
Slay giant bosses and turn the hollow wasteland into the almighty kingdom! Endlessly rewarding incremental game where you collect fountains of rare loot, unleash crazy combos and watch the monsters fall under your knees. Boss Rush that keeps on going when you're gone!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 18 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
IDLE BOSS RUSH is an incremental, idle game with epic boss fights, where you progress even if you're not playing. Advance from a wretched camp to a lively city by raising an army able to slay giants.
Slay Giant Bosses
There are no mere monsters here. Every enemy takes time or a good strategy to beat. Every kill matters. Giants can be seen from any point in the town—melting right before your eyes.
Build a Kingdom
Customize your land as you progress from a simple town to a grand kingdom by raising an army able to slay giants. Manage your town's residents and resources. Strategically select structures and synergetic upgrades to your liking.
Always Advancing
Want to go make a coffee? Your troops will fight on their own and you come back to collect the loot. Take over and optimize your build for specific bosses to progress faster. Keep the preferred balance between active and passive gameplay.
Discover Crazy Combos
Upgrade items to discover additional unique effects. Select advisors specialized in either military, economy, or magic. Equip advisors with powerful items. Combine it with synergetic town upgrades to unleash crazy combos to annihilate bosses even faster.
Features:
Constant Boss fights
Gradually unboxed mechanics
Resource and population management
Balance between passive and active gameplay
BOSS RUSH challenges to test yourself for permanent bonuses
Optional, not forced, prestige
Complex item upgrades
Genres
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is fun for first maybe 4h. Later on it feels grindy as ♥♥♥♥ with little improvements. It could be tuned to make up for gargantuic health pools of bosses if our upgrades were more meaningful and ensured power spikes that actaully wither their health quickly. Economy gets broken early with one item and late game is so expensive you get to wait hours to buy a single upgrade. There are better idlers/incrementals out there. Sadly not this one
그라노디오로스 엔딩까지는 그냥저냥 할만한데, 올업적하려고 하니 터무니 없는 노가다에 학을 땜. 프레지스티 포인트가 업적클리어로 제한되어 있고, 연금술사+상점에 의해서 얻을 수 있는데 일부러 없는거로 골라지는거 같음 게임의 빌드가 독 or 트롤덱 나머지가 사용하기 안좋은 구더기라서 빌드 강제성이 존재해서 의욕이 안남. 그럭저럭 할만한데, 올업적 달려들고 하는 사람이라면 추천하지 않음.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Korean, Polish, Simplified Chinese
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kinda boring. It's my first time trying an incremental so maybe it's not a genre for me.
its a good way to spend 1 evening for 13 bucks.
No entendía porque el juego tenia reseñas "Variadas", pero luego de jugarlo entendí todo. El juego se vuelve muy repetitivo casi muy temprano. Me gusta la idea de las "Builds" pero siento que varias veces, se siente muy poca diferente entre cada una. Lo peor del juego creo que seria el simple hecho de no tener mas traducciones. Yo entiendo el ingles BASICO, pero este juego me supera.
Adorei o estilo simples de jogo, mas viciante. Além que cada boss tem sua própria música, que, sinceramente são ótimas! A única coisa que eu não gosto é o fato do meteoro aumentar muito o volume da música, mas fora isso, adorei cada pedacinho dele.
100% achievements with around 30 hours. Really cool game. The art is awesome and the balancing is really good until the end game. Once you reach the final boss you'll need to grind a lot more than before and that break the previous previous progression flow of the game which is not a problem imo. Looking forward to the next updates
刷到后面感觉还可以,但前期没有额外获得重生点数的手段,希望增加更多获取渠道,等商店刷新太慢了。 重生点数后期给的增益太少了,再多加点就好了
ta god
有了中文后才买的,等了挺久,挂机玩玩还不错,除了达成各种成就以外,最强的输出流派是冰系(能秒怪)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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