
A pseudo 8-bit action platformer taking a bit of inspiration from film-noir and samurai dramas, iaidoka_interlude applies a few parkour and fighting game influences to mix up familiarity with a little uniquity.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Short and Sweet [/h1] Iaidoka_interlude is a well-balanced, challenging platformer. The controls feel smooth and responsive. The levels/sub-levels are well-designed and have a good sense of flow to them. I find it very easy to pick up and play this game for, say 20 minutes or less and put it down feeling satisfied. This game does have a level-select (of which there are 5). It will usually take me about 40-45 minutes to beat the whole game; with practice, it could be done in less time. I enjoy playing a kind of "meta-game" in finding the most efficient solution to each sub-level (essentially speed-running practice). I feel like every time I run through the game, I find a new trick, timing, or method that saves time. The graphics and themes are stylish and aesthetically-pleasing. The sounds and music are pleasant, though I always appreciate the ability to mute as I like to multi-task. I have encountered a handful of bugs, often involving a wall or ledge, but they are few and far in-between. Usually, I don't see any in a single play-through. The enemy behavior does throw in a bit of randomness that can augment absolute speed-running consistency, but then it might be far too easy if they were more predictable. Nonetheless, there is a decent variety of enemy types. One small addition I would love is some kind of indication on the exits that the next screen, the player will be going in the opposite direction. It happens about a dozen times, which I like and it only takes some memorization on my part, but a little arrow would make the levels just flow really well together. I don't have any real complaints. I'd like more levels, but the amount it has is apt for the price tag. It seems this game used to be a game called "Jump/Boxer." The dev gave the option to revert this game into that game if you want to try it, which I think is cool. I have yet to play it, but it seems most of the negative reviews are for that game. I hope others will look deeper into iaidoka_interlude despite the mixed rating, because I think it's worth playing, especially for the price.
Parkour part feels good, but you have to get used to it a bit. Fighting part solves with button mashing (press forward too) which is lame. Art style is nice. Not bad for an hour or so.
Cool stuff, takes me back to my 286 days. Plays great with an arcade stick. Psychedelic visuals and music. I like it.
Коротенькая залипательная игра. Чем дольше играл, тем больше понимал на сколько грамотно устроены тут уровни. -- Игра довольно простая, ибо плата за ошибку отнимает у тебя максимум 5 секунд. Никаких загрузочных экранов после смерти, надписей "вы умерли" и анимаций где чел полчаса уходит в пустоту, которые обычно раздражают в других играх после смертей. --Также в игре тебя редко бросают неподготовленным, обычно она сначала даст тебе все знания о предстоящем уровне, а затем заставит тебя их проверить. Это все делает игру крайне щадящей для игроков. пы.сы. Жалко человека, что написал в обзоре, что не осилил управление в этой игре. Тут буквально трехкнопочное управление, а если считать кнопки передвижения, то шестикнопочное. Управление и простое и отзывчивое.
ye
when you want to be a ninja but dont have time to be fancy
20-30 minute game with simple controls. Fun to play. Plot is... nothing special.
===2025-1024 嗯....輕鬆小品還行,要習慣他的三角跳跟上、下牆邊的操作。 遊戲的概念還不錯,但遊戲性就還好,就跑跑跳跳。 喜歡任天堂超級瑪莉1代的那種跳跳樂的人應該會喜歡? 喜歡躲陷阱、喜歡考驗反應的就推。
Spoko mała gierka. Ma kilka problemików, ale za tą cenę zdecydowanie warta. Jak macie jakiś podcast do słuchania, to pasuje idealnie.
This is a good game and you won't convince me otherwise.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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