
Jeff Minter is back with another unique take on a 1980s Atari arcade game: I, Robot. Reimagined in Minter’s signature assault of colors, shapes and sounds, this new take on the eclectic arcade title is built from the ground up with new challenges, new twists, and a whole lot of llamas.
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About
Jeff Minter is back with another unique take on a 1980s Atari arcade game: I, Robot. Reimagined in Minter’s signature assault of colors, shapes and sounds, this new take on the eclectic arcade title is built from the ground up with new challenges, new twists, and a whole lot of llamas.
The premise of I, Robot is simple: You take control of an ox-headed robot on a mission to outwit the all-seeing eye. In each level, you’ll navigate across tiles, flipping each tile to proceed to the next. Make sure you don’t jump while the eye’s watching, or you’ll be zapped away in a flash. If you make it across the tiles, you’ll race down a tube blasting away any enemy shapes that move into your path and try to stop you. And you have to do all this inside of the 3D space of Minter’s kaleidoscopic visualizer.
Don’t get too comfortable, Minter has also thrown in some arena levels that challenge you to pick out and blast an onslaught of lethal enemies.
At its core it is a game that only Llamasoft could have made. A cacophony of colors dazzle your eyes as the music gradually builds up based on your progress. If you want to take a break from the arcade action, jump into the ungame, where you can channel your inner Jeff Minter and play around with all the sights and sounds from the game.
55 levels with a variety of challenges to conquer in each
Unique tube-shooter bonus stages between each level
Llamasoft's unique brand of mind melting visuals
Procedural music that builds as you rack up a high score
Earn your bragging rights in the online leaderboards
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
An audio and visual overload - in a good way! If you like Llamasoft games, then you will probably already be on board with the assault on the senses. If not, be warned that it takes a little while to settle into the game, get a feel for it and find your groove. Once you are locked in, it is really entertaining to play. Colour the tiles, avoid/destroy enemies, avoid obstacles and do not jump when the eye of doom is focused upon you. The tunnel sequences between the main maze stages are super trippy and nicely break up the gameplay with a change of pace and game style. Highly recommended for fans of classic arcade games and psychedelic visuals. Nice one gents.
pleasure! great on Steamdeck. heaven! please add VR on PC. beauty! Llamasoft for president. yes!
This is a great game - had a lot of fun playing it on my YT channel ( https://youtu.be/mhXt3ZVzX7s ). Highly recommended.
Llamasoft have made yet another total banger of a game right here. Llamasoft are a dev with a hyper specific visual and aural palette and this time they take that and apply it to forgotten arcade game I, Robot, in something of a swerve from their usual bullet-heaven adjacent games of later years. This plays a lot like the arcade game, which is basically a movement puzzle where you need to fill all the squares in the level but adds in the trademark Llamasoft flourishes of acid drenched visuals and unique mechanics for each level. It's more accessible than their usual output, much more sedate and thoughtful. Highly recommended.
Both a loving rendition of an underrated 80s Atari game and a solid Minter joint. I appreciate how much replay ability there is with multiple goals for each level, and the Tempest 4000 style saving is a welcome inclusion. I haven’t gotten to do many runs yet but I’m really happy so far. They cooked with this one.
Excellent, high-quality update of a largely forgotten (but historically important) arcade classic. I, Robot was always an utterly unique game, difficult to categorize. It mixes elements of traversal-based level clearing (e.g. Pac-Man), with shooting elements, stealth, and wholly unique mechanics that I haven't seen before or since. After clearing all of the tiles on a stage, gameplay switches to forward scrolling shooter, as you traverse to each new level. Llamasoft's re-imagining preserves the foundation of the original perfectly, adding to it with new enemies and mechanics, without fundamentally altering the original formula. Throughout the 55 levels, you'll find a steady flow of creative new challenges and mechanics. There's an almost puzzle-like experimentation aspect to the game, and it's clear a lot of care was put into the level design. You can continue from any level you've reached, allowing less experienced players to grind their way to the end, but serious high score runs start with Level 0 and are a battle for survival. Visually, this is Llamasoft's most polished and visually appealing game to date, integrating psychadelic "light synth" backgrounds with pulsating, color-shifting polygons in the fore. It's sensory overload by design, which won't be everyone's cup of tea, but is sure to please long time fans of Jeff Minter's ouvre, and sits nicely alongside Tempest 4000, etc. An option for boring star field backgrounds can be found in the options, for those who need to rein in psychedelia. Despite the busy visual language, this isn't really as much of a "zone" game in the way that many Llamasoft titles are. The shooter bits offer flashes of that, but the main levels are more methodical and require careful gameplay rather than twitch reflexes. That might be a disappointment for those looking for that transcendental, face-melting experience, but that simply isn't the sort of game I, Robot is. I'm also very disappointed that there is no VR support on offer here on Steam, when we have it on PlayStation, and we have had it on Llamasoft Steam releases in the past. The game does have a few issues that might frustrate players, especially as they learn the game. Certain levels have tiles that are obscured, but need to be cleared anyway, leading to occasional situations where a level looks cleared, but you need to retrace obscured regions to find the missing tile. There's also no tutorial or explanation of controls, and new mechanics are explained using minimalist text at the start of levels. I played through most of the game before realizing I could use the shoulder buttons to change firing modes in the shooter parts. These aren't big issues on repeated plays, but they can be frustrating as you learn. Overall I think it's an excellent treatment of an obscure classic that I have always liked. It's packed with creative ideas and insane over-the-top visuals, and I thoroughly enjoyed working through the campaign.
This is brilliantly conceived game. I love the original coin-op, but this is much better thought out and varied game. After seeing so many games today that all feel like clones of each other, this felt like fresh air.
Could you guys add the vr mode already?
I don't really enjoy this one. It is a very slow arcade game and the main menu controls dont work so I cant remap anything on keyboard, not sure about controller. I feel like this game would play amazingly with a trackball or mouse to speed up the gameplay or something
Same great arcade fun I've come to expect from Llamasoft. Thoroughly enjoyed my time with it!
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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