
Jeff Minter is back with another unique take on a 1980s Atari arcade game: I, Robot. Reimagined in Minter’s signature assault of colors, shapes and sounds, this new take on the eclectic arcade title is built from the ground up with new challenges, new twists, and a whole lot of llamas.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0.14/day in the week after.
About
Jeff Minter is back with another unique take on a 1980s Atari arcade game: I, Robot. Reimagined in Minter’s signature assault of colors, shapes and sounds, this new take on the eclectic arcade title is built from the ground up with new challenges, new twists, and a whole lot of llamas.
The premise of I, Robot is simple: You take control of an ox-headed robot on a mission to outwit the all-seeing eye. In each level, you’ll navigate across tiles, flipping each tile to proceed to the next. Make sure you don’t jump while the eye’s watching, or you’ll be zapped away in a flash. If you make it across the tiles, you’ll race down a tube blasting away any enemy shapes that move into your path and try to stop you. And you have to do all this inside of the 3D space of Minter’s kaleidoscopic visualizer.
Don’t get too comfortable, Minter has also thrown in some arena levels that challenge you to pick out and blast an onslaught of lethal enemies.
At its core it is a game that only Llamasoft could have made. A cacophony of colors dazzle your eyes as the music gradually builds up based on your progress. If you want to take a break from the arcade action, jump into the ungame, where you can channel your inner Jeff Minter and play around with all the sights and sounds from the game.
55 levels with a variety of challenges to conquer in each
Unique tube-shooter bonus stages between each level
Llamasoft's unique brand of mind melting visuals
Procedural music that builds as you rack up a high score
Earn your bragging rights in the online leaderboards
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 38reviews | 92% | — | $16.5K |
| $14.99 | 98ratings | 96% | — | not modelled | |
Engagement
Reviews
This is a Jeff Minter title, so you generally can expect heavy doses of colors, particles, retro sound fx, and other Llamasoft-isms. If you like Jeff Minter's work, you'll be happy with this one. The general spirit of the original I Robot is still preserved with the main level being to take down the eye followed by blowing up tetrads in between levels. The game does challenge you with mini-goals and rewards you accordingly (like time, no dying, etc). The game rewards you for tetrad kill streaks as well as tile streaks. Your score can really ramp up if you max out either one. One thing added was the concept of arena levels where you have to kill enemies in some fashion to increase the coverage in the arena. I Robot almost behaves more like a puzzle game on some levels than its arcade counterpart, which requires you to figure out how get at certain sections of each level or how to work around some enemies while keeping in track of what the eye is doing (thankfully, the Sound FX give you great indicators of when it's red). This is one of those games where it's definitely easier to play with the sound as those sound cues can be life savers. Pluses: + easy pick up and play + works great on a Steam Deck + preserves general spirit of I Robot + gives you ability to change the synthwave backgrounds to star fields if that is your desire Minus - On the SteamDeck some text is clipped off the sides of the screen. Doesn't seem to affect game play in a material way though - No Big Brother - No ability to shift the view - No bonus screen with clearing the jewels inside the pyramid On balance, I'll give this game a recommend based on the fact that at its core...it's still I, Robot in terms of the game play loop and I find myself going back to it. I can pick it up, play it 15 minutes and put it back down and be happy until I do it later on.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
| $14.99 |
| 43ratings |
| 76% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 38 reviews with recorded playtime.
This is a great game - had a lot of fun playing it on my YT channel ( https://youtu.be/mhXt3ZVzX7s ). Highly recommended.
An audio and visual overload - in a good way! If you like Llamasoft games, then you will probably already be on board with the assault on the senses. If not, be warned that it takes a little while to settle into the game, get a feel for it and find your groove. Once you are locked in, it is really entertaining to play. Colour the tiles, avoid/destroy enemies, avoid obstacles and do not jump when the eye of doom is focused upon you. The tunnel sequences between the main maze stages are super trippy and nicely break up the gameplay with a change of pace and game style. Highly recommended for fans of classic arcade games and psychedelic visuals. Nice one gents.
Show an ox some love. For he has shown us plenty already.
This is brilliantly conceived game. I love the original coin-op, but this is much better thought out and varied game. After seeing so many games today that all feel like clones of each other, this felt like fresh air.
Both a loving rendition of an underrated 80s Atari game and a solid Minter joint. I appreciate how much replay ability there is with multiple goals for each level, and the Tempest 4000 style saving is a welcome inclusion. I haven’t gotten to do many runs yet but I’m really happy so far. They cooked with this one.
Llamasoft have made yet another total banger of a game right here. Llamasoft are a dev with a hyper specific visual and aural palette and this time they take that and apply it to forgotten arcade game I, Robot, in something of a swerve from their usual bullet-heaven adjacent games of later years. This plays a lot like the arcade game, which is basically a movement puzzle where you need to fill all the squares in the level but adds in the trademark Llamasoft flourishes of acid drenched visuals and unique mechanics for each level. It's more accessible than their usual output, much more sedate and thoughtful. Highly recommended.
Excellent, high-quality update of a largely forgotten (but historically important) arcade classic. I, Robot was always an utterly unique game, difficult to categorize. It mixes elements of traversal-based level clearing (e.g. Pac-Man), with shooting elements, stealth, and wholly unique mechanics that I haven't seen before or since. After clearing all of the tiles on a stage, gameplay switches to forward scrolling shooter, as you traverse to each new level. Llamasoft's re-imagining preserves the foundation of the original perfectly, adding to it with new enemies and mechanics, without fundamentally altering the original formula. Throughout the 55 levels, you'll find a steady flow of creative new challenges and mechanics. There's an almost puzzle-like experimentation aspect to the game, and it's clear a lot of care was put into the level design. You can continue from any level you've reached, allowing less experienced players to grind their way to the end, but serious high score runs start with Level 0 and are a battle for survival. Visually, this is Llamasoft's most polished and visually appealing game to date, integrating psychadelic "light synth" backgrounds with pulsating, color-shifting polygons in the fore. It's sensory overload by design, which won't be everyone's cup of tea, but is sure to please long time fans of Jeff Minter's ouvre, and sits nicely alongside Tempest 4000, etc. An option for boring star field backgrounds can be found in the options, for those who need to rein in psychedelia. Despite the busy visual language, this isn't really as much of a "zone" game in the way that many Llamasoft titles are. The shooter bits offer flashes of that, but the main levels are more methodical and require careful gameplay rather than twitch reflexes. That might be a disappointment for those looking for that transcendental, face-melting experience, but that simply isn't the sort of game I, Robot is. I'm also very disappointed that there is no VR support on offer here on Steam, when we have it on PlayStation, and we have had it on Llamasoft Steam releases in the past. The game does have a few issues that might frustrate players, especially as they learn the game. Certain levels have tiles that are obscured, but need to be cleared anyway, leading to occasional situations where a level looks cleared, but you need to retrace obscured regions to find the missing tile. There's also no tutorial or explanation of controls, and new mechanics are explained using minimalist text at the start of levels. I played through most of the game before realizing I could use the shoulder buttons to change firing modes in the shooter parts. These aren't big issues on repeated plays, but they can be frustrating as you learn. Overall I think it's an excellent treatment of an obscure classic that I have always liked. It's packed with creative ideas and insane over-the-top visuals, and I thoroughly enjoyed working through the campaign.
So, perhaps I'm the first player to select the Ungame FIRST! before the rest of the game. It was fun to morph the background tunnel in various ways! (That's what VJ's always do) but it would be good to have foreground objects also! (as the original Ungame had) doing some kind of creative stuff under our control. Well, I enjoyed and got confused by the main game! I guess that's the point. It is actually as much of a Puzzle title as an arcade game, I wasn't totally expecting that. We shall see what strangeness future levels hold on my next gaming session... The 3rd type of play: Arena levels, it's hard to understand what's happening, there are too many "polygon shatter" effects getting in the way? I also liked Jeff Minter's version of Polybius, which is more literally straightforward action, but I, Robot has more variety in what you must do in the levels. https://youtu.be/VxGF93D0U5A
巨大な目を避けるコースは良かったけどその後のシューティングパートがリメイク前より気持ちよくないなー でもデザインがめっちゃ好きだから高評価不可避
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