
Slay giant bosses and turn the hollow wasteland into the almighty kingdom! Endlessly rewarding incremental game where you collect fountains of rare loot, unleash crazy combos and watch the monsters fall under your knees. Boss Rush that keeps on going when you're gone!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 18 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
IDLE BOSS RUSH is an incremental, idle game with epic boss fights, where you progress even if you're not playing. Advance from a wretched camp to a lively city by raising an army able to slay giants.
Slay Giant Bosses
There are no mere monsters here. Every enemy takes time or a good strategy to beat. Every kill matters. Giants can be seen from any point in the town—melting right before your eyes.
Build a Kingdom
Customize your land as you progress from a simple town to a grand kingdom by raising an army able to slay giants. Manage your town's residents and resources. Strategically select structures and synergetic upgrades to your liking.
Always Advancing
Want to go make a coffee? Your troops will fight on their own and you come back to collect the loot. Take over and optimize your build for specific bosses to progress faster. Keep the preferred balance between active and passive gameplay.
Discover Crazy Combos
Upgrade items to discover additional unique effects. Select advisors specialized in either military, economy, or magic. Equip advisors with powerful items. Combine it with synergetic town upgrades to unleash crazy combos to annihilate bosses even faster.
Features:
Constant Boss fights
Gradually unboxed mechanics
Resource and population management
Balance between passive and active gameplay
BOSS RUSH challenges to test yourself for permanent bonuses
Optional, not forced, prestige
Complex item upgrades
Genres
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun and long game
+ ich mag die Grafik + ich mag den Soundtrack - wird nach hinten hin immer langweiliger. - für das, was es bietet, finde ich den Preis zu hoch Fazit 5/10 Würde es neutral bewerten, wenn ich könnte (will aber nicht die Entwickler bashen, weil es am Ende doch ein Spiel ist, das grundsätzlich funktionstüchtig ist, daher eher positiv).
単調で面白くない。 次の目標のために淡々とそのためのわかりやすいビルドを組んでいくだけ。 目標までの道中で詰まることがないので道中を突破するための構成を考慮する必要もないしね。 ビルドを組むという楽しさが全くないので昨今のセット装備ゲーと化したハクスラと同じ味がする。 そこらへんは置いといてゲームの不満点としては [strike]スキルツリーが未開放状態に戻すと見えなくなるのでビルドを組む時に一つ一つ効果を探す必要があるのが非常にめんどくさい。 [/strike] 一度購入すれば表示されるようになるみたいだが購入するのがめんどくさい・・・ 1回表示させたら永続表示でいいじゃない・・・ それ実装する意味あるの???ってレベルのゴミ拠点がある。 特に素材・装備の交換所、それ使うぐらいならそれドロップするボスで放置しとけばいいってレベルのクソレート。 装備のドロップ率がまばらなこと。 どうせ1~2千体は倒すんだからlv1なら一律25%とかでいいじゃない・・・ lv4にしても確定ドロップならないやつもあるからなおさら意味が分からない。 料理だったかの素材消費量がクソ多いこと。 自動でボスの切り替えがされないので素材集めがめんどくさいのに大量に消費する関係で本当に出番がない。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Korean, Polish, Simplified Chinese
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well the game is nice, but after sometime it gets boring
Merci beaucoup, très bon jeu ! La progression est assez fluide, agréable, les boss ont tous de belles illustrations, j'adore le système de niveau, et les musiques sont excellentes. Seul défaut que j'ai remarqué jusqu'à présent : l'argent par minute est affiché dans l'HUD comme de l'argent par secondes. (Translation : the cash per minute is showed in the inteface like cash per second)
100% the game in 20 hours, i think i quickly found the best build available which mades most of the uprades and items useless, also i was totally afk for the last 7hours. It's a good idler but probably lacks of balance and late game is a bit boring. i'd still recommend it, if you like to play this type of games you will probably like this one too. Loved the design and the art.
Nice
-1
I like it. So far for the price I paid, the game is fun. Number goes up = brain happy. The systems seem cool enough. I might have complaints later but for now I think it's worth the money.
good game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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