
Common’hood is a community building and economy management game with highly customizable base building tools. Scavenge for materials, grow your own food, research new technology, craft new tools, build a home, make friends. Form your community and take it from surviving to thriving!
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Thai
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It pains me greatly to give this a negative review, but the game is not in an acceptable state as is. The idea is good, people who society mistreated getting together and forming their own little anarchist community and trying to learn the ropes as they go. Honestly a great premise and some very interesting characters with realistic stories. The issue is the lack of polish the game clearly has. Characters getting stuck walking into walls or not doing the tasks you order them to. You being blocked from using your workstations because an NPC is there and you can't remove it without removing their whole schedule. Useless items or quest items just littering your inventory because no NPC takes what they ask from you. All of this sucks, but it was tolerable until I got literaly stuck in the geometry that just popped out of nowhere and blocked my whole game. As I was about to pass out it auto-saved and, welp, there goes 48h of playthrough, in one stupid map corner that they forgot to check if a character can get stuck. I went through the bugs, now lets talk about the non-functioning features. Yeah, the game has features that are just useless. Supposedly you should take care of your community, give them shelter, a good bed, food, etc. The reality is that you can outright ignore them. Their mood, status, shelter, all that stuff it does absolutely nothing. Sometimes the commons will ask for expensive stuff to do Contracts and it also does... nothing. Many of the capstones of characters seem interesting, like hosting a workshop to teach people how to use machines and tools, but it changes nothing and gives you nothing for a hefty investment. Sucks really, a bit more care and this game could be a great experience, but as is, I can't recommend it. Wish they would revisit the game and give it a well deserved update, but that is unlikely to happen...
This game is so bugged and annoying yet so addictive... If you don't mind it's unfinished and abandoned by developers, buy it BUT ONLY ON SALE and consider this: - it takes ~40 hours to finish the main quest and all available side quests, - you are unable to gain maximum trust with all the characters because the game is unfinished, - you are unable to complete all achievements (because as above), - you are unable to finish whole "research tree" (because as above), - to finish given character's quests, they will be sent somewhere far away where you will have to go on foot, only to watch a cutscene; then go back to your base, wasting time. Someone make a copy of this, leave the good parts, remove the annoying parts, fix bugs, and the game would be perfect.
Don't buy this. if you're on the fence and it looks good? don't buy it. if its on sale and you like simulation/ building/farming games don't buy it. Why? I struggled through so many bugs to make it to 20 hours of play time and poof! the bugs have overwhelmed me. Items in the game that take ages to build disappeared. The NPCS just stopped functioning and just stand there... no matter how you refresh them... no matter how you interact and how many times you fix it this bug WILL come back. As a new player you will get little to no instruction. There have been no fixes to this game and it is considered a finished game by its developer. would you buy a half made coffee? say they just gave you hot water in a cup then added your milk and sugar... no beans. Nobody wants hot milky sugar water (not a sex joke).
Cool concept from a developer who's long since abandoned the game.
This game has promise but seems to be abandoned. It's still very buggy and unfinished.
I enjoyed the idea of the game. However, in almost the hour I played, I came across several game breaking bugs that meant I had to start over. So I only really got to day 2. I'm sure it would get better after that if the game actually worked, and from looking at the community it seems that there is little communication from the Devs regarding fixing these issues. I'll be keeping a check on it and if there is indication that it's improving I'll probably come back and buy it again, but for now it wasn't worth the money.
Was really liking it, then got too buggy The other characters stopped dong anything Wish I had read other reviews before buying.
Great concept and I wish that I could recommend it in good faith, but i just can't. I spent a lot of time in the game and not for the purpose of just playing it - a lot of time was spent simply trying to make some things work. There are so many glitches in the game, stories that won't progress because the last mission didn't save properly, materials that will go missing if you double click to add it where it's supposed to go instead of clicking and dragging...the list is honestly pretty large. I saw one of the YouTubers that I watch playing the game and I looked forward to playing it as well; the concept is a good one. Rebuilding, learning, researching, etc. but the execution is very poor. If you have a lot of patience and are willing to go back and forth, sometimes restarting the whole game from scratch, then it's worth a shot.
Abandoned it seems
I would like to be able to recommend this game, but I can't. Not only does it feel incredibly unpolished.. but it has frequent bugs including part of progression being bugged. That said I bought it for the building system which has a lot of potential and I hoped to see it see more love by the devs who seem to have cut and run with whatever they got. So the Positives: -The building system ignoring the glitches, and lack of polish, extremely flexible allowing the player to build pretty much any structure they want without curves. Some modern game engines currently in development are still trying to reach this level of flexible construction. -Setting, topical reference to modern economic and social situations brings you into the story -Characters, aren't out of this world but they fit the setting and the only type of people who could build a collective and have it work: either extremely self improvement driven or already established and passionate in their niche. -Progression in broad strokes, finding research materials, research, build tools, make finished products, use new tools and products to advance further into the factory. The Negative -Glitchs, frequent and hard to avoid, it is hard to say where to start, I had areas load in incorrectly, breaking the exits and trapping me in the void... then autosaving me into having to load a manual save. The building system regularly overlaps things which obviously shouldn't and the plan following sometimes ignores parts which have been supplied. Seemingly Random crashes also occur at least once ever hour or so, might be a memory leak. -The details of Progression, while the broad strokes are masterful inline with metroidvanias if the factory was a bit better laid out... The details leave much to be desired, materials are not something collected by chopping trees and drying them out, or dissassembling machinery such as the pumpjacks found in the third buildable area... instead there are just resource depos lying around and intact scrap available for use. Books in a factory is a stretch, probably should be purchased from the market and tools are singular instead of something you make, which makes sense in a metroidvania game where your character does everything with their fists and not their know how but is baffling in this setting. -Monetary system, is extremely unbalanced with some easily farmed preservatives being work trucks and expensive tool sets, imagine selling 50 bottles of ketchup and buying multiple welders.... not happening IRL. Also one of the last errors the devs added before running away breaks the progression of paying for trucks etc to get better goods from the store, unlocking everything on a reload. -collective management, instead of everyone being inventive, self motivated and independant, people are just told exactly what to do and will not think of something to do when your orders are done or not given... takes away personality from the characters, unlike some things might indicate, there seems to be little to no effect from not fulfilling their likes and needs and no real bonus for doing so. -Environmental effects on the collective, there are none. no police you have to hide things from or stay ahead of, no rain, no growth outside of your planters.... This game is very much an abandoned early access level game... sadly the potential was great but it was abandoned.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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