
Icity is a Flight Sim ... and a City Builder! And like nuts and gum, they're together at last. Transport workers, deliver supplies, make buildings and help your city grow ... or just fly around and explore. Icity puts the pilot in charge of everything.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Unfortunately I can't recommend this game at this price. If it was 5 euros it would be somewhat acceptable. The flight controls are simple and the movement feels natural for the airship you are flying. Getting it off the ground is pretty easy as long as you follow the checklist but once in the air you don't ever have to worry about anything again so it's not really a "flight simulator" but it is still interesting. The game however sorely lacks in information on how to do certain things. In two hours all I managed to do was fly around land take off again attach modules and put cargo back and forth. The game offers no real instruction in what goes where specifically or how to do certain things. There is also an astonishingly lack of information to get online considering the game is about a year old by now. I refunded the game and will keep an eye on it and see if it turns into a better game in the future but for now all I can say is wait patiently. If you are desperate for city builder games there are numerous great ones already on the market "like cities skylines" as well as the free open transport tycoon deluxe.
After a couple of hours this morning: A game with big potential. Flight-SIM and City-Building in one, for me a “must have”. I am looking forward to the next 12 months how it will grow. I think the content is o.k. for this early stage of development. Maybe the “Beta”-Tag is a little bit too much… I would call it more a “Betalpha”;-) It seems that the developers aiming on system depth (for the ship system) in the near/far future as well as on the game-fun-factor (city-/economy-building). The keyboard controls by now are a little bit confusing, but I mapped them to my X52 (POVs mostly). The guy(s) will have a lot of work to do, but I think the price is fair to support the small company. I like it and I will provide more feedback in the discussion section regarding bugs and wishes. Oh regarding stability: Neither crashes or glitches detected by now. But I didn’t start building.
I PAYED 18.00 DOLLARS TO GET THIS GAME AND CANT EAVEN GET THE ♥♥♥♥♥♥♥ THING IN THE AIR IT IS THE WORST GAME I EVER PLAYED IF YOU ARE MAKEING A GAME TELL PEOPLE WHO PAY FOR YOU DUMB ASS GAME HOW TO PLAY THE ♥♥♥♥♥♥♥ THING I AM 31 YEARS OLD AND STILL THIS IS THE BIGGIST WASTE OF MONEY I HAVE EVER MAID IN MY 31 YEARS
Its Time These Scummy devs were held accountable for just dropping these EA games I want my money back When i take a chance on an EA game i at least expect it to be worked on but not a word from the devs
After building and flying in lots of games this is challenging in a cool concept...it can evolve in something big, it has a great growing potential. I hope the devs use a lot of imagination in how the city ( or cities ) can develop with trade and economy Well done so far !!
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