
ICEY is a 2D side-scrolling action game and a META game in disguise. As you follow the narrator's omnipresent voice, you will see through ICEY's eyes and learn the truth about her world. The narrator will constantly urge you in one direction, but you must ask, "Why? Why am I following his directions?“ Obey? Rebel?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 27.9Kreviews | 90% | — | $6.8M |
| $14.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 940 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
佳作水平。 但战斗系统稀烂,有很大的调整空间。 结局不错,留下来后续和遐想空间
这是我这辈子花钱买的第一个游戏,当时还是初中,在手机TapTap上看到的,花了6块钱买了手游,非常喜欢这种又帅又自由又好玩的玩法,旁白是这游戏最有特色的一点,到了大学还是在Steam上再买了一次来玩,体验依旧很好
还可以,旁白设计不是很喜欢,随便玩玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French, Japanese*, Spanish - Spain*languages with full audio support
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 941 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
WAIT ICEY2
神作,在手机和电脑上都买了,并在电脑解锁全成就
好玩
No. First of all, animation: The animation of the character looks robotic. I would have preferred they actually hand animated a sprite instead of using whatever rig/skeleton software they used. Second, the dodge needs work: I understand a tight window to make a perfect parry. But this is TOO tight. Also, if you miss the perfect parry, you may as well have just stood there and taken the hit anyway, because you get absolutely NO invincibility frames. It's even worse when it's laser rays that juggle you in the air and take half your health or more. Third, the final boss: Remember those I frames you don't have? Me too. You're going to be reminded of them in this fight. You're going to need to perfect parry a lot to get through, because the boss summons minions that don't flinch when you hit them all while having those fun laser rays I was talking about earlier that juggle you. If you get caught in a bad sweep, that's it. And when the boss beats you, you go back to the area just before it. Normally this would be fine. But you have to sit through the narrator prattling on about the climactic battle just ahead before he opens the door for you EVERY TIME. JUST OPEN THE DOOR. I DON'T CARE WHAT YOU'RE SAYING ANYMORE. Which leads me to my fourth point, the Narrator: F. THAT. DUDE. Your annoying voice berating me at every turn when I'm trying to fully explore your game does wonders for my hatred of you.
[b] 极端不尊重玩家的制作组。这个差评不但属于这个游戏本身,而且属于做这个游戏的人。 [/b] 特别让我恼火的,是旁白对玩家的恶意阻挠。试想一下,哪个游戏制作组不希望玩家体验到游戏里的全部内容呢?哪个游戏制作组不会在自己的隐藏关卡被玩家发现时感到由衷的赞叹与知音感呢?ICEY偏不是这样。当我发现了隐藏房间,旁白马上催着我去走主线;当我走到了一个空无一物的房间的时候,旁白用嘲讽的语气说他早就告诉过我这些;还有一些成就是需要我故意失败的,当我为了做这些成就而反复跳入坑中、跳下悬崖的时候,还要忍受旁白一遍又一遍的嘲笑与看轻…… 玩家愿意在结局已经完成的情况下还来反复刷已经打过的关卡,就为了完成这个成就,这就是对游戏的质量的认可啊——难道这竟然成为一个“没用的东西”了吗?不是我为了完成成就才玩游戏,而是游戏挺好的,所以我想追求一个完美。ICEY制作组属于是好赖话都听不懂的玩意。 另外一点,玩家是来玩游戏的,你们制作组有什么内部的矛盾与不满,我没有倾听与包容的义务。怎么,放出那些抱怨的邮件和拙劣的草图,然后絮絮叨叨地说自己有多么辛苦,然后就想要博得我的同情?还为此做了叫作“再买一份吧”的成就。能不能要点脸? 最后,制作组做了一个“什么都没有的房间”,然后再做一个需要我在这个房间等好几分钟的成就,然后说我来这里就是为了成就——首先你这个隐藏房间里什么都没有就已经不合格了,但是玩家还愿意配合你,你们难道不是应该感激大家的包容吗?制作组倒好,把我说成是一个打游戏就是为了成就的玩家,是一个单纯喜欢听别人说我“奖杯好多”的人——无耻的手法,下流的手段,卑劣的行径!这何尝不是新时代的“何不食肉糜”呢?没错,因为制作组没有做隐藏内容导致我只能傻站着等成就跳出来说明我是一个不喜欢好好玩游戏,喜欢“不断地毁坏游戏的制作者给你设计的内容”的人,所以我是一个只喜欢完成成就、拿到奖杯的人。颠倒黑白、倒打一耙莫过于此。 大概就是这样了吧。我永远不会原谅ICEY。制作组本来就有着相当卑劣的人品,而选择制作一款meta游戏则恰到好处地放大了这一点。
做完其他能做的全部成就后,再回到开头,艾希,晚安……
Combat heavy side scroller + Stanley's Parable. Game's short (i 100%'d it in less than 5h without rushing on the highest difficulty) but is worth it. Combat's smooth and fun. Narrator interactions is the main gist so you must be into that "4th wall breaking" games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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