
Spend your teenage years on an alien planet in this narrative RPG with card-based battles. Explore, grow up, and fall in love. The choices you make and skills you master over ten years will determine the course of your life and the survival of your colony.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
After beating this game, I cannot in sound mind recommend it. The game takes place over 10 years and of those years the first 4 are the only ones that don't breeze by with no weight. I LOVED the first 4 years and honestly, year 4 feels like the climax of the story. There's actual meaning to your time and you need to be really on top of what you do and what stats you have, what you're unlocking, and how much you're exploring and succeeding at the end of it is incredibly satisfying. HOWEVER, after that, nothing seems to matter as much. I got a good ending passively, I just picked up colony defence points as I went through the game and ended up being rewarded with 6 paragraphs telling me how I won the big battle with no real threat. I was so unsatisfied by this that I turned the game off without reading the ending stuff. the next day I came back and reloaded the whole year. I was still disappointed. After year 17, it feels like you're spoon-fed every way to beat the game while also having no idea how to get there, and only one feels like it would be in any way climactic but I honestly can't be bothered to go back again. None of the characters have any kind of development, they're all archetypes and cliches who never change by the end of the story, even if you max out your relationship with them. The only character that feels like they have any compelling growth is Anemone, but hanging out with her after year 15 railroads you in to becoming, in no uncertain terms, a fascist. Tangent stays a socially inept and and unsympathetic genius with nothing more to her other than the fact she's sad. Marz stays rude and self-centred even if you help her [spoiler]become governor.[/spoiler] Dys (who I was expecting to be the most interesting) just goes from quiet kid to terrorist (which surprisingly feels like a very small jump) i could go on but honestly im bored of this. Buy it if it's on sale, the first 4 years are worth the money, the rest are a waste of time.
Honestly, this is one of the best games I have ever played. The intricate story captures the reality of building a new life on an exocolony while exploring an alien planet. Every storyline is packed with detail and imagination. The gorgeous art style showcases the research, creativity, and aesthetic care behind the characters, backgrounds, and creatures. Building relationships with the characters is a mesmerising experience; the game’s openness and diversity regarding different relationship preferences and outlooks feels refreshing. As a visual novel, it delivers dialogues and events that are an absolute joy to read, all paired with a brilliant soundtrack and beautiful illustrations. I loved it so much that I had to unlock every single ending and achievement. Plus, its themes surrounding humanity's relationship with nature resonate with my personal views, which was a wonderful bonus.
This was so good. 😭 I teared up several times playing it, LOL. I thought this was a refreshing take on a raising sim/life sim. I wasn't sure if I'd like the card game aspect at first, but ultimately found it fun and refreshing and didn't want to turn it off/leave results to chance (like in other games in the same genre). I appreciated that the story didn't hesitate to pull punches, and dealt with some heavy topics. I definitely will be playing again. My first ending was so bittersweet and depressing LOL. I will fix Vace, just you watch!!!!!
This game rewrote my brain chemistry.
Good writing and fun lil stat raising game, I enjoyed that multiple playthroughs could feel different but will say some character / routes seemed heavily favored based on attention and complexity they had.
Definitely a slower pace; but the story-telling is intriguing and the art is wonderful.
This game is making me feel very complex emotions... thankyou; how dare you... I feel nothing and everything all at once, reality is a scam, I am a scam, I hate the devs so much please give me more- I don't know if i have the courage to play a second time through... you've rattled my soul and given me memories that I have to carry with me now and I don't know how to process them, thankyou for the experience
My friend showed this to me on stream now I have an emo boy and a woman in stem I'd kill for! Perfect game!
So far it is a great story with twists.
After my first ending, I immediately started another run to see what I had missed. Before long I was planning future timelines, testing different stats, hunting for hidden events, and trying to figure out how every choice affected later parts of the story. I don't remember the last time a single-player game made me enjoy experimenting this much. What kept me coming back was that every playthrough genuinely taught me something new instead of repeating the same content. Characters changed depending on how I approached them, previous lives unlocked new possibilities, and I was still finding scenes I had never seen after dozens of hours. I probably spent almost as much time planning my next run as actually playing. That's a rare feeling, and it's why this ended up being one of my favorite games.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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