
Fight through waves of alien interlopers and save the world as Dewey Owens in HYPERGUN, a fast-paced roguelite shooter centering around a procedural weapon of questionable effectiveness. Enter the simulation. Build the HYPERGUN!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
システム面(ローグライト系)を求めて買ってはみたけど、そういう次元ではない…… 単純に敵を撃つ行為がまったく面白くない。デモ版があったら100%買ってない。 ・早すぎる移動。凹凸のない床を滑るように移動 ・銃はリロードがなく反動も皆無 ・銃声や発射音も魅力的ではない あまりに銃を撃つ行為が無味乾燥すぎる。製作者はおそらくFPSファンだと思うのだが……
HYPERGUN这款游戏从总体来说是十分的好玩,游戏里采用了复古的子弹槽设计,只有简单的能量条,也就意味着你不需要思考要捡什么子弹,只要突突突就完事了。 游戏的主要特点是有各种武器配件,每个武器配件都有自己的优缺点或者副武器技能,如果你进行一定的搭配就能把怪暴打。 游戏中的boss十分简单,你可以无伤打完一个boss。主要缺点就是小怪联合起来攻击你时就很难,所以这会导致玩家一次次的放弃。 总体来说游戏十分好玩,小怪boss都有独特的设计,各具特色的地点,带感的音乐,沉浸感的游戏体验是这个游戏所做到的优点。 从游戏性的方面来说: 这个游戏的难度较高,而且看脸,很多的怪所对应克制的武器(比如狙被回旋镖克)要看脸抽到。 此外,我目前打到了第三关(快到第四关),但是死亡的原因总是卡地形(灌木超级多)。而且辅助输出怪很烦,被真菌整死很多次。 目前第一关boss我已经知道了如何无伤打败boss的方法(这个boss对大部分新人来说十分的难),方法很简单:往它的各个方向各丢一个雷(至少3个),然后用武器一直对一个方向扫;如果激光束暂时消失,按shift跑到另一面(火箭发射器过来要时间的),继续输出(持续循环);然后一圈盾就会没掉,这时你就可以疯狂输出了。
如果你是Immortal Redneck和通灵塔这类fps肉鸽游戏爱好者,那么这款游戏不容错过。难度肯定是有的,就像不朽,至今我还没通关。相比较通灵塔毕竟是国人做的,就贴心一点了,有简单难度起码让玩家可以通过。。不过一般通关后也会懒得再挑战新的难度。 当然这个游戏初看刷的元素还是比较多的。 因为枪械是各种天马行空,加上模拟场景带点电子元素在内,射击是缺乏所谓真实感的。但是游戏过程中大部分精力肯定是集中在瞄准和躲避上,其他都不重要了。注意,外星怪物都有暴击点。需要枪法和身法的说。 期待做出第一把终极武器的时候。 再次强调,第一关boss就有点难! 11.1添加评论:游戏难度前期过大!建议作者降低难度和增加终极币的掉落!还有随机方面,很多时候第一关地图过小,人物根本来不及发育,还有很多时候是有钱没商店,有商店没钱!有钥匙没宝箱,有宝箱没钥匙!! 难度太大,让人无法投入和坚持游戏,只能享受到游戏10%的乐趣!太可惜了。
感谢中国鉴赏家同好会提供的游戏,精致细腻的游戏画风,科幻的游戏场景的FPS Rogue-lite游戏,一开始被这吸引,同样打外星人同样突突突,本作目前和英雄萨姆比也就声效好听不会卡顿.贴图和纹理细节的处理算清晰的但被打到就是马赛克视野,难度有点偏高吧,作为一款节奏相当快速的FPS型rougelike作品开头没有长视频就个房间几个游戏说明还要自己过去看纸条,不看直接进关卡都行真单刀直入,游戏场景就是一个个房间清完怪就可以通过走廊去下一关,道具就路上捡和打碎场景物获得两种,做为休闲通关游戏是挺不错,人物可以解锁,各有特色主被动技能,武器,定位创意挺好但解锁的紫币获取概率并不是很高作为个快节奏游戏还要玩家长时间开荒?就目前游戏内容可能开荒毕业前就凉,和这部明明非常优秀的作品未能收获其应得的关注度可能是因为没得联机
While this game has huge potenial, I honestly thought it was an early acess game when i bought it. The idea is great and adding componets on to your gun is fun. But alot of the upgrades are mediocre. The enemies are not varied enough, and the bosses are somewhat boring after youve faced them a few times. Not to mention there are some glitches, for example, if you play as sue sharp and use your class ability, its like a short teleport, facing a wall, you clip right throuh the wall and fall into nothing until you quit the game or return to base. Overall this game needs alot of work done, its fun but could be alot better. It gets boring pretty fast. Hopefully the devs fix these issues because this game could be really great. For now Id rate it a 5/10.
if you play this game, try putting on Eiffel 65 or Vengaboys or some other 2000s band that would be played at max volume inside a laser tag place, it improves the experience 5x over
most of the time no double jump, hitboxes are just fking off, bullets hitting target but do not register damage, how does this happen? shoud've just refunded this game
야 이게 게임이냐(게임이다) 보스 끼임 버그, 맵 탈출 버그, 소리 없이 그냥 지 꼴리는대로 작동하는 함정, 음악성으로만 좋은 사운드라서 사플 전혀 안됨 결국 로그라이트 엪겜이라는것 땜에(스트레이프 개 좋아합니다.) 때문에 계속 하겠지만 ㅅ1ㅂ 정식출시면서 버그 왜 이렇게 많아. 사실 맵뚫 버그로 게임 다 말아먹어서 그럼.
Office, vr, big gin go pew pew pew. kill alien, kill disco ball, office, shop, vr, new gun, more pew pew,kill spider, office so on so fourth
Excellent Rogue-Like FPS, with unique design/setting. Catchy cool music, and sounds. Fun to play - many different kind of gun parts, lot of silly stuff ( positive ). Was a good trip playing through the whole game. Gunplay is veeery good, and the difficulty is challenging. Grab it! 9.5 / 10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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