
ICEY is a 2D side-scrolling action game and a META game in disguise. As you follow the narrator's omnipresent voice, you will see through ICEY's eyes and learn the truth about her world. The narrator will constantly urge you in one direction, but you must ask, "Why? Why am I following his directions?“ Obey? Rebel?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 27.9Kreviews | 90% | — | $6.8M |
| $14.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 940 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
“愿终有一天,与你重逢。” 这又是一款当年在发售的时候就非常吸引我的游戏,但直到今年才正式入手游玩,先说结论,我非常喜欢~!的确没有让我失望!虽然是原价入手的,但我觉得非常值得! 首先当然就是,虽然技术很渣,但这种横版过关游戏一直是我最喜欢的游戏类型之一!而ICEY在这方面做的真的很炫酷~!太帅了好吗!我个人尤其喜欢击杀敌人后利用晶体回复HP的设定,这样即使是在穷途末路的时刻我仍然有动力不断战斗去消灭敌人!还有角色的造型,不管是艾希还是那些小怪和BOSS,也都十分戳我!接下来当然就是我最看中的剧情,其实因为大部分的故事片段都是碎片化的出现,对于整体剧情我还是觉得有些云里雾里,不过游戏中的Meta元素真的很有趣!这大概也算是我第一次上手玩带有这种要素的游戏(很久之前云过史丹利的寓言开头的一部分。),我很喜欢。你别说,我还就喜欢和旁白对着干,你不说的话我也许本来会按你所想的去做,但你越说出来我这逆反心理就越严重,反而绝对不会去听你的,哈哈~最后就是真结局里,艾希自我的诞生以及那段独白真的太棒了!虽然私心认为这里可以做的再好一些,比如,如果在最后告别的时候能来一张CG图那将是绝杀!( 说完喜欢的地方,接下来就是我个人认为的一些小缺点了,首先当然就是!实在太短了!虽然我没有全收集的习惯,但不到5个小时就已经通关了伪结局和真结局,(这其中还包含我因为手残而不断挑战BOSS的时间,如果是正常水平,花的时间应该会更少。)真的不过瘾啊~!之后是操作方面,虽然还是很轻松就能打出炫酷的连招,但是单纯用键盘还是非常不习惯......如果能再加上鼠标按键就好了(我知道自己的按键设置非常奇葩,一般玩这种游戏我会把攻击键设置成鼠标左键......)。还有就是,虽然我喜欢这些敌人的造型,但是种类实在是少了点,其实本来我对这点不是那么在意,但看到后期直接拿之前的BOSS来当小怪打还是会觉得有些奇怪,咳咳。另外,我感觉有些小怪甚至比前期的BOSS还难缠......没错我说的就是那个讨厌的飞在天上的东西,还有用大拳头攻击的家伙! 总而言之,这真是一款非常棒的游戏!感兴趣的话别犹豫,直接入手支持吧!还有,如果有续作的话就快点来吧~!制作组加油!我非常期待~!就像艾希最后在聊天室里说的那句,“我们走着瞧”!
全成就通关 无需多言
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French, Japanese*, Spanish - Spain*languages with full audio support
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 941 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神作
打了两天,普通难度还行,困难就有点难了,打击感很爽,总体特别推荐
刚好4小时就全成就了还挺短的,这游戏战斗挺酷炫旁白有意思,作为一款十年前的游戏我以为音乐会凑合能听就行但其实挺带感,但是吧没有一个明确有意思的主线扣大分啊
这闪避是认真的吗,就闪避开头0.1秒左右有无地帧,这加难度也不是这样加的吧,不推荐购买pc版,要玩还是移动端吧,避雷!!!!!!!!!!!!!!
旁白让我好评所以我来了
我大约是小学六年级的时候听说了这款游戏,岁月如梭,如今我即将大一,也终于有了一台自己的电脑,不说这些煽情的话,我仍然觉得这是一款很好的游戏。 旁白来引导的2D游戏很多但这样打破第四面墙直接和玩家对话,甚至玩家故意"耍贱”,和旁白反着来时还有特殊的对话与成就。 总体游戏难度不算高(因为我主要是来体验剧情的,所以选了简单模式),对于小白也可以轻松上手。剧情有趣,我打游戏很喜欢到处乱走或者乱玩,但剧情也照顾到了。唯一美中不足的是剧情有点短,打完一个存档后补全成就也用不了很久。不过我依旧愿意推荐给朋友。
寻找彩蛋,隐藏,调戏旁白十分有意思
因为苍翼的联动买来玩了一下,一口气打了个全成就,期待2代
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $6.8M | 15.2K | 98% | $11.99 | |
| $6.9M | 5.9K | 74% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.7K | 84% | $14.99 | |
| $1.5M | 2.8K | 76% | $29.99 | |
| — | 0 | — | — | |
| $7.5M | 19.1K | 95% | $14.99 | |
| $3.1M | 15K | 97% | $10.79 | |
| $591.6K | 1.9K | 91% | $12.99 |