
ICARUS is a solo or multiplayer PvE survival game. Explore a savage wilderness in the aftermath of terraforming gone wrong. Complete narrative quests as either Open World operations or Individual Missions. Explore, build, craft and hunt while seeking your fortune and prospecting for exotic matter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.71/day in the week to Aug 30 → 56.14/day in the week after.
About
However you want to experience Icarus, you can.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2699 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The fact that this game has only sold 2-3 million copies is absolutely criminal. This is THE best survival game on the market. I have thousands of hours in games like Vein, Sons of the Forest, Valheim, Surroundead and more, but this one is the cream of the crop. The systems and crafting are deep and well-thought out. The team constantly polishes things and delivers new content consistently and they are highly active on their Discord. Combat is fantastic, the quests are a blast, the building systems are super easy and smooth, the mounts are on the money, and the mechanics of your farming and crafting are excellent. The inspired method of "replacing" a wall or floor etc. with an upgraded set piece, without having to tear your structure down, should be a mandatory workflow for every single survival game out there. Again - this is the best survival game ever made, in my experience.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $62.4M | 47.9K | 73% | $59.99 | |
| $62.4M | 372.8K | 89% | $13.99 | |
| $62.5M | 89.8K | 94% | $17.49 | |
| $62.6M | 146.3K | 96% | $29.99 | |
| $62.8M | 318K | 98% | $9.99 | |
| $61.2M | 68.8K | 85% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $4.8M | 102.5K | 85% | $2.49 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $229.7K | 406 | 70% | $14.99 | |
| $12.8K | 65 | 83% | $7.99 | |
| $1.1K | 16 | 62% | $4.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best RU #34, worst AU #100 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 20/day in the week to Jul 23 → 154.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hay un poco de juego en tu DLC . Lo sacan en early access y despues lo llevan de DLC para sacarte hasta el ultimo sope. juego base mediocre
If you want to do more than kill earth creatures in a space suit you'll need to buy 35 DLCs.
Greedy pricing policy at its finest. The base game is sold for just $4 as bait, while the total cost of DLCs is pushy near $100! Selling an incomplete base game and putting the rest of the actual content behind a massive paywall is a complete failure. On top of that, there is zero support for the Arabic language. Don't worry, keep your overpriced DLCs—I'll just download the cracked full version for free and enjoy it without giving you a single extra cent. Absolute trash model.
制作者你的浮木是不是也在这个星球上卡在石缝里
Пролетев пол галактики на космическом корабле вы отправляетесь на планету, что бы... играть в первобытного человека. Первым делом, выбравшись из десантной капсулы вы ищите камень и палку, что бы сделать каменный топор. Невероятный идиoтизм, не находите? И да, запас вашего кислорода не безграничен. Однако разработка оборудования для его пополнения запихана так далеко, что вы успеете десять раз сдохнуть прежде чем построите целую кучу всего не нужного, дабы прокачать свои умения до нужного уровня, который позволит вам изучить аппарат очистки воздуха. И нет. Он не будет работать. Вам постоянно нужно будет разыскивать специальные камни, что бы из них делать нужный вам воздух. А что бы вы не расслаблялись, в вашем построенном доме может запросто возникнуть стая волков, которая с удовольствием сожрёт вас, пока вы что-то делаете на верстаке или спите или просто пошли попить чайку. Почему ваша капсула не обеспечивает вам ни инструмент, ни материалы, ни служит убежищем и не снабжает ваше жизнеобеспечение? Наверное потому что разработчик дикий варвар и уровень его познания в технике ограничен камнями, палками и верёвками. Не рекомендую этот тупняк. Унылых выживалок пруд пруди, в том числе и бесплатных. Не стоит тратится на эту.
В этой игре тебя выебут: птицы, бизоны, пауки, пчелы, кроты, волки, динозавры, карнотавры, кентавры, нехватка кислорода, углерода, сероводорода, бури, грозы, молнии, огонь, вода, кислота, голод, чума, ягоды, иглы, шипы, и так далее. 11/10.
Wow after 5 years on working on this game, the game got worse. Dedicated Server problems, Dedicated Server List broken. Techtree got changed, but no reset for it, so you have points spend in useless parts of it. More animals to annoy you especially horses. Archery still no improvement. Mining still ♥♥♥♥, because alot of resources will stay out of reach (behind floor, mountains, etc), because it's inside of it and you can't mine it. The Shop got bigger with more resources and still to expensive except you want to play millions of missions. New DLC's far too expensive for little to nothing new. QoL patches still missing. Still no shared chests (so you can use the items inside directly with the workbenches etc. Still missing the point to make it a fun and challenging game. Level for Monsters still make nearly no difference, except elites or special monsters. Still a bad building gameplay with forces and lifting/carrying. The only good thing is that your character is not hardcore (if you die you need a new character) anymore.
The game, on paper, hits everything I like in a crafting/survival experience. I wish it would lean into the sci-fi angle a little harder, but the concept of upgrading your character as you delve into untamed wilds again and again is just fun. It's just badly made. The devs are obviously amateurs, which is fine except they've had 5 years to refine this game. Even worse, Every part of it is designed to waste your time on top of what is literally errands/chores. It's like the devs designed an OK, kinda crappy but tolerable game, thought 'People are having too much fun with this!', and tacked on a bunch of tedious mechanics. Want to extract rare resources you happen to find on a map? Go through a 30 minute process of resource gathering and refinement just to get a tiny, incremental bonus that's **vital** for mid and late game advancement. Just because the devs didn't want to program an extraction counter for groups when somebody disconnected or something. Want to just immerse yourself in survival chores for rich people for pay and glory and whatever? Well, the game will plop you down with a resource list! 9/10 of the resources can be found easily enough, but then you have to spend hours trapezing around the map trying to get those last few units of ore because it didn't spawn in 9/10 of the caves. Want to hunt dangerous animals? Well, their AI is literally just to make a beeline for your model and attack you. You can't outrun basically anything, even with upgrades, so your only real option is to climb on a rock and shoot them to death with a bow, which is even more awkward because the arrow comes out lower than it should, meaning to actually hit anything you have to jump with each shot. AND ON TOP OF THAT, there are ultra-spongey boss mobs that periodically retreat back to their den to regen health. It is the least immersive, most boring combat I think could be designed. Want to go exploring? Well, there are random storms that pop up that are literally just 'Stand inside for a few hours and do nothing, or take damage and get debuffed!'. The interior of caves debuffs you too, randomly. Drinking water debuffs you too, randomly. You can negate these debuffs if you spend like, an hour building up a little shelter and another hour gathering all the resources to outfit yourself, but that just doubles the time of most missions. I bought the bundle because it had so many positive reviews and looked so appealing, and I am just completely embarrassed to have spent so much money and so much garbage. These devs are greedy and incompetent and the only reason I can think that this has gotten good reviews is because comparable games are such an incomplete, buggy mess that our collective standards have fallen off a cliff.
soy gay
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.