
I, Hope is a beautiful coming of age adventure story about a young girl named Hope, whose town has been taken over by Cancer.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Reviews
What a interesting and yet wonderful tale to help encourage children who are playing it. The game play reminds me of Legend of Zelda for the N64. It's not hard for a adult to figure out the puzzles..or do the platform sections..but this game was geared to children and the story has deep meaning as you go through each level and world. Gives you a understanding that it's meant to teach about fighting and what they must go through in each day. Learn about Cancer. Gain strength to fight Cancer. Courage to keep going. And of course support to help you through those sections where you can't reach. A wonderful idea and very well done. And all the profits go to a great cause. My hats off to you.
This game was gifted to me by a dear friend of mine who has fought and won against Ewing Sarcoma. My stepmother was recently diagnosed with colon cancer, and one of my two cats died a few weeks ago from Feline Oral Squamous Cell Carcinoma. All of a sudden I was forced to adapt to a reality that until now I had been ignorant to. Although I know it has been hard on my stepmother and it was on my cat, I was surprised and scared by how it affected and changed me. I found this game when it was played by PreFirezTV live on Twitch, and I fell in love with it. I have the Steam version, the Twitch Prime version, and would buy it on every other platform if I could. It's a short game, but its not always easy to play through, despite it being geared towards kids. Persistence and adaptation will win and get you through this game, just like it does in real life. And the music is absolutely amazing. I need a soundtrack for this, PLEASE. #♥♥♥♥♥♥♥♥♥♥ #WeAllHope #KeepOnFighting
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 37 reviews with recorded playtime.
I quite enjoyed this little experience. The aesthetic is warm and inviting, the mechanics have a delightful resonance with the target audience (try and tell me the Knowledge scan isn't an MRI), and despite the un-subtle presentation of the dialogue, the game still manages to present subtle metaphor elsewhere for those who can read it. The gameplay itself could use a few UX tweaks - targeting lock on, drop-blob for platforming, greater y axis camera range, automatic Weapon pick up - but what the game does present is clean, easily learned, and applicable on a player to player basis. The puzzling difficulty actually ramps up to a moderate level and requires a decent amount of spatial awareness, motor control, and cognitive thinking in the later stages. While the game is short, it is also well suited to short (and potentially interrupted) play sessions. This game is by no means epic in scope or scale, but it is very much epic in heart. If you want a game to fit in between daily frustrations, or to step back from more trying game titles, give I, Hope a go.
Game play not bad not good .No way of tuning music off gets annoying
A nice old-school throwback action puzzle platformer. Simple enough for children, but with some challenges that had me retrying some sections too. Good variety of gameplay. A fun 'Saturday afternoon' kind of game, and the proceeds go to a good cause (Game Changer charity).
First of all. The Charity and their mission behind this game is very heartfelt. Secondly. The Puzzles and story in this game are done very well. There is a little bit of a wonky camera follow issue on some areas but its not enough to take away from the experience. The story surrounding the game is a very interesting and heartfelt way to adress a serious issue such as cancer in a game setting. It was a very fun and fast game to play. The wholesome and empowering feeling you get when you play this quick 3-4 hour game is designed into the game play. The music is great! the graphics are decent. all in all I really enjoyed this game! 9/10
This game is every bit as amazing and kind and awesome and beautiful as the people who made it. I wrote about "I, Hope" on DT, Kenny. Great job. Yes I know I have 5 mins in game on Steam, I have played a lot of builds of this and can only cry so much. https://thedefaulttester.blogspot.com/
I feel bad giving this game a thumbs down, but I just can't recommend it. The proceeds go to a good cause so if you want to support that by all means get it, but don't expect the game to be worth the money. Pros: - Great soundtrack - The simple and cutesy graphics are quite fitting - Supports a good cause Cons: - Poor voice acting - The fighting is still not great - some enemies seem to hit you even if you're standing beside them, others rarely hit you if you stand still right in front of them - The fighting is overly simplistic - making this more challenging/interesting would have been better. As it is you have your main attack, dodge, and a secondary magic-type attack that seems to kill most non-boss enemies in one hit. - Both the fighting and the puzzles are for the most part very easy, there was never any challenge thus no feeling of achievement on succeeding. - Dying doesn't seem to matter. Don't get me wrong, having to restart a level every time you die would be frustrating, but there's no 'oh no I died' feeling. You just pick up where you left off - killed enemies are still dead, whatever you were fighting is back to full health. Taking Zelda Majora's Mask as a random example, Link generally had some sort of groan/sound effect, there was sad music, and the camera zoomed in on him as he died, and you restart at the begining of a small area. This just restarts where you left off. - You're never invested in the story (perhaps that would be different if you were personally affected by cancer). At the beginning you're told there's a celebration (a celebration of what?) and oh no cancer has attacked, now you have to save the village (there's a village?). Having the game start during the celebration in the village, allowing you to see even a small square and talk to people to find out more about the village, it's history, and what the celebration is likely would have made me much more invested in saving it. - It felt a little to cliched (is that the right word?). This is entirely a matter of opinion - maybe it would be great for those personally affected by cancer, but for me I would have preferred a more metaphorical, read between the lines type of experience. Battling cancer using inner strength as a weapon in a game felt silly, even though it is true in real life. Verdict: 4/10
So, this game was aparently made to help people struggling with cancer with 100% of the money they earn going to support people with cancer. With that in mind, i am going to overlook this game's graphical and musical shortcomings but this game is still a long way away from getting my recomendation. I got it from Chrono.gg off of the coin shop. First thing i noticed is how in your face this game is. I mean, it makes Care Bares looks subtle by comparison. The enemy itself is Cancer, and your weapons are Knowledge, Strength, Courage, and Support. The combat is also very clunky. There is a standard 3-hit combo, but because of clunky hit boxes that literally push you away from the enemy, you are fortunate if 2 of them hit. The Goggles of Knowledge are used quite haphazardly. In some levels the goggles are used everywhere, in others they are only used in the boss battles.
A nice puzzle platformer that tries to deliver hope to those with cancer; specially kids, and moreover, all the profits are going towards charity to help combat cancer. It's a nice thing what the creator is trying to do, specially since he is donating all the profits made from the game, and it's a good thing to gives kids who are hospitalized receiving cancer treatment, and since kids tends to believe in everything, they'll believe that hope might make them better, although this is a fact that some people won against cancer just by cheer force of their will, so, this has a chance of helping them get better. Unfortunately this game contains some really frustrating bugs, and some options that makes it inaccessible to a lot of people... Here is my review, the same as always. [b]Pros[/b] [list] [*] good controller support (seriously, I was surprised when I saw it recognizing the controllers so well, apart from the D-Pad which UP and DOWN are reversed). [*] good and not so challenging puzzles. [*] good story (but very simple). [*] Very nice graphics (apart from their giant ears). [*] Collectibles (without being boring or meh). [/list] [b]Cons[/b] [list] [*] Ledges/edges are your enemies, jumping from them sometimes will lead to you just walking off (same applies to moving platforms). [*] 4th skill has a chance to teleport you behind it when being used. (instead of putting you above it). [*] The camera angle on fixed locations are bad (it made me fall in holes that I couldn't even see). [*] No [b]Graphic Settings[/b], not even to change screen resolution. (I play with a GTX 750 and can get around 50 ~ 60 fps, I believe GPUs below it will have a hard time). [*] Devs don't listen to the people (which means all the bugs will remain). [/list] That is about it, my biggest concerns are in the Cons list, they really make the game frustrating or unplayable to some people. Before anything, if you don't have at least a Geforce 750, expect several lags on your game, if you don't experience any lag, or it's between 50 ~ 60 fps as well, let me know so I can update it in here. [h1]Gameplay[/h1] The gameplay is basically a platformer with a normal combat. The elements of puzzle is most of what makes the game, which aren't hard, but take a time to understand since you have to look around first, while some others are plain obvious, but this game is more towards kids, so they have to be somewhat easy. Big problem is pushing blocks and you might end up pushing them vertically by accident, just because the camera is turned that way when you touched the block. The platforms is like I said before, if there is any sort of inconsistency on the edge or ground, expect your jump to not work and lead to your death. The abilities you gain, you'll always be using them, they don't get forgotten as the game progresses. Game can be finished within 2 hours or less. [b]Gameplay:[/b] Solid good | 8/10 It does what it says, but because of the bugs, it becomes a problem sometimes. [h1]Graphics[/h1] The graphics are really good and end up resembling the Legend of Zelda. You can't change them nor lower, so that is what you get, it's really well made. Nothing to complain about, apart from the characters is terrifying ears. [b]Graphics:[/b] Great | 9/10 [h1]Audio and Sounds[/h1] The audio is good. The soundtrack is good, but not my style at all. The voice acting is bad, I don't like it, it seems so dead whenever he is speaking. [b]Audio:[/b] Good | 6/10 [h1]Controls[/h1] I'm amazed at how well the controls work and how it recognizes the controllers so well, I really wasn't expecting that from an indie game. Well, the D-pad has problems, as UP became down & DOWN became up, you have to get used to pressing them inverted to change items, apart from that, ti's really well done. [b]Controls:[/b] Great | 9/10 because of the D-pad thing... ---------- That is about it, I won't give any tips, since the game is self explanatory. I think it's a good game which happens to resemble some of the old school platformers, but with new graphics. Yeah, I don't have much to say about it, so, maybe give it as a present to a kid with cancer? could make their day. Well, this will end short, but thanks for reading, if you want to read more reviews in this same style, about other good games, consider following the Yolo army curator, we're out to make informative and truthful reviews to ensure that you're buying a good product and that matches what you're looking for. Curator: [url=http://store.steampowered.com/curator/6095538/]Yolo Army Curator Page[/url]. Group: [url=http://steamcommunity.com/groups/_YoloArmy]Yolo Army Group[/url].
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