
You Must Build A Boat is the sequel to the award winning "10000000". Travel the world, run procedurally generated dungeons finding artifacts, capturing monsters and recruiting crew for your boat
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Spanish - Spain**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Выбравшись из подземелья мы понимаем, что не выбрались из кругов ада и теперь плаваем, высаживаясь в местах, где мы можем собрать необходимое, а также набрать команду несчастных (Собери их всех!), дабы построить корабль и уплыть отсюда... Собираем 3 в ряд, а иногда и побольше, используя разные ячейки. Ячейки надо пробовать двигать как можно больше и быстрее, дабы не проиграть. Но проигрываем мы от того, что нас бьют и мы отскакиваем в левую часть экрана. Если проиграем, то начинаем снова и снова, выполняя задания забега. Очень приятно играется и проходится, поскольку у нас есть цель в постройке корабля, который откроет для нас выход из плавания. Пока мы там, то обустраиваемся в своём жилище, в котором будет всё больше и больше полезного. Для прохождения нам надо собирать ресурсы, тоже складываем 3 в ряд, когда забег начинается. Также мы будем получать золото и пыль, которые сможем потратить в строениях на ковку лучшего обмундирования и приобретений для того, чтобы с врагами справиться. Собираем три посоха или меча в ряд и мы будем действовать этим оружием, то есть врага бить. Не забываем собирать щиты и мы будем защищаться, то есть не отступать под атаками врага. Ежели соберём полезные предметы, то есть возможность получить полезный предмет, что используем во время забега. Полезное может быть и в сундуках, но для этого мы должны быстренько собрать 3 ключика, ну или побольше, чтобы сразу несколько замков открыть. Есть интересные строения, в которых мы ничего не улучшаем. Например, в одном мы используем зелья, но не те, что в прошлой части. Они что-то улучшают для забегов, но при этом обязательно имеют отрицательный эффект. Также у нас имеется множество секретов и ежедневные забеги, а ещё имеется усложнение, если начать с самого начала после полного прохождения. С удовольствием прошёл и выполнил все достижения, поставив множество рекордов, которые пишутся в самом конце игры, их при желании можно побить, если продолжить играть.
Update: AFTER HOURS AND HOURS AND HOURS... All I wanted was to get all the achievements. This ♥♥♥♥♥♥♥ demonic bastard game, deleted my ♥♥♥♥♥♥♥♥ save, again. It had done it before. I figured it was because I'd not played in a while something must've gone wrong. Now it has deleted it twice. NEVER BUY THIS GAME. This is a great sequel, and it does a lot of things really well. Except no, no it doesn't. See, 10000000 was a great game, that just kinda threw you into it, the tutorial was brief and didn't really bother you. This game, does the opposite, the tutorial will not ♥♥♥♥ off. Just lot's of very annoying dialogue that pesters you for ages. Oh look, you matched a shield tile, let's talk about shields for ages. "What's this glowy thing" "oh it's a matching shield tiles will give you a shield" "What does that do?" Oh my god shut the hell up, I just want to match tiles! The game is decent after the tutorial is FINALLY over. But because the start is so awful, I will never recommend this game to anyone. So exactly because of that, I've thumbed down for this game. I enjoy these games for the fun casual puzzle they give you. But having an unskippable tutorial that harasses you until you do what it tells you, is not good. The sense of humour this game tries to have is utterly abysmal and it keeps shouting "YOU, MUST, BUILD, A, BOAT" I ♥♥♥♥♥♥♥ GET IT, SHUT UP ALREADY, JESUS CHRIST! It actually gets worse than just that, you have to mash click whenever you get loot or want to upgrade an item. You have to sit and wait for an NPC to slowly walk across the screen whenever you unlock a new one. This game wastes a lot of your time before letting you actually play the game. The game is also extremely patronising... It will tell you that you win, every single time the level is over. EVERY, SINGLE, TIME. Which gets old instantly. And if you're stuck on a quest, you can't grind without choosing a quest, because you can't do a run without picking a quest. So there's a bit where enemies regenerate really quickly, good luck grinding your weapons strong enough to kill them, if you aren't already. Go play 10000000 instead.
If I dont know what to do, I pull the boxes around randomly and it works.
The idea is okay, but the execution isn't. It's 100% RNG based and with pressure of time, it reduces the gameplay to chaotic scrolling of boxes around the screen without any skill or strategy. It might give that feeling of [i]gain[/i] when one beats a level, but as soon as they realise it's artificial, the fun is gone. I thought it'd be cool on Steam Deck, but it was made for the touch screen, and it shows (and I refuse to use touchscreen on Steam Deck, it's the one feature that makes [b]zero[/b] practical sense to me).
Un super puzzle-game, qui mélange match-3 et action, très addictif et malin. Il faut passer l'esthétique rétro (que moi j'aime bien, mais qui ne plaira pas à tout le monde). J'aime le refaire régulièrement depuis 10 ans, et c'est toujours aussi bien !
Easy little Bejewelled battle monsters game, however title should be 'You have to build 3 boats to get all achievements' Cost a few dollar bucks and got 30 hours out of it so can't complain,- however would of been about half that if didn't want all the achievments Better than 10000000
8/10 - Very charming. Addictive gameplay when loot is plentiful but the late game can really become a slog. Last achievement requires new game ++...
you simply must
Some of the blocks kind of blend together a bit, idk, I think the ones with the muscles and brains and crates aren't quite distinctive or colorful enough or something, idk. For this kind of game I think each block should be colorful and distinctive so they really jump out.
This is a fun little distraction. Ideal for short breaks and the like.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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