
IDEA is a game about discovering and sharing. Explore gorgeous landscapes, roll down highways and stumble upon welcoming cottages and abandoned dumpsters. Help your ideas find their way – and share them with the world when they stop, before beginning your journey anew.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Simplified Chinese, Korean
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Un juego sencillo y relajante, donde tenemos que llevar nuestras ideas y superar los obstáculos del camino
Great game. If you aren't able to play (stuck on loading) turn on vsync in Nvidia Control Panel.
Lovely calm and relaxed game. The imagery and music give it a pleasant vibe, and there's a bunch of stuff to discover in the game, rolling through the streets and offroad paths.
There are couple major issues/bugs in this game that really need to be addressed. Issues: -I game-overed so many times because of some screens having waaaay too short of a timer. How can you say it's about exploration when you punish people for trying to??? The individual level timer either needs doubled or not started until you run out of bounces! -After you reach an ending, starting the game again does not spawn a lightbulb. You have to manually restart it yourself and sit through another loading screen. This is really frustrating. Nitpick: -There are a couple of screens where you can get stuck between two levels because you cant see your bulb to click before it flickers back and forth between levels. This was really rare but it was frustrating as well. Fix the first two issues and I will change my review.
I've never played anything like this, but I love it! Very chill and relaxing
《灵光 IDEA》是由来自西班牙毕尔巴鄂的独游工作室TLR Games制作的一款试验式休闲治愈点击类游戏。 [h1]玩法&立意[/h1] 本作的玩法可以说是相当简洁易懂,玩家需要找准时机点击(每个场景只能点击至多三次)代表灵感的白色灯泡,并尽可能在现有灵感不断枯竭(数值条减少)前把灯泡送到下一个场景区域,每个场景中灯泡会随重力不断弹跳和下落,当灯泡落至其他圆形图案处则可以增加少许的灵感,而如果没有把灯泡及时转至下一个场景,就只能重头开始旅程,不过在原有位置消逝的灵感你可以通过留言的形式来帮助屏幕另一端的其他玩家继续推进他们旅程,或保留其他玩家的灵感留言选为最爱,其形式纸面上有点类似于“漂流瓶”,但实际也起到了推波助澜的功能,而在你通关时(点亮灵感),也可以看到其他玩家在图案处留下的文本,制作人所表达的想法也很透明,多多留心日常生活中的小事,是最直接、简单且快捷的灵感来源方式,正是前面一连串的灵感指引才造就了最后一出的“灵光乍现”。 [h1]画面演出和交互设计[/h1] 本作的画面演出和交互设计相当高明,其中的背景影像画面均采自北欧鸟瞰实景,不同场景转场的线路拼接也十分巧妙,周边的风景不会呈现完全的延续耦合,且最难得的一点是画面中移动疾驰的车辆也可以作为落点跳台与之交互,欣赏沿途风景之余也千万不要急于抵达目的地而错过了源源不断涌现的灵感。 [h1]总结&碎碎念[/h1] 目前本作暂不支持中文,不过商店界面倒是早早加入了中文介绍,有我们的老朋友“独立方舟”在,支持中文也只是时间问题,总之对该类型感兴趣的玩家不妨可以尝试一下。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
It looks relaxing but fails to actually relax you due to how irksome the game is. The limit for clicks and how long you can stay on one screen are absurd if the goal is to relax you, as is the inability of your little lightbulb to traverse the majority of screens without player intervention.
IDEA no deja de ser un experimento muy interesante que confía en la bondad de las personas para hacer una ínfima mella en el día de otra persona de otro lugar del mundo. Como juego no pasa de ser una especie de pachinko-vania bastante confuso, pero se hace entretenido, especialmente en sus primeros compases. Luego ya intentar conseguir todos los finales se hace bastante cuesta arriba porque el mapa en sí es increíblemente dificil de retener en la cabeza, pero al ser partidas cortas compensa dicha frustración, pero sigue manteniendo el interés del jugador por ver qué nuevas ideas de otros jugadores hemos recogido por el camino. Lo he tenido que dejar porque literalmente ya no sabía qué más ideas tener. 😅
I love that people make this kind of games. Pure fun
The gameplay is not "relaxing" in any sense; it's tense, unwieldy, and unfun, and after playing to one of the endings it had nothing of interest or artistic merit to say. I'm all for games that take a stab at artsy, but you need to have some kind of actual thought or message instead of a vague platitude. I'd refund this if I could.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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