
Jeff Minter is back with another unique take on a 1980s Atari arcade game: I, Robot. Reimagined in Minter’s signature assault of colors, shapes and sounds, this new take on the eclectic arcade title is built from the ground up with new challenges, new twists, and a whole lot of llamas.
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About
Jeff Minter is back with another unique take on a 1980s Atari arcade game: I, Robot. Reimagined in Minter’s signature assault of colors, shapes and sounds, this new take on the eclectic arcade title is built from the ground up with new challenges, new twists, and a whole lot of llamas.
The premise of I, Robot is simple: You take control of an ox-headed robot on a mission to outwit the all-seeing eye. In each level, you’ll navigate across tiles, flipping each tile to proceed to the next. Make sure you don’t jump while the eye’s watching, or you’ll be zapped away in a flash. If you make it across the tiles, you’ll race down a tube blasting away any enemy shapes that move into your path and try to stop you. And you have to do all this inside of the 3D space of Minter’s kaleidoscopic visualizer.
Don’t get too comfortable, Minter has also thrown in some arena levels that challenge you to pick out and blast an onslaught of lethal enemies.
At its core it is a game that only Llamasoft could have made. A cacophony of colors dazzle your eyes as the music gradually builds up based on your progress. If you want to take a break from the arcade action, jump into the ungame, where you can channel your inner Jeff Minter and play around with all the sights and sounds from the game.
55 levels with a variety of challenges to conquer in each
Unique tube-shooter bonus stages between each level
Llamasoft's unique brand of mind melting visuals
Procedural music that builds as you rack up a high score
Earn your bragging rights in the online leaderboards
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Show an ox some love. For he has shown us plenty already.
Could you guys add the vr mode already?
Like all of Jeff's games, I don't jive with it at first..... I think I might hate it. But every time I play again I get better and it grows on me a little more. This game is awesome!
So, perhaps I'm the first player to select the Ungame FIRST! before the rest of the game. It was fun to morph the background tunnel in various ways! (That's what VJ's always do) but it would be good to have foreground objects also! (as the original Ungame had) doing some kind of creative stuff under our control. Well, I enjoyed and got confused by the main game! I guess that's the point. It is actually as much of a Puzzle title as an arcade game, I wasn't totally expecting that. We shall see what strangeness future levels hold on my next gaming session... The 3rd type of play: Arena levels, it's hard to understand what's happening, there are too many "polygon shatter" effects getting in the way? I also liked Jeff Minter's version of Polybius, which is more literally straightforward action, but I, Robot has more variety in what you must do in the levels. https://youtu.be/VxGF93D0U5A
I don't really enjoy this one. It is a very slow arcade game and the main menu controls dont work so I cant remap anything on keyboard, not sure about controller. I feel like this game would play amazingly with a trackball or mouse to speed up the gameplay or something
I Robot est un très bon jeu d'arcade qui est en fait un remake d'un jeu d'Atari qui avait sorti à l'origine en 1984 sur arcade qui avait été trop sous-estimer. les graphismes qui sont très beaux, les musiques qui sont corrects avec des sons de bruitages qui sont très bons. Les voix digitalisés de l’œil ont étés bien travailler avec une jouabilité qui est très bonne et facile à prendre en main avec une durée courte, mais raisonnable que vous jouerez de nombreuses partie pour améliorer votre score et progresser dans le jeu. Il est même très addictif comme Tempest 2000. Mais dans les points faibles, il y’a quelques problèmes de fluidité dans les couleurs dans les bonus stages que l’écran se déplace très vite que parfois on a du mal de voir les éléments. Surtout quand les déplacement se font trop vite. Après il y'a les contrôles qui ont quelques problèmes de sensibilité, la difficulté qui est assez élever que dans chaque niveau on a de nouveaux obstacles et de nouveaux ennemis. C'est un jeu que je recommande à tout ceux qui sont fans des jeux d'Atari Notes: 8/10
Spent sometime on this and chatting up the other sex
<3 Dave Theurer - Atari - Jaguar - VM Labs - Nuon - Jeff Minter <3
About an hour in, and I'm hooked. I never played the original, but became aware of it in the early 2000's. I was never able to get ANYWHERE in the original. It was just too frenetic and punishing. This Llamasoft remake is not only fun, it's approachable. The depth of the original is still there, but with SO much more. You can tone down the lightsynth background if you want a more classical feel, and just go back to a starfield. You can basically play this in two ways: Completionist - try to fill in every possible gap, get maximum score and maybe a secret or two... Speedrun - just do the bare minimum as quickly as you can. Speedrunning is great for pushing the accessible levels up higher and higher, and getting you experience.. Then once you've sussed the levels, go back and take the completionist route to earn all the achievements. there's a lot of little nuances and tricks here. The bonus sections between the levels is just pure adrenaline fun... You can just avoid everything to get to the next level, or try and rinse the segment for a sweet 50k bonus. Superb update to the original which, while it was utterly groundbreaking and superbly made, was confusing as heck and more than a little hard.
Эта игра является ремейком аркады, выпущенной довольно известной компанией Atari, созданная ещё в далёких 1980-х годах, которая уже на том моменте представила трёхмерную графику и могла совершить революцию, но к сожалению, у неё в те годы это не получилось [spoiler](этот титул занял знаменитый шутер Quake)[/spoiler]. Сама новая версия игры создана за авторством Джеффа Минтера, который известен своим психоделическим визуалом. В игре полная (и красивая) передозировка цвета, интересное звуковое сопровождение, ну и сама игра затягивает. Кстати, новая обложка игры просто потрясающая.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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