
In this "starship command simulator" you will fight your way to the center of a randomly generated galaxy where a massive star is about to go supernova and destroy all life. Can you find a way to stop it?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Idea is good, but techincal execution is so bad that the game is unplayable. Crashes occasionally, loading times are like hour long, max screen reso is like 1000x1000...
Great game, lots of fun!
What mass effect 3 could have been! Its better than ME3! And only one person made this game!!!!!!!!!!!!
I cannot believe (well, yes I can) that I missed this game. There are so many. I just finished the tutorial, and without firdt buying it, I knew right off the bat, that it was worth the price. I love these types of starship simulators but the ones that I have seen, just didn't turn out to be what I was looking for as far as detail. This little gem has it all and more. After just playing the tutorial, I am absolutley hooked. The detail of what you control, that you can move through your ship, transport to other ships and stations, is just awsome. I personaly like the graphics as well. To me, graphics aren't everything, meaning they do not have to be the latest and greatest. I personally and HIGHLY recommend this game to anyone who likes starship command type simulators. Enjoy!!
This game is basically FTL, but worse in every way. -The ship combat is extremely slow, making every battle take absolutely forever, even well after you've already basically won. -There doesn't seem to be a way to change what weapons your ship has, you can only upgrade them to do slightly more damage. -The first person combat feels like you are shooting BBs, with almost no feedback on if you are actually damaging the enemies. -Instead of constantly being pushed forward, you just wander around aimlessly until you feel like you are ready to take on the final challenge. -The UI is very unintuitive. -Your crew is very boring, very interchangeable, and you get far more crew members then you would ever need. All in all, it's very boring. Depending on exactly what aspects of this game interested you the most, you are either better off playing FTL, or Star Trek Bridge Commander/Star Trek Bridge Crew.
If you didn't want to force your hand through the screen and force your thumbs through the eye sockets of whoever was doing the voice over in the tutorial, you're a better man than I. Also, the game is poor, the controls and interface are all over the place. It could be better if they worked on that.
What this game is: - a FPS version of FTL, but it feels VERY differently because of the shoot-outs and the lack of a pause button - extremely unpolished, but I encountered only one bug - full of cheesy voice over, but it was good enough for one laugh - content rich; at least for 1,99 € (that is what I paid) - not optimized; I had HUGE drops when encountering more than one ship I really like the concept of the game. It has the exact same UI than FTL. You can remotely control you AI crew, distribute energy to the several stations and select enemy stations you want to shoot. But once you close that overlay, you are inside your ship and can control all stations manually or start a shootout with the enemy. All the gameplay mechanics - down to the function and even name of each station - are a direct rip-off of FTL. Sadly, the dev jumped ship just when the game became interesting. However it IS fun if you can get past the graphics, voice over and the overall unfinished feel of the game. Sound effects and ambience are good. I am very surprised that this seems to be the only small-scale 3D FTL game out there. A fleshed out version of this game for about 20 € should have a target audience.
Reminds me of older, very underappreciated Parkan 2. It is simple FPS mixed with space adventure of FTL-style (Parkan 2 is simple FPS mixed with 4X game). If you are looking for game with fancy graphics and high production value, look elsewhere. If you look for original, fun indie game - the style a expect indie should be - do not hesitate. TO be honest, I feel it to be steal for a price. Definitely worth waiting for other projects author has in mind.
Had to restart tutorial about 4 times to get it to progress past a part but for $4 its good, the variety of alien so far that boards ship was unexpected. Their AI is decent enough to get excited some during a gunfight and they actually look pretty cool and diverse. Hope to see an update that can add some textures and some more detail to the interiors, let the bodies pile up until next jump. But there was something right about the game where despite the drab walls there is moments of immersion here. 10/10 for the price.
Fatto con passione e acchiappante
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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