
Spend your teenage years on an alien planet in this narrative RPG with card-based battles. Explore, grow up, and fall in love. The choices you make and skills you master over ten years will determine the course of your life and the survival of your colony.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 10 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.8Kreviews | 96% | — | $4.2M |
| $24.99 | 377ratings | 98% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is an unique game that blends deck building and an interactive novel. I definitely recommend this as it's hard for me to find games that captured my attention to have me playing for an extended session.
Exocolonist is... a lot. It's charming and sweet but it's also devastating. Vertumna is a roller coaster of emotions that captures a life lived and so much more. It asks you to consider the hypothetical and then lets you find your answers in time. I have 46 hours in it right now, playing on the couch with my wife over many nights, reading the text aloud and it has been beautiful.. Like any good choose your own adventure book where choices 'actually' matter...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 39.1K | 91% | $6.99 | |
| $4.2M | 4.8K | 57% | $39.99 | |
| $4.2M | 15.1K | 87% | $14.99 | |
| $4.2M | 3.9K | 95% | $29.99 | |
| $4.2M | 23.6K | 88% | $9.99 | |
| $4.2M | 17.2K | 83% | $14.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 3.7K | 88% | $14.99 | |
| $35.1K | 108 | 89% | $9.99 | |
| $20.6K | 34 | 100% | $16.98 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 143 | 94% | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $24.99 |
| 62ratings |
| 86% |
| — |
| not modelled |
| $24.99 | — | 95% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is beautifully written. Truly every choice you make in this game matters and impacts the ending of your story. Not to mention the various and diverse set of characters you can engage with, and even romance!! Plus the card building has been fun to play with, even as someone who isn't really into that type of game mechanic. And this has OBVIOUS replayability (which I would HIGHLY recommend doing several times at least). But yes, the art is gorgeous too and the worldbuilding and I could gush on forever about this game. Please play it.
I enjoyed this nicely. This mostly a playable book where you make decisions and read the outcomes. And it also has some skill training management and deck building. I liked the world a lot. I liked the characters a lot, and the social interactions felt natural (including the romances). My only complaint might be that it was a bit easy. It was rare for my skill stats to be inadequate to handle a situation. There is a hard mode that I haven't tried, though. FYI: 17 hours of playtime for my first palythorugh.
you can have a pet mushroom-octopus named Squidley Feeterson
Peak. Made me cry multiple times
lovely little game with a lot of heart and so much to see!
there is a bisexual stoner dogboy engineer twink in this game.
Fun game. It's obvious quite a bit of effort has been put into it. Lots of different ways to be played, and it's really cool how your actions can have a large affect on the people around you and the colony. Your actions can actually prevent the deaths of others. It's also cool how your past playthroughs have an effect on your current one. It was a game definitely made to be played more than once. Lots of replayability.
It's rare that a game nails each of its elements, but this comes very close. Distinctive and imaginative setting. Strong and intelligent writing. Solid gameplay. Impactful choices, with numerous story branches. Replay value. User-friendly sytems. This is primarily a VN, so the story is the most important part. It delivers well, offering plenty of new and interesting content through multiple playthroughs. The card game system has a supporting role, but is quite enjoyable. I liked the way many of the cards came from story events, meaning key moments would go on to help you throughout your playthrough. There was also a poignancy to having to forget moments from youthful innocence to help manage tougher moments in adolescence. An individual playthrough is quite well-paced and rewarding, but there's enough content for numerous playthroughs. There's not much I'd change to improve this game. A very solid effort, and an excellent entry in the VN genre.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.