
Summon your stands and brawl it out! Dive into the thrill of mowing down enemies, synthesizing and upgrading, mining, forging gear, unlocking new characters and equipment. Discover unique stands combos and craft your own battle style to break through the chaos!
Modeled estimate, not a reported figure. How we estimate →
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About

Summon up to eight powerful stands and face waves of enemies together. Get ready for epic battles like never before. Each stand has unique skills and fighting styles: from the crushing blows of melee warriors to the dazzling spells of mages that light up the battlefield. Whether you prefer close combat or flashy magic, your stands' powers make every fight thrilling!

Orange Stands are here to shatter the limits! Prepare for completely new combat strategies and sky-high damage potential. Hunt down Special Bosses mid-battle to seize Awakening Scrolls and unleash the true, hidden power of any Purple Stand. From the Helicopter and the Skeleton King to the Monkey King wielding his legendary staff—they have all evolved into brand-new forms. Now, it’s time to show them what you’re really made of!

The all-new Artifact Mode is officially live! Say goodbye to the frustration of random reforging and hello to Artifact combos. Our completely overhauled crafting system offers massive stat growth and infinite depth for your builds. Artifacts aren't just about big numbers—they introduce entirely new combat mechanics that revolutionize the satisfaction of your endgame builds. Combined with the new upgrade system, forge your ultimate arsenal and become unstoppable!

Over 100 different stands and loads of hero archetypes mean endless ways to build your dream team. Choose strength-based heroes with high-defense or attribute-boosting stands for an indestructible tank squad, or pick mage heroes to supercharge your spellcasters for massive damage. Your choice of heroes and stands will shape your unique combat style. Mix and match to discover countless strategies and keep every battle fresh and exciting!

Mine resources and forge powerful gear with random attributes. Combine identical items to create higher-level gear with evolving bonuses. Whether you favor attack, defense, magic, or physical builds, crafting gear always brings new surprises! Sell gear anytime with proportional ore refunds, and experiment with different gear to find your perfect upgrade path.

The stand system is packed with variety and fun. Boost the same stands by upgrading their star levels, or combine different ones to summon higher-tier stands and quickly increase your strength. Explore different strategies, feel the power boost with each upgrade, and easily tackle various challenges to build your ultimate team of stands!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Russian, Turkish, Portuguese - Brazil, Spanish - Latin America
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
love it
이런거 좋다 재밌어
SupeR!
Love it
일단 개인적으로 배속모드가 너무 맘에 듦 다들 웬만하면 배속모드 하세요 또 병사(?)들 테크트리처럼 조합하는게 무기 골라서 렙업만 하는 스타일보다는 맘에 들고 각성했을 때의 임팩트가 있네요 도전과제 완료는 좀 빡세보이는데, 킬링타임용으로는 괜찮!
fun game to play. many abilities to unlock
고양이 아니면 헬, 최고난이도 공략불가
一般,没什么亮点。替身的合成路径非常诡异,两个物理合成魔法是没想到的,可能设计者觉得:哇!两个物理合成魔法,这谁能想到,我真是天才。也不是说设计不行吧,就是非常奇葩。整体就是刷子游戏,而且动态概率非常恶心。资源也很奇葩,基本是去摸雕像才给,就很奇怪,你换成雕像周围生成,靠近吸收也行。天赋系统也很怪,为啥一定要有宝石换成叶子这一步。直接用宝石强化不行吗?一开始设计的用点数,后面重新改设计了又不改程序,太不认真了吧。房间系统也是,我真不理解为什么要设计成开房间的模式,有什么必要的机制吗?感觉是一拍脑袋想出来的。真的很奇怪。
没有教学,没有介绍,制作简陋,界面乱七八糟不知道要干啥
Pretty nice and fun game where you can really forget the time! The start is pretty easy, pretty much a cakewalk but the later stages and challenges can be tough if your reaction and the "!BIG HINT!" with the X Button you can fast forward time by 2....So if it gets into a pickled situation try to turn it off, I forget it most times. xD
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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