
Control a new team of heroes battling evil villains across dynamic environments. Play out epic comic book battles come to life in this exciting adaptation of the hit card game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love Sentinels but this one is so ugly I can't stand it. Give us back the good art.
The original SoTM has better music all the same content and the cards are actually legible unlike this version where the music is just annoying and the card fonts on the new villains/hero cards (any that have more than one line of text) are nearly unreadable as the font is all squiggly and causes headaches and eye strain. I love the game just get the original one. This only has a handful of new heroes with 4 new villains. It shouldn't have been a game, it should have been an expansion.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The mechanics of this game are great. The characters all feel different from one another and different from the Sentinels of the Multiverse characters. My issue with this game is the art. A lot of the card art is great. The characters look like comic book characters from comics I would read. The character art for the avatars themselves leaves a lot to be desired. Some of the variant avatars are well drawn. Some don't resemble the card art, but they have a comic book feel that looks good. Some of the variant avatars are well drawn and look like the costume variants in the card art. Unfortunately, many of the base character avatars look like they were hit in the face with a cartoon frying pan. They look like they're just not here in the moment, but are instead glassy eyed and stumbling. It's sad that the artist who did the card art either didn't do the avatar art or was not given the time to make the avatars look as good as the cards. My issue is purely aesthetic and does not affect game play.
Super cool card game that supports all the content and mods from Sentinels of The Multiverse. Can be bought either standalone or treated as as expansion to Multiverse. Because of the random nature of the cards, things can spiral out of control really quickly. Designed for 2-5 players, but can easily be played solo unlike the physical card game. 9/10 easy recommendation.
If you have played Sentinels of the Multiverse, then you know what to expect from this game since they’re pretty much the same. There are some minor improvements like the card text overlapping less with the artwork or keywords in the game text being highlighted to make them easier to read quickly. So if you liked SotM, you will probably like this game as well. If you haven’t played Sentinels of the Multiverse, here is what you need to know: Sentinels of Earth-Prime is a turn-based card battler, in which you play a team of superheroes fighting together against a supervillain. Each hero has their own unique cards and powers, making them all different and diverse to play. Since you can mix and match what heroes should be on your team as well as choosing the villain and environment to play in, every match is a new challenge and allows for a lot of variety. The gameplay can be a bit much at first, so you might need a few matches to get used to it. Once you get the hang of it though, the match will flow much smoother and in a pinch there is always the undo button. In conclusion Sentinels of Earth-Prime is a great card battler that involves a lot of strategy and can keep you busy for quite a while. Also the game get bonus points for being fully compatible with SotM which allows for tons of combinations of heroes, villains and environments.
So when the team announced that they would no longer be making any more Sentinels of the Multiverse games, this is not what I had in mind. This isn't just a ripoff of Sentinels of the Multiverse, it's the same game. The exact same game. Is it great? Of course it is, it's Sentinels of the Multiverse. Is it a new game worth paying a new game price? Heck no, this should have been an expansion set for Sentinels.
This is just a dlc for sentinels of the multiverse, marked at $20.
Well, the gameplay is good, it's certainly more sentinels, though in comparison to the base game heros, most of these ones put a greater emphasis on combos rather than setup, and they on average, seem to be just a little bit better than the ones in the base game. The music is great as always, though it's still annoying you can't set it to villain theme instead of enviroment theme. However, while MOST of the art looks great, for some reason, the character models for both lady liberty and siren look awful. Not low quality, BAD. Not even bad comic drawing bad, but they look like they were made in a old cruddy flash game instead of being drawn by a professional. Simply look at the stark difference between Lady Liberty and the Raven. For pete's sake, they couldn't even get the energy around her hands to look right, they're translucent spheres.
This is kindof a hard one to review because there are aspects that are amazing, and aspects that are garbage. There's really no middle-of-the-road here. My summary would probably be "It's the worst way to play a great game at the best price." Sentinels of Earth-Prime/Multiverse is a card game about a team of superheroes battling it out with a supervillain. Each character/location/villain has it's own deck of cards, and the replay value stems from mixing and matching the pieces. The core game loop is extremely simple but each unique tech creates unique interactions and playstyles. For example: My character of choice in this game is weak on his own, but specializes in weaponizing location cards to build an engine of destruction that doesn't taking actions. In multiverse, my favorite specialized in suffering Fire/Cold damage to gain unique benefits. You've got characters that are tough guys, characters that build up using equipment, character that support the team, etc. The combos are limitless. In case you can't tell... I love the Sentinels games. I pull them out to play a couple times a year and I still have just as much fun today. My only recommendation is that you switch up the pieces because one you do learn a characters playstyle... you'll find that they play very similarly over time. The advantage to playing digitally is that there is ALOT of status effects, turn order, repeatable effects that are hard to track manually. Having a PC manage this is an absolute joy. So, why so negative at the start? I picked up Sentinels of Earth-Prime specifically because I'd hoped they'd improved on the UI from the first game, and they did not. Genuinely, its one of the worst UI's I've ever interacted with. It was clearly mobile first, and there is a tendency for every single action to take between 3 and 10 clicks. For example: To play a power I need to double click on the card to bring up "Full view" and then click on the "USE POWER" in the bottom right of the screen. Now, a menu pops up to select a target despite it being a card that hits all targets. I select one target, the menu closes, and then reopens for me to select the next. Oh, and since my card has 3 damage types I need to rewatch the attack animation 3 times per target. It's slow. It's clunky. It's uncomfortable. While it's visually thematic, its ugly to look at. I end up losing track of what powers are causing what effect and its an overwhelming experience. Despite playing this game for years off and on, I'm still no more comfortable than I was playing on my phone all those years ago. But I don't want to end on a negative note here. So... this game is fully compatible with the Content/DLC from "Sentinels of the Multiverse". The sheer amount of content you have access to is absolutely insane, and the price is more than worth the money. It may be the worst way to play the game, but if you are even curious to play. It's worth the money.
This addition to Sentinels is a lot of fun and adds a lot to the game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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