
Attack at Dawn is a WWII strategy game that mixes the ease of real-time action with the depth of operational gameplay, all on beautifully crafted North Africa maps. Plan your strategy like Rommel or Montgomery and better the real history.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]有所创新但仍有缺陷的即时兵棋[/h1] [h1]Innovative but still flawed real-time wargame[/h1] [h3]逆天移动机制导致巨量微操[/h3] [h3]Mobile mechanism leads to massive micro operations[/h3] 14小时打了4场轴心战役一路平推到埃及,画面挺清爽的,剧情为历史线+架空分支,只有任务简报,没有过场动画,建议喜欢的50入手。 [h3]缺点[/h3] 1. 一格只能叠两个单位,即时制下大堵车,建议考虑怎么改改机制,搞点战场宽度之类的,或者非交战情况下允许行军重叠,否则5速坦克6速侦察只能卡在3速步兵后面,或者没油坦克卡住后面一串兵。 2. 空中侦察不如背板。 3. 地图不够大,兵力不够少,迟早撞上,动不起来,照样要划线平推,建议改改格子尺度划分。 4. 补给线没用,能切断都已经把对面包围了,还要砍半天对面血量,建议改成没士气被包围直接投降。 5. 预备队没用,两边接战就拉成一条平行线上面每格塞两个兵,再多预备队都在后面堵车,两翼展开谁兵多就可以绕后包围,没法包围一线步兵撤都撤不下来,只能等出撤退状态再把后面的单位塞上去消耗。 6. 4K下缩放界面兵牌有bug,信息全在手册,战斗算法就是坦克吃步兵,步兵吃反坦克炮,反坦克炮吃坦克,火炮飞机炸炸炸。 7. 火炮没法选择一格内的特定单位炸,选谁全看随缘。 8. 除了重要塞其他地形收益低,并且重要塞也顶不住集火。 9. 撤退单位乱走,不包抄打歼灭战等于每回合都会被恢复士气的敌人反复消耗,自己的撤退单位不知道走到哪里去,前方吃紧后方步兵找不到反坦克炮,反坦克炮找不到步兵,还不能混编,撤退的单位得花大量时间通过移动机制编组然后在一堆单位中挤出1格的道路才能送上前线,调节整个战场不得不以队为单位使用,队多的时候即时制下安排移动不撞车简直是噩梦。
Attack at Dawn: North Africa, developed and published by Panzer Division Games, is a thoughtfully crafted operational-level wargame that plunges players into the intense and strategic battles of the North African campaign during World War II. From the moment you launch the game, it’s clear that a great deal of care has been taken to faithfully represent this pivotal theater of war, offering a rich experience for both history enthusiasts and dedicated wargamers alike. The vast map spans nearly 2,000 kilometers, covering critical areas from Libya’s Bay of Sirte to the Suez Canal in Egypt. This scope allows players to engage with iconic battles such as Gazala and El Alamein, while also exploring lesser-known skirmishes and strategic maneuvers that shaped the outcome of the campaign. What makes Attack at Dawn: North Africa stand out is its versatile gameplay system that offers both real-time and turn-based (WeGo) modes. This dual approach caters to different styles of strategic play: the real-time mode immerses players in the chaotic and fast-paced nature of desert warfare, where quick decisions and adaptability are paramount, while the turn-based mode provides the space for meticulous planning and foresight, allowing players to anticipate enemy movements and devise long-term strategies. Both modes make excellent use of the fog of war mechanic, which simulates the uncertainty and intelligence challenges commanders faced, forcing players to make critical decisions with incomplete information. This mechanic greatly enhances the realism and tactical depth, ensuring no two engagements feel the same. The user interface is designed with clarity and usability in mind, providing a clean top-down view with detailed unit counters and zoom functionality. Players have access to a wealth of information, including terrain effects, supply lines, unit status, and enemy intel, all of which must be carefully managed to succeed. The attention to detail extends beyond just visuals and UI; Panzer Division Games has clearly invested significant research into accurately modeling unit strengths, compositions, and historical orders of battle, lending a tangible authenticity to every scenario. The ability to customize unit appearances and utilize a built-in scenario editor further extends the game’s replayability, inviting players to craft their own battles or modify existing campaigns to suit their preferences. Critically, Attack at Dawn: North Africa has been praised for striking a balance between accessibility and strategic depth. While it presents a comprehensive simulation of operational warfare, it avoids overwhelming players with unnecessary complexity, making it approachable to newcomers while still offering enough nuance to satisfy veteran strategists. The historical fidelity, combined with immersive gameplay, creates a compelling experience that conveys the harsh realities and tactical intricacies of desert combat. Some players have highlighted the game’s pacing and learning curve as potential hurdles, but these are often viewed as part of the authentic challenge inherent in mastering such a detailed wargame. Overall, Attack at Dawn: North Africa is a standout title within the World War II wargaming genre. Its dedication to historical accuracy, combined with flexible gameplay modes and thoughtful design, ensures it offers both an educational and engaging experience. Whether you are a seasoned wargamer looking to delve into the operational challenges of the North African front, or a history buff eager to explore this crucial campaign through interactive simulation, Attack at Dawn provides a rich and rewarding platform that respects the complexity of warfare and the strategic decisions that shaped history. Rating: 8/10
A bit of a hidden gem. I only discovered this game by chance and even then it would have been easy to overlook. The simple appearance and lack of any obvious USP hide the fact that this is a really solid little wargame. The clear mechanics and interface allow the player to focus on strategy while time controls keep it comfortable whatever the size of the scenario (and some of them are quite large). It took me just under 40 hours to play through the two campaigns and I really enjoyed that time.
If you’re a wargamer and stumbled across this game, you’re going to enjoy it. It has a really smart take on North Africa, especially the logistics. It’s really easy to learn but you’ll quickly come to realize that every decision maters and each move should be carefully studied. There are some area of improvements that I would like to see in the next game. First, for some reason you can route the enemy and send them running deep into the desert but they always have this magical ability to get resupplied and come back strong the next day. By then you have advanced 100s of miles to the next point and suddenly your out of supply because the same unit suddenly took your depot. There’s no garrison unit to leverage so it feels like you need to chase every routed unit or risk them coming back days later. I have no idea where there supplies or reinforcements are coming from. Secondly, it would be nice to have anti-air units and leaders with definable traits. That aside, the game is really quite good and will have you entertained for long time if you enjoy these type of games. I’ve really impressed by the Developer and can’t wait to see what they do with Stalingrad.
I don't know why, because the African Theater is my favorite scenario, but I never bought the game... until today. I deeply regret that I am so late to the party. Let it put me in simple words: Elegant design, MUST BUY!
I found this wargame through a Youtube post. I had always wanted a hex-and-counter wargame that didn't take too long to play through a scenario, and with a streamlined method of ordering the units instead of always having to click on each unit one by one to move them. By providing players with both real-time movement and We-Go system, I can enjoy the best of the old-school and modern wargaming. The game is very intuitive to play, and can easily be understood by playing through the 3 tutorial scenarios. And winning the third tutorial won't be easy without a proper strategy! That's when I know this wargame is not just a trivial beer-and-pretzels game. It's a proper wargame system with requires a player to plan and direct his troops like Rommel would. I've just completed the first few scenarios of the campaign. It's not linked like other wargames' campaigns where you can set up your own army and they follow you throughout the campaign, And yet, this is a great way of learning about the history of the African Korps' historical campaign, and I learnt a lot. The graphics are very good. The map look like a real paper map that generals would use to plot moves. And after the end of the scenario, they have screenshots of the flow of the scenario day-by-day and it looks beautiful. Overall, this is a well-done wargame. It's approachable for beginners to the genre, and yet I think it would be satisfying even for the veterans. I like it very much and I hope the developers will continue to make new games in the series. This deserves to be more well-known to mainstream strategy gamers.
If you like playing history over and over with the same outcome, maybe you will like the game. The system is pretty easy to learn but there are lots of quirks that make the game seem stupid. Routed units wander around interfering with movement and objective taking. Friendly units sometimes bounce out of place for unknown reasons, and stacking limits make movement a nightmare, that necessitates micro management even if just bringing units up from the rear. Air power is over simplified. Probably my worst disappointment with the game is that the campaign doesn't reward you for performance or have any continuity. It is just a series of scenarios that you could just play from the scenario menu in order, making it rather pointless. There is a scenario editor that lets you make scenarios or do a little "what ifing" but unfortunately that tedium doesn't help the campaign. Overall, I feel this game is going in the dustbin fast. (no pun intedned)
Very buggy game, devs sure seem to have abandoned it as they never intend to fully implement multiplayer and I'm running into bugs in the campaign 4 years after release. Manual has typos and is poor English. Overall the game isn't actually fun. Basically just a puzzle game, with shallow mechanics. The only reason you'd get so many hours out of it is because even with a manual the game has mechanics not explained and hidden behind trial & error. Was hoping for something slightly more strategic and with a focus on logistics compared to Panzer Corps 2, but this does not do that. While it claims to have real-time and turn-based (WEGO) options, it really only has real-time; the turn-based is a poor imitation. Was only able to put in so many hours because i could just leave it running all day and play a bit here or there when i'm up for it. That and I was craving an Afrika campaign with token & counter. However, I would not buy the game again knowing what I know about it. Neither can I recommend it. I may come back and add additional critiques at a later time as I remember them.
至少这是我所玩过的最好的一款兵棋游戏, 整个战役过程非常清爽且具观赏性, 难度不高的同时保障了一定的真实性。 期待接下来的作品。 但能不能可以人工选择退出战役的时间,以及在最后截图时把每次战役的数据都保存下来
This is a very simplistic game compared with some previous North African games that required more than just shifting units around a map. I certainly would not buy this again but was desperate for some new North Africa action which is in short supply. Further investigation has revealed that the venerable Order of Battle has a DLC that looks promising, it certainly has a lot more game detail than this effort. It also has a very useful manual.
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