
Slay giant bosses and turn the hollow wasteland into the almighty kingdom! Endlessly rewarding incremental game where you collect fountains of rare loot, unleash crazy combos and watch the monsters fall under your knees. Boss Rush that keeps on going when you're gone!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 18 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
IDLE BOSS RUSH is an incremental, idle game with epic boss fights, where you progress even if you're not playing. Advance from a wretched camp to a lively city by raising an army able to slay giants.
Slay Giant Bosses
There are no mere monsters here. Every enemy takes time or a good strategy to beat. Every kill matters. Giants can be seen from any point in the town—melting right before your eyes.
Build a Kingdom
Customize your land as you progress from a simple town to a grand kingdom by raising an army able to slay giants. Manage your town's residents and resources. Strategically select structures and synergetic upgrades to your liking.
Always Advancing
Want to go make a coffee? Your troops will fight on their own and you come back to collect the loot. Take over and optimize your build for specific bosses to progress faster. Keep the preferred balance between active and passive gameplay.
Discover Crazy Combos
Upgrade items to discover additional unique effects. Select advisors specialized in either military, economy, or magic. Equip advisors with powerful items. Combine it with synergetic town upgrades to unleash crazy combos to annihilate bosses even faster.
Features:
Constant Boss fights
Gradually unboxed mechanics
Resource and population management
Balance between passive and active gameplay
BOSS RUSH challenges to test yourself for permanent bonuses
Optional, not forced, prestige
Complex item upgrades
Genres
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Spoczko klikerek
Хорошая игра
Meh
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Korean, Polish, Simplified Chinese
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good idle game
gut
In the game you control an evil village that kills thousands of pacifist sentient creatures, stealing from their dead bodies. No real strategy needed: I finished the entire game using just the first unit you get (warriors) and, though the game seems to expect you to prestige, I didn't have to prestige a single time. I now have ALL the achievements, which I got in less than a day, and I STILL HAVEN'T DONE A SINGLE PRESTIGE! (the game calls just allocating points a "prestige", but only what the game calls a "hard" prestige is a real prestige. I did allocate points, but this doesn't involve any kind of reset, i.e. prestige). Yeah, so I can give you the winning strategy: get warriors, don't get any other units (there are MANY, you don't need them), pick up the two pieces of equipment that buff warriors and the one that buffs poison (the first of them). Get the diner and turn on the first buff food that increases damage. Get the Caravan and pick buffs that boost warriors and poison. That's it. You can kill all the monsters using that in less than a day. If you get impatient, you can also get the frogs, which will boost you further at the end, but it's totally unnecessary. There may be other possible builds, but this one is strong. There's lots of other equipment, but you don't need any of that, either (to finish the game - to get the light achievement, you need a bit of light buffing gear). There are comets, an arena, lots of units, two different traders, lots of other buff food - you don't need any of that. So yeah, get the first unit and buff it. That's it. That's not a great design for a game like this. Looks kind of nice, though, so there's that.
YEP!
인크리멘탈보단 아이들러(방치형)에 가깝고, 후반부로 갈수록 스펙업 수단에 비해 인플레가 크기 때문에 엄청난 시간 방치 VS 배속 걸기 둘 중 하나는 해야할 듯 합니다 그 점을 미리 각오하고 하면 생각보단 괜찮은 게임이었습니다
首先,总结来说不好玩,然后我们一个个说。 很多系统存在上限,不论是买士兵,建筑升级还是装备升级,或者别的,都有一个上限。各种上限的限制多少是存在破除上限的方法,但是这些破除上限的方式需要消耗晶体。然后,这个游戏恶心的地方就开始了。 各个装备的等级和伤害多少有些盈余,但是升级和破除上限的晶体都需要刷boss。一个boss刷个几千次都是少的。后面经常是BOSS秒死,然后等半天才出现一个BOSS,哪怕有增加BOSS出现速度的装备也没多少用处。哪怕增加了速度,需要刷的时间也很长。 内容其实很少,几个小时就会马上进入疯狂重复刷一样东西的状态了,很糟糕。
つまらないとまでは言わないけれど、微妙。 結構あっさり強化は上限に達しっちゃうし、プレステージもあるけどアチーブメントをポイントとして使うって言う意味わからん仕様のせいでだるくなってやめた。 この手のゲームは良作いろいろあるので、あえてこれを勧める気にはなれない。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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