
ICEY is a 2D side-scrolling action game and a META game in disguise. As you follow the narrator's omnipresent voice, you will see through ICEY's eyes and learn the truth about her world. The narrator will constantly urge you in one direction, but you must ask, "Why? Why am I following his directions?“ Obey? Rebel?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 27.9Kreviews | 90% | — | $6.8M |
| $14.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 937 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏打斗环节特别吃屎,也考虑到这游戏都成老古董了,但是也照样恶心,动作逻辑根本不明白。闪避然后l键偶防是挺好用的,但你根本就不知道闪避逻辑是啥,看准打过来按闪避直接被吃掉,持续攻击里面按闪避也会被吃掉,得要往死里预判 说白了就是靠蒙,既然都出这个机制了既然不是靠反应力,而是得蒙。攻击动作也是坨屎,硬塞很多前摇后摇,完全不能说是控制强度,只是制作的冗余,完全没有必要,优化一点都不好。存档也是,要打无数个怪才能到几百万光年后的存档点,一点点不慎前面的很多怪全部白打。都别说什么游戏制作不易 同期的早出来了。要不是凭着情怀早该退款了。
还是逗旁白好玩
隐藏很不错👍🏻谢谢艾希
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French, Japanese*, Spanish - Spain*languages with full audio support
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 938 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不容错过的国产 横板动作act 旁白比游戏更有意思
游戏流程比较短,甜品级游戏,游戏打击手感不太行,感觉太软了。招式倒是挺多的,不过boss,精英怪都是霸体,攻击基本没有前摇,能完整放出来招的机会不多。不过这游戏开始有难度选择,这些也没什么影响。游戏亮点在旁边君,在没有按照旁白指引探索,而引出游戏世界观和彩蛋,旁白的内容挺有趣的。
Русификатор не работает корректно и это проблема ибо назначение клавиш то же не корректно прописано.
有趣的2D横版动作游戏,花了4小时困难通关,玩法说实话一般,但创意不错,和旁白斗智斗勇很有意思。主线通关不算很难,只要学会处决回血和无敌卖血技能就能处理99%的场景了。闪避反击收益也挺高的,不过比较吃技术。最难的地方,我觉得是后期几场堆怪连战,比较粪的是把两锤哥放一起,范围伤害是真的烦。建议遇到直接放弃思考,卖血大风车复读+处决吸血过。当然,正常打就空中蹭刀,他攻击就往上闪一下。boos倒不是很难,稍微背板就能轻松过了,包括最后的犹大,也就单纯血多,空中复读x,小风车一转,根本不需要技术。dlc有个无尽模式,喜欢高难的玩家可以挑战一下。游戏本身也存在一些设计问题,比如护盾一没很容易被怪连到死,非常难受。但瑕不掩瑜,喜欢动作游戏和meta要素的可以试试。
好玩,剧情可以,最大的快乐是旁白,以及旁白是这个游戏的灵魂,很多剧情和戳点都依靠旁白,有些怪起手招式过于阴间,可能会被连死,不过练习成本较小,动作够用,足够好评 “希望你能在‘外’找到你的路,属于你自己的路,我也会在此祈愿,愿终有一天,与你重逢——艾希”
剧情很优秀,打斗特效很不错
调戏旁白真的很有意思
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.8M | 21.5K | 95% | $19.99 | |
| $6.8M | 13.3K | 98% | $14.99 | |
| $6.8M | 10.7K | 88% | $23.99 | |
| $6.8M | 4.2K | 57% | $59.99 | |
| $6.8M | 8.8K | 92% | $24.99 | |
| $6.8M | 71.5K | 77% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.7K | 84% | $14.99 | |
| $1.5M | 2.8K | 76% | $29.99 | |
| — | 0 | — | — | |
| $7.5M | 19.1K | 95% | $14.99 | |
| $3.1M | 15K | 97% | $10.79 | |
| $653K | 2.1K | 91% | $12.99 |