wrapped into hundreds and hundreds of hours of re-unlocking the mechanics that make the game fun. Normally I enjoy incremental games, but this one just feels like it doesn't value my time.
Starts out strong and has some interesting ideas, but you quickly hit all the easily achievable milestones and the game just gets insanely tedious and grindy, and you start having to actively play and micromanage the game far too much to make any meaningful progress. Monetisation isn't as bad as some people are making out as you get a ton of currency from doing area missions, but those are non-repeatable and once you've bought all the major QOL upgrades what's left is very expensive and not very impactful. But at its core it's just not that much fun, and after playing for a few hours you'll have probably seen 90% of the gameplay loop already.
Waste of time. I mean Devs. Like people are saying start is fun. But midgame you realize that devs actively try to waste the players time as much as possible and thats sad, considering the beginning and premise is rather fun.
Game gets stuck after you do a world ascension.
I personally had fun with the game up until the point I reached super dungeons (SD). SDs are completely disconnected from the rest of the game, since the stat penalty drops any stats not directly associated it to almost nothing. On top of that, the first several hours of it are a completely active experience with an all or nothing fail state. The main game rewards for completing SDs are sizable enough that you will eventually have to do them to progress through the later parts of the game. SDs are not that unique of an experience anyways; it's just regular dungeons with raid style bosses and rogue-lite perks need to be purchased between waves (the active part of the experience). Dying instead of leaving between the waves results in losing EVERYTHING that you would have gained from that run. TL;DR - The game has semi-mandatory active dungeons that ruins the overall experience.
La segunda parte del Rpg de automatización ha sido mejor que su antecesor, han cogido la fórmula y la han perfeccionado hasta dar con un juego que para ser del género inactividad, se siente cómo un juego más y notas esa escalada de progresión que da satisfacción. Lo recomiendo al menos el probarlo.
オートバトルのマネージメントゲーで 課金しないとまともな放置ゲーにはならないのでご注意くださいw TBHみたいなお手軽放置ものとは全く別物です。 さらにDLCを購入するだけでは課金・自動化はされません。 購入することで得られる”エピックコイン”をゲーム内のストアで消費し さまざまな自動化コンテンツを購入、解放することで放置化設定できる要素が増えます。 正確ではありませんがゲーム内で得られる分を除いて 最低でもDLC全部購入して得られるくらいの課金をしないと 序盤からは満足な自動マネージメント化はできないものと考えてください。 ちなみに 課金しなくても得られる結果・到達点に違いはありませんが すべてを手作業で行うことになるので、アホみたいなクリック回数作業が要求されますw ちなみに課金で得られる通貨 エピックコイン は、ゲーム内のクエストや 実績で得ることはできますが数日間程度のぶっ続けプレイでは全く足りませんので 素直にDLCの購入での獲得をおすすめします。
The game is fine, its somewhat fun, an inprovement over the first one BUT is impossible to leave a good review when in multiple occations the items on the store (not the epic coins) abysmally growth without any reason. I dont know if this is some kind of system they have or whats going on but this was the third time today and I will not ever touch this game again knowing that whatever I do the game is gonna inflate the prices arbitrarily (making the price of something x100 and, after you purchase it, recovering to the normal price)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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