
Icaria is a robot colony builder where everything can be programmed. Build factories, design logistic networks, terraform the landscape, and explore an unknown alien world.
Modeled estimate, not a reported figure. How we estimate →
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About
Automate a team of robots to gather resources, reshape terrain, and scale up factories on a procedurally generated alien world.
Every game you are exploring a different planet, with a different set of resources and biomes that present unique challenge. You start able to only see a small area, but as you progress you build out a radio network and unlock more of the world.
Expanding your colony requires ever increasing quantity of resources. Luckily, the planet you're on is ripe with them to find and use.
Anything you can do you can automate. It becomes a necessity as your colony grows larger, and recipes get more complex.
Single-player colony-builder
Automatable robots and factories
Procedurally generated voxel world
Mutable terrain
An easy-to-learn visual scripting language
Sharable scripts
Fog-of-war and power mechanics
Crafting
Trucks for long-distance transit
Trees that grow, die, and can be farmed
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pleasant game. Enjoyable block-based programming. I enjoy flattening mountains with cranes. Would like to see where this is all going.
Schöne Grafik und herausforderndes Gameplay
A game with a lot of potential, that needs some polish and additions. Moving items between levels is a lot more fussy than it should be. An elevator or a better way to quickly throw up a slope would help. The conveyor system is an interesting take, with everything being request-based, but compared to how intuitive something like Factorio is, it can leave you scratching your head as you try to locate blockages. The T Junction, especially, is a nightmare to figure out. Overall I love the basics, I love the idea of a 3d factory game where the world changes, I am looking forward to seeing how it improves.
if you want automation games with an twist with an different style with a-bit of programming this game has barely enough content ea wise, if you pick it up just to support the devs or get it because you like games that make you think if you do it right theirs enough content do get easy 40+ hour game play saves. it just as an mid rate learning curve also cairns can be use as an quasi elevator until the dev adds belt lifts into the game. just note the game is early on, but worth it if you dont care about the jank.
Very solid automation/programming game, really glad I found this had as many hours in the demo as I do the game. Looking forward to updates to an already slick game.
Just started but I can tell its going to be a very different and fun game than the usual.
Playing factory automation, but with programmable entities, this is just what I was looking for. It's not on the scale of Factorio or Satisfactory, so individual programming is fun, instead of tedious, and tinkering the bots to automate all the things from transport to terraforming is absolutely rewarding.
It's definitely improved since the first version of the demo I played (and that was a solid game already!). The new tutorials address pain points (how to switch by team color rather than creating a new role for each task, biomass usage, solving resource bottlenecks, and mass leveling of terrain). It feels like a combination of minecraft, factorio, and autonauts or a zachlike- there's automation, though it's not super complex unless you want it to be, you have the power to change the literal shape of the world through voxel creation and destruction, and it's fluid in how you go about and implement tasks. If you like any of those games, and especially if you like all of them, I would highly reccomend Icaria.
Wspaniała gra warta polecenia. Bardzo dobre rozwiązania w grze o automatyzacji. Każda poprawka wprowadza kolejne usprawnienia i czyni grę łatwiejszą i bardziej intuicyjną. Osobiście nie przeszedłem żadnego tutoriala i byłem w stanie odkryć samemu wiele mechanik gry i nie mogę przestać grać :) Jestem programistą z zawodu więc to mi ułatwia sprawę. Widzę, że ledwie liznąłem potencjał tej gry. Zdecydowanie polecam dla entuzjastów budowania zaawansowanego.
The requirement to program the drones makes this a more accurate simulation of world colonization than its competitors. The voxel terrain creates a large and beautiful world where you wonder how it does not eat your entire ram. Kind of like Minecraft. The visual programming language is slow to put together and limited, but can get your bots doing something useful. If you want them to enter the age of high performance orchestrated actions, you need to use the text language, which unlocks the powerful ability of math operators. However, it's underdocumented, which means you likely need to already be an elite code slinger to work it. The visual language will get you up to speed on programming if you are not. The game is janky but large compared to other programming games. For example, the text editor word wrap behaves incorrectly.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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