
I Am Future is a relaxing single-player survival game about building a cozy rooftop camp amid a flooded post-apocalyptic city. Set up a farm, go fishing, tinker with gadgets, craft new tools, manage a team of cute robots to automate and expand your base, explore the mysterious world, and chill out!
Modeled estimate, not a reported figure. How we estimate →
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About
I Am Future invites you to build a rooftop base of your dreams, explore a mysterious world, start a farm, hire a team of cute robot minions, and make new friends, all while enjoying the chillest post-apocalypse ever.
Starting from scratch on an abandoned rooftop, build, decorate and expand the coziest camp ever! Unlock new buildings and furniture, set up electrical grids, and neatly organize your new life.
You are the last survivor on Earth, fresh from the sweet, long cryogenic sleep. It’s finally time to chill out and stop worrying about job tasks and inflation! Relax, build, wander around – the world is literally yours!
Nature is healing! Set up a farm, grow fruit, vegetables, cheese trees, and take care of your crops!
Play as Robin or Chris, and customize the protagonist to reflect your unique idea of the last person on Earth!
Find ancient artifacts from a bygone era, such as kettles, TVs, or microwaves, take them apart using a satisfying dismantling mechanic, and gather resources for your next crafting project!
Automate chores around the camp with the help of cute robots! Build a team of AI assistants, issue commands, and manage their workload. And when they’re done – let them chill in a charging bath!
Send out scouting drones on expeditions across the sunken megapolis. Discover new locations, bring something valuable back to the base, and, step by step, uncover the mystery behind the end of the world.
Collect fresh produce from your farm, catch some fish, and unleash your inner chef with numerous delicious recipes ripe for mastering!
The fact you’re the last human on Earth does not mean you can’t still make new friends! Meet quirky robot inhabitants of this new world, like Earl the Fridge or Bombshell Barbara, and grow your bond with them.
Your camp needs love and protection. Keep pesky mutant pests from destroying the crops or the electrical grid!
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If you are a fan of games like Stardew Valley, Coral Island, Sun Haven, My Time at Portia/Sandrock, Dave the Diver, or Palia, we are pretty sure I Am Future will become your next cozy adventure. Join our Discord to keep up with all things I Am Future!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean, Portuguese - Brazil
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
j'ai adoré
Very fun and relaxing game to play
お片付けゲームにサバイバルクラフトを緩く足したようなゲームで、人を選ぶゲームとレビューにありますがその通りだと思いました。 ただのお片付けではなくストーリーがあり目的もあるので、何をしていいかわからない、という状態にはならないです。 欲を言えば、もう少し家具を作りたかったですし、部屋の装飾や居心地の良さを追求しそれがゲーム性に反映されると面白いのになと思いました。 全部のエリアを片付けてしまうと材料の調達に時間がかかるのでそれ以上やる意味が見いだせなくなってしまうのが勿体ないところですかねぇ。 まぁ1000円ちょっとで40時間以上も楽しませてもらったので満足です。
Great little cozy game!
I had a good time playing through the game. I was originally thinking of going for all achievements, but ultimately decided against it as it would have been a HUGE grind and I don't think would have been fun, but I felt like where I stopped felt like a good place to leave it. The main problem I had with the game was optimization. There was a lot of UI stuttering, strange sound distortions, really long loading screens, and stuff like that, which detracted from the experience. I still think the game was good enough to give it a good play through, but just keep in mind that there are issues, and I would also say completionists beware. I would wager I would have probably a good 10 to 15 hours more to play to reach 100%, and most of that time would not be fun.
Игра, которую долго обходил стороной, потом, купил "на сдачу" на летней распродаже, а она вдруг оказалась и приятнее и проработаннее других покупок, что играл в последние где-то года с два. Простой выживач, приятная атмосфера, на позитивчике. Атмосферная сюжетная завязка, оригинальный сюжет. По геймплею, на самом старте - занимаешься уборкой и обустройством уюта в месте обитания, по совместительству крыши, где раньше, предположительно, было кафе. Ещё открытием новых локаций и борьбой с сорняками и гусеницами-энергоупырями, которые спавнятся ночью, питаются как растениями так и электричеством. Делаешь несложные сюжетные задания и открываешь новые инструменты, крафт, локации и механики. Сюжет тут есть и проработан, но лучше бы дали, просто, свободно почилить в постапокалиптической песочнице по типу майнкрафта или рафта и не отвелкали на суету по спасению мира. Чтобы открывать лучший инструмент нужно продвигаться по сюжету. Сделал сюжетное задание -> открыл станок или получил рецепт -> улучшил пилу, распилил то, что раньше не пилилось = освободил еще немного место от мусора, под полезные постройки(попутно получил ресурсы) -> сделал выживание удобнее/прибрался -> и далее в том же духе.
I hate to say it, but I ended up not liking it much. I was expecting...well, not an open world game. But a game where I could sort of set my objectives and gather my resources and do things in the way I wanted to do them. But instead, everything here seems to want to be completed in a specific order. To unlock This, you need That. To unlock That, you need Another Thing. You have to more or less process in a seemingly linear order....there are few points where you are free to "explore", because you are always trying to seek out something very specific. In games like Raft, for example, you are given a limited "roam" space, but the game finds ways to "explore" and find random objects that you can then gather and decide what to do with. For whatever reason, I also seemed to be constantly having inventory issues as well. Sometimes, it was me running out of inventory space. Other times, it was having trouble keeping my chests organized so I could find what I was looking for. I found myself struggling at a couple of points trying to find the last of a particular object I needed to progress (because there were only three total available for me to get, and I already had two with no idea how to get the third). Turns out I already had the third, but it was stashed away somewhere. This could just be user error...but I almost feel like the game suffered from having TOO many items. In addition, things just involve a lot of extra steps. The bots you eventually unlock are probably supposed to help with this, as they can be automated to gather and do things. But by the time I had unlocked them, I didn't even have a great way to recharge them yet...and I found myself just not wanting to boot the game again. There are a lot of good ideas within this game, but in the end it felt...well, it FELT like it was originally envisioned as one of those free mobile games with energy levels that lower with everything you do, and then you watch an ad to get more energy. And the further you progress in the game, the more demanding those needs become, until you find yourself slogging through so many ads to do something basic that you just give up. To be clear, this game doesn't have ads or anything like that. It was just the same feeling.
ㅈㄴ 당황스러운게 다리 연결하느라 8시간 걸렸는데 왜 다시 키니까 사라져있는 것임????
En cuanto a temática y jugabilidad muy bueno, quizás un poco pesado a la hora de llegar a solucionar los retos para ir más allá, pero bueno.... gracias a que hay internet que te saca las castañas de fuego cuando te quedas atacado (algo bastante frecuente en el juego), pero sí lo recomiendo
The game was fun at first, Playing it and waiting for new content, but the devs abandand the game and left us hanging.. The game needs more work and more polishing but they dont react to anything, This game could be fantastic but its left way to soon... People dont buy it, its a waste of your money many more good games for same price.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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