
Maze Mice is a bullet heaven roguelite where time only moves when you move. Collect dots, level up, choose upgrades, and avoid cats. All at your own pace.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Maze Mice is part retro maze navigation, part bullet heaven survival, and part chill take-your-time gameplay.
Features:
Gameplay designed by the same solo developer who brought you Luck be a Landlord.
A fantastic soundtrack from the same composer as Luck be a Landlord.

Multiple cute characters to unlock and play as.
Tons of upgrades to unlock and pick from.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 336reviews | 88% | — | $88.5K |
| $4.99 | 37ratings | 92% | — | $5.6K | |
| $4.99 |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tiene un re trabajo para integrar la parte survivor, o sea habilidades y mejoras por nivel, con el gameplay tipo Pac-Man, haciendo que siempre tengas en cuenta por donde moverte y como sacarle jugo a los ataques. Sin embargo, a parte de los mapas, no tiene variedad teniendo solo dos tipos de enemigos + un boss nada mas, divertido para jugar un poco cada tanto pero no esperes un roguelite con el cual enviciarte fácil por horas seguidas, ademas de que todos los desbloqueos son de forma lineal sin que sepas que es lo siguiente que vas a sacar, sea un poder, un personaje o mapa. Lo que si no hay duda es que tiene mucho que desbloquear, siempre vas obteniendo algo nuevo, y que el soundtrack es una delicia, incluso fuera del juego se puede disfrutar, en serio es genial. Casi que solo por eso lo recomiendo sin dudas.
Cool idea but ultimately not very interesting to play, it gets boring relatively quickly. Progression feels aimless because you don't actually know how or when you unlock new things (or at least I can't figure it out). Unlockable characters don't really introduce anything new since the only difference is the starting weapon. The UI is unpleasant to use. The buttons don't stand out well, they're not highlighted well when selected and they're extremely spread out on opposite ends of the screen which maximises mouse travel distance for no reason. Some of them are also small (e.g. difficulty selection). This combination makes the menus, which should be simple, feel overly cumbersome. I love that this game tries something new and if it was cheaper I would probably be more charitable, but selling this for 10€ at full price is outright criminal.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Danish, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +6 more
| 11ratings |
| 89% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As close to an unfinished game as it gets without being actually unfinished. 4 levels, 2 enemy types, 1 boss that is just a larger one of the enemy types. That's it. A bunch of unlockable items, many of which aren't especially useful. Unlockable characters that only differ by starting item, so they are all interchangeable. In their 1.0 release notes the developer notes that the game didn't sell well, which more or less backs up the pseudo unfinished state of the game. It's a shame, the game has solid bones but needs more meat.
Pretty disappointing, especially for the $10 asking price. I was expecting more from the Luck Be a Landlord dev. There's only a handful of levels and 5 difficulties. Characters only differ in the item they start with. Item balance doesn't seem great. The popcorn passive seems really good compared to a lot of other passive options. A lot of passive upgrades feel too inconsequential compared to weapon upgrades. A neat idea, sort of like Pac-Man meets Vampire Survivors with a dash of Snake, but there needs to be more to it, especially when you're charging double the price of VS.
It's alright. Not particularly engaging after a couple of hours, but if you're looking for something to mindlessly do while listening to a podcast - this fits the bill
EEEE THIS GAME IS SO GOOD!!!!1!!! Imagine Pacman + Superhot + a roguelike autobattler and you pretty much get the gist addictive like you wouldn't believe, fun as hell and the production values are EXCELLENT (this games OST will live in your head) lots of cool powerups and also lots of cute characters that might actually lean towards your playstyle better (LUNA MAINS RISE UP!) just an incredible game and right now its on sale WHY ARE YOU STILL READING GO BUY IT! edit: im taking some points off because this game has no manual, if you wanna learn all the powerups and THE ACTUAL WIN CONDITIONS, you need to check out the community guides
Way too simplistic. Just unlock the second level, and then play with each character at difficulty 5, just running in a loop around the map and you are done. No need to try other levels because there doesn't seem to be anything new to see. They're all the same, with just a different layout. The unlocks are mostly forgettable as well
with all of the roguelite survivors games that been around since vampire survivors it is very nice to see one game come up with a creative twist on it and have the playfield reflect the old one screen maze games like pacman. it's also only move when you do so you can stop and think about your next moves and yes , when you're holding any directions the game is quite fast during that time. there is not any gameplay elements that have not been in a already very popular game yet but the way that maze mice execute it's gameplay is well done. it's just work. so , get your mouse ready and fight those cats.
I love this as a base to a game. It's very satisfying with it's gameplay loops, and a PERFECT way to get a quick steamdeck sess in before before bed. However I'm going to hit dislike becuase the devs clearly did not know what they had here and in my opinion left the game unfinished despite being decently polished. I'll upvote if ANY new content comes up ever. I would pay twice the cost of the base game for DLC if it did the following: [list] [*]Balanced items, make the more niche ones far better for what they are tuned for (or rework) [*]Add more synergy to items [*]add a way to gain points to block items from coming up (maybe at the cost of wasting a level) [*]add some more enemy types or even just behaviors for diff colored cats/ghosts [*]add counters for how many times each mouse won a game [*]add some kind of bonus to the mice for the item they start with, and even a negative in theme [*]make a late-game char that also starts with nothing like the first but has a heavy handicap with a fun bonus [/list] I could easily go on, but this is a start to actually making this a GAME. A hundred more levels, a few levels with a tunnel from top to bottom instead of just left to right, maps with no tunnels, maps with a lot of full tunnels. Traps within the maps that come up fairly against the player, so much could be added. Surely one person with the knowledge of making this game could pump out some content and make you more money.
I guess a good idea, but the game is quite boring and doesn't bring much depth or anything
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1K | 27 | 96% | $4.99 | |
| — | 0 | — | — | |
| $317 | 7 | 100% | $1.99 | |
| — | 0 | — | — | |
| $12.1K | 191 | 96% | $2.99 | |
| $2.3K | 37 | 78% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $88.5K | 1K | 82% | $4.99 | |
| $88.5K | 101 | 87% | $29.99 | |
| $88.4K | 357 | 60% | $7.99 | |
| $88.4K | 746 | 76% | $4.99 | |
| $88.4K | 982 | 90% | $9.99 | |
| $88.4K | 779 | 82% | $4.99 |