
ICEY is a 2D side-scrolling action game and a META game in disguise. As you follow the narrator's omnipresent voice, you will see through ICEY's eyes and learn the truth about her world. The narrator will constantly urge you in one direction, but you must ask, "Why? Why am I following his directions?“ Obey? Rebel?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 27.9Kreviews | 90% | — | $6.8M |
| $14.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 941 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
旁白很有意思,战斗系统的打击感不错,就是少了点武器多样性,长时间游玩会感觉有点无聊
打击感是一坨啊
教程指引基本上就是和旁白君唱反调( 游戏的各个彩蛋非常丰富,或许说,这就是一款彩蛋构成的游戏吧,打击感也是非常不错,还有很多有意思的设定,总之强烈推荐,虽然知道这游戏的估计都玩过了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French, Japanese*, Spanish - Spain*languages with full audio support
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 942 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun meta-game with some weirdly deep lore. I will not go too deep into spoiling how "meta" it is, but I think it's more fun if you don't take this game too seriously. Some of the meta scenarios are quite goofy and strange. The game itself is nice, the visuals, art and music are alright, and the fighting has some cool mechanics and animations. You can also buy upgrades to get stronger moves. But overall, there's nothing too out of the ordinary, besides the meta-story. The voice acting might be good, but sometimes he sounds too much like an "announcer" instead of a "narrator". The translations sometimes are a bit odd too, but still enough for you to understand everything. At some parts, the pacing isn't all that great, since you can zoom through some rooms and cut the dialogue, while in some other rooms you have to wait for ages for the dialogue to finish. The dialogue is a big part of the game, so I don't think it's a big problem to wait for it, but still, it's sort of strange how some areas allow you to skip it so easily, and others drag it out for so long. Overall, ICEY is a cool game, I think you might enjoy it for its combat; but mostly, you'll enjoy it for it's meta-narrative, if you're into that kind of story. The true ending was pretty cool too. Make sure to not always follow the arrows though.
战斗很一般,倒是旁白设计很有创意,反正不贵
游戏好玩,艾希可爱,旁白君也有趣。总有一日会再次与艾希重逢的
战斗手感稀烂,但是十年前的游戏了,剧情谜语人,调戏旁白是最好玩的
非常不错的一个游戏,小时候就玩过了,不过当时没钱只能买盗版游戏也没玩完现在又玩一次也算重温一下。唯一的缺点就是在升级技能是点一次回车会打不开,有时候需要连点。必须好评
夏促买的,但是电脑键盘有很严重的操作延迟,打怪处决屏幕震得头疼,也不知道是我的问题还是游戏问题 如果 把操作延迟去了就好了,所以我的真实倾向是差评,手机端操作比电脑舒服(指操作延迟) 还是给好评吧,把期待给到艾希2
HAO
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.8M | 21.5K | 95% | $19.99 | |
| $6.8M | 8.8K | 92% | $24.99 | |
| $6.8M | 3.1K | 50% | $59.99 | |
| $6.8M | 10.7K | 88% | $23.99 | |
| $6.8M | 16.8K | 98% | $11.99 | |
| $6.9M | 5.9K | 74% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.7K | 84% | $14.99 | |
| $1.5M | 2.8K | 76% | $29.99 | |
| — | 0 | — | — | |
| $7.5M | 19.1K | 95% | $14.99 | |
| $3.1M | 15K | 97% | $10.79 | |
| $653K | 2.1K | 91% | $12.99 |