
Spend your teenage years on an alien planet in this narrative RPG with card-based battles. Explore, grow up, and fall in love. The choices you make and skills you master over ten years will determine the course of your life and the survival of your colony.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 10 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.8Kreviews | 96% | — | $4.2M |
| $24.99 | 377ratings | 98% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 898 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
从游戏系统来说,养成+选择取向+卡牌+探索的组合不错,剧情和绘画也不错,可以说如果没有以下两条绝对是评论中其他人说的“伟大的作品”。 可惜有两条—— 一是可攻略角色,和我们现实中的地球人相比,基本上都有很大的“家庭观、性观念”的分歧,或者是性格上的缺陷。 请玩家们务必看Romance Outcomes/Preferences——里面写到了,包括“不想生、不能生、非得生”,以及“开放关系”,“最终还得分(估计是因为Tang不想做人了)”。 这就让选项大大缩小,感觉这群人做朋友还好(Marz的性格做朋友都不行),做伴侣要命。(我没打完1周目,现在自己的情况是,作为想要孩子的单偶制直女,为了避雷,可以说只能选Cal和Dys了,但Dys性格别扭(我知道有人很喜欢),Cal太乏味……) 二是死人太多令人麻木,依赖读档机制。要救一些人就得靠读档,而要救父母主角得专攻生物学,不过我不明白为啥解决饥荒和病毒“离了主角就不行”。 还有,我想吐槽,这个殖民地的LGBTQ+人口比例大大超过现实中的。
This game made me feel to much. Growing up is hard. The deckbuilding minigame is a lot of fun. More so than I thought it would be as its not overly complicated. Choices really do matter and the game has pretty good replay ability.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $24.99 |
| 62ratings |
| 86% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing story, it made me cry. The deckbuilding aspect of the game is fun, but it's nice that it's optional. I had to keep playing until I got the perfect ending. I love the characters and how diverse they are. The soundtrack is also amazing!
A friend recommended this game to me on the basis that there would be an amazing time loop torment-nexus. I was not disappointed.
THIS REVIEW CONTAINS SOME ENDING SPOILERS My main problem with this game is that I fundamentally disagree with the direction the devs took some of the endings. Humanity's submission to an alien AI is treated like a good ending only because it stops humanity's constant struggle against the AI's efforts at exterminating us, but the ending where you destroy that AI instead isn't given a proper set of epilogue screens. This means that version of peace isn't given equal weight to surrender, in spite of the fact it would still have prevented basically all of the tragedies from the neutral "endless warfare" endings. It's clear the devs think of surrender as the best outcome, in spite of the fact that The Array ending is literally just self-defense on the humans' part. And of course, The Array (and Tangent's Cure, I guess) is the only option for humanity to escape submission or constant warfare, because there is literally no option to negotiate humanity's equal co-existence with the AI. This is compounded by the fact that the humans are not a colonial force sent to steal the planet from the native populace, they're basically a bunch of anarcho-communist climate refugees fleeing a decaying Earth who thought the planet had no intelligent life on it and can't leave because their ship was destroyed (some fascist humans do show up later but you can depose them). Apparently that doesn't matter and we all need to surrender our freedom to a hive mind? Annoying. Still, the option to fight back is still there even if it feels like the game resents you for taking it, so I won't fault them for it too much, and if you find surrender particularly annoying and still want all the special epilogue screens, you can just flip off Noctilucent and do the neutral endings. Besides that, the biggest issue I have is that after I played it, every other game I played in this genre felt like a bunch of shallow twee anime ♥♥♥♥♥♥♥♥ in comparison. It's a really good game, the characters are delightful, the gameplay is fun, the philosophical themes are intriguing, and doing repeat runs allows for some really interesting new options because of the time loop mechanic. Absolutely a recommend, and if I didn't love the game so much I wouldn't be so frustrated by the ending. (Also you shouldn't be able to tell Tangent you remember growing old with her in a past life if you literally can't stay in a relationship with her in any ending no matter what. That's just mean.)
REVIEW CONTAINS SPOILERS! I am obsessed with this game. I cried multiple times. The story is moving. I find myself wanting to play again and again (which is good because there are time loop elements). It's part cozy life sim part RPG part deck builder part resource management sim. I don't know how they make it work, but they do. If you are just there for the narrative, there is a way to skip the card games entirely, though I never do. I find I love the deck building aspect, and your deck will get better as you replay and retain memories of your past lives. You can enable high difficulties if things get too easy for you. Also, the music and art are both BEAUTIFUL. I can't believe I am so late to this game. It is now my absolute favorite. Replayability factor VERY HIGH! I love all the characters. 10/10 no notes.
This game was soooo good!! I'm not usually one to replay a game once I get an ending as I usually like to see what outcome I get if I play true to myself. However, this game was so engaging that I found myself immediatly jumping into new games to play it differently and discover new outcomes! I've played through 7 different stories so far and each one has had completely new and unique experiences that I was not expecting. There are still so many more endings I want to explore! The game really makes you think about how you would react in the situation too. Would definitely reccomend!
Does the idea of a game you can have multiple paths on perfectly. The past lives memory idea makes shortcuts for certain paths you've already done in prior games, allowing you to more easily tailor each run to your desires without having to go through lengthy side quests. The story is wonderful, and you truly do feel like you are running through every timeline, trying desperately to find one where everyone can be happy, and finding that timeline is incredibly rewarding. All the same, you can also just play once, enjoy that, and be done with it.
I really enjoyed the story. The stat raising aspect can hit a bit of a wall towards the end of runs where you're maxed out on the ones you want but end up going back to the same sections, but as a whole it's a really good system. The characters are charming, some unexpectedly so. You can only focus on a few friendships a run, so picking different friends is a really simple way of keeping things fresh. They all evolve so well through the years, it's great. The story itself is fun. You do want to make sure you go outside the walls early though, it seems like most things need a little of it, but other than that it's pretty good about letting you make decisions on what's important to you. The world feels really alive, especially on your first run when everything is new but on later runs there's enough going on to keep it fresh. Different choices DO affect the story, some more than others. But also it feels like the story affects the character, you're not just transplanted in. And you want to make choices that honor that. For example, I ALWAYS do charisma routes first when available but there's an event early on that literally made me go 'Well that would have changed the trajectory of my life forever' and swap over. The multiple-run bits are well intergrated into the story, (And one of the endings even goes further in depth into it) Do take heed of warnings, especially for character death. There are a few potential deaths (Most of which WILL happen on your first run) and at least one unavoidable one.
Generally well-written, pleasant, with some very neat art design. Had me emotional a few times. I'm on my third playthrough now and am experiencing excellent replay value. The core gameplay loop is nice and has a few changes throughout that break up the monotony as your character ages. Do be aware there is a "content warnings" section for a reason, and this is accurately T rated. I expected more of a "cozy" game than I got, and while that was a pleasant surprise for me, children or young teenagers may not be so keen on it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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