
Slay giant bosses and turn the hollow wasteland into the almighty kingdom! Endlessly rewarding incremental game where you collect fountains of rare loot, unleash crazy combos and watch the monsters fall under your knees. Boss Rush that keeps on going when you're gone!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 18 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
IDLE BOSS RUSH is an incremental, idle game with epic boss fights, where you progress even if you're not playing. Advance from a wretched camp to a lively city by raising an army able to slay giants.
Slay Giant Bosses
There are no mere monsters here. Every enemy takes time or a good strategy to beat. Every kill matters. Giants can be seen from any point in the town—melting right before your eyes.
Build a Kingdom
Customize your land as you progress from a simple town to a grand kingdom by raising an army able to slay giants. Manage your town's residents and resources. Strategically select structures and synergetic upgrades to your liking.
Always Advancing
Want to go make a coffee? Your troops will fight on their own and you come back to collect the loot. Take over and optimize your build for specific bosses to progress faster. Keep the preferred balance between active and passive gameplay.
Discover Crazy Combos
Upgrade items to discover additional unique effects. Select advisors specialized in either military, economy, or magic. Equip advisors with powerful items. Combine it with synergetic town upgrades to unleash crazy combos to annihilate bosses even faster.
Features:
Constant Boss fights
Gradually unboxed mechanics
Resource and population management
Balance between passive and active gameplay
BOSS RUSH challenges to test yourself for permanent bonuses
Optional, not forced, prestige
Complex item upgrades
Genres
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
환생하고나면 뭔가 시야도 좁아지고 딜도 안박히는거같아서 이상하다 했는데 업적 거의 다 깨고 나서야 환생 후엔 재접을 해줘야 버그인지 뭔지가 고쳐지는걸 알았네ㅋㅋㅋㅋ 암튼 킬링타임용으로 나쁘진 않음
100%'d and added to my favs
Depuis la sortie qui date depuis presque 1 ans. Il n'y a eu qu'une misérable mise à jour... Le jeux se finit en même pas 3 jours. Les builds se compte sur les doigts de la main... La base est bonne, l'exécution est mauvaise... Bref, en attente d'une belle mise à jour, mais la, c'est une catastrophe
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Korean, Polish, Simplified Chinese
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice
游戏总体还可以,就是最后会陷入打这个boss才掉这件装备,掉这件装备才能更快的打这个boss,而且需要手动刷技能点才能继续,那就先不挂了,一个小时掉20多个材料需要1000个才能升级得挂猴年马月去,总体推荐,体验还算可以
Idle Boss Rush starts strong but runs out of gas fast. The first few hours are genuinely fun. Quick progression, satisfying upgrades, and a clean loop. But after that, the game basically shows all its cards. I stuck with it for around 25 hours hoping for deeper systems or meaningful improvements, and nothing major ever arrived. Would I recommend it? Yeah, but only at a bargain price and only if you’re okay with a game that peaks early. There’s potential here, but it needs more development to stay interesting long‑term.
Game is fun at the start but after 2-3h when there are only like 2 good builds its starting to be boring as hell
A boring idler. Not for me.
Bardzo przyjemna gra (szczególnie przez pierwsze +-5 godzin), dużo możliwych ścieżek rozwoju, rozwinięte drzewko umiejętności i mnóstwo dobrej zabawy.
Sadly, the endgame basically boils down to resetting your city to try out another skill tree. But it takes many hours to fully rebuild an upgraded city—even if it’s mostly AFK. After two rebuilds, I quit. I wanted to beat the final arena in under 30 seconds, but experimenting with different skill trees just isn’t feasible. Why not allow respeccing without a full wipe? Make it cost something, sure, but at least make it possible! As it stands, I gave up.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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