
Fight through waves of alien interlopers and save the world as Dewey Owens in HYPERGUN, a fast-paced roguelite shooter centering around a procedural weapon of questionable effectiveness. Enter the simulation. Build the HYPERGUN!
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 74reviews | 62% | — | $16.6K |
| $9.99 | 37ratings | 62% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
HYPERGUN has a lot of ambition. It has a good sense of humor and great music with it being symthwave and retrowave tracks, and but little annoyances and bullet spongy bosses and some enemies, as well as your titular weapon never feeling 'hyper' even in the endgame, keep this game from reaching its full potential. (it doesn't help that the gun sound effects are very weak). Unlike most Rougelites, nothing really changes in subsequent playthroughs. There are no new bosses, stages, or enemy types introduced, and there is no looping function either. every unlock (from items, to characters, to even their own abilities) is held behind Hypercoins, a type of currency that sometimes drops when enemies are killed or 5 guaranteed coins when bosses are defeated. It makes the game feel extremely grindy and there's barely a sense of accomplishment. You just end up dying over and over again grinding for coins until you get enough unlocks where the game starts to drop them semi-commonly, and then proceed to get carried by the absurdly broken elemental damage and effects on the unlockable items that completely shreds enemies (but not bosses since they're immune to elemental properties) I currently cannot recommend the game in its current state, because the devs abandoned it as well as many glitches, bugs, and poor AI/Pathfinding still existing, with some bugs being run enders. It could have been good if the devs just spent a bit more time adding features and fixing the absurd amount of bugs, but alas they moved on quickly. You're better off buying another roguelite or shooter.
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
У меня при запуске в симуляцию просто белый экран и бесконечная загрузка
I don't like to leave negative reviews for indy games but sadly I can't recommend this one. The game looks great with max graphics setting, the music is great too, the gunplay is ok but the performance of the game just isn't very good. When I can get constant 100fps in a game like Doom Eternal with everything set to Max and this game with everything set to low I had trouble going over 70fps. (mind you I'm playing @ 3440x1440). I wish the dev good luck in their next game.
感谢中国鉴赏家同好会提供的游戏,精致细腻的游戏画风,科幻的游戏场景的FPS Rogue-lite游戏,一开始被这吸引,同样打外星人同样突突突,本作目前和英雄萨姆比也就声效好听不会卡顿.贴图和纹理细节的处理算清晰的但被打到就是马赛克视野,难度有点偏高吧,作为一款节奏相当快速的FPS型rougelike作品开头没有长视频就个房间几个游戏说明还要自己过去看纸条,不看直接进关卡都行真单刀直入,游戏场景就是一个个房间清完怪就可以通过走廊去下一关,道具就路上捡和打碎场景物获得两种,做为休闲通关游戏是挺不错,人物可以解锁,各有特色主被动技能,武器,定位创意挺好但解锁的紫币获取概率并不是很高作为个快节奏游戏还要玩家长时间开荒?就目前游戏内容可能开荒毕业前就凉,和这部明明非常优秀的作品未能收获其应得的关注度可能是因为没得联机
♥♥♥♥♥♥♥♥♥ do mobs and bosses take a lot of shots. Made worse by really dull gun play. Maybe it gets better after unlocks; I don't have the time to find out.
pros -good game cons -my (former) potato pc cant (couldnt) run it at more than 16 frames/year
Excellent Rogue-Like FPS, with unique design/setting. Catchy cool music, and sounds. Fun to play - many different kind of gun parts, lot of silly stuff ( positive ). Was a good trip playing through the whole game. Gunplay is veeery good, and the difficulty is challenging. Grab it! 9.5 / 10
This game is actually [b][i]underrated[/i][/b], honestly Game is fine, feels like [i]TBOI[/i] but with a different apporach This game offer you same mechanics, like: [list] [*]Pick ups [*]Usables [*]Attachments [*]Shops [*]Treasure rooms [*]Characters with their own abilities [/list] Before buying on release, I have red a [b]few[/b] reviews and could not really believe them, because most of them were saying, that the game was bad. The issues people were mentioning that the game was, somewhere short, level design is kinda not good, enemies are the same, and that there are chests that need a key, which you dont always have, etc. They have reviewed it like there will no longer be any updates, even tho it just came out, come on ffs [i]I'll try to defend this game, which is not usually welcome, but I dont give a ♥♥♥♥ anyway, so:[/i] [h1][b][u]I will compare this game to TBOI, because they are similiar somewhat[/u][/b][/h1] [b]1)[/b] TBOI also have keys and ♥♥♥♥, that dont always drop, especially when you need them, same goes to health, shields, and coins (bits for this game, at least) [b]2)[/b] Level design is O.K, not good but not bad either, you can move around, jump around - thats all you need [b]3)[/b] If you've played TBOI - you sure as hell know that enemies there are also repetitive and annoying at times that they appear again and again and again, theres nothing wrong with that, even tho, I am pretty sure that they will add more enemies in the future, so in the next updates you can complain about that you hate new enemies, so it will go on and on. [b]4)[/b] The game lenght - the game showed me how much time I spent completing each level, and, well it had the same lenght I used to spend when I was going full Isaac run to the chest or dark room. So, cant really say the game is short at all. [b]5)[/b] At last, graphics - they are nice looking, and does not cause any lag, I played with 90+ fps constantly, thats all I need, personally. Some people were mentioning that the game was lagging. I [b]could not find anything like that[/b] and I was playing on [u]High+ custom settings[/u] and my computer is older than some peoples brains, who were telling that it was not optimized well. I can actually nitpick [b]evey[/b] review but thats the things I got quite angry at, when people mentioned them, because they are freaking snowflakes, who need instant 99 keys, 99 bits and cant aim for ♥♥♥♥. [h1][b][u]Here comes my problems with the game, so dont worry, angry doggies, I do have them too[/u][/b][/h1] [b]1)[/b] Bullets do not come thru the surfaces - [u][b]projectiles do[/b][/u], and thats the most annoying ♥♥♥♥ I have encountered in this game, I do hope its some sort of a bug or unseen thing that will be fixed [b]2)[/b] Each time you get hit the screen gets so [i]blurred[/i], you cant see at all, and thats quite disorienting. Example: you step on a lava while shooting at boss or whatever, your screen shows you that you are hit but you dont understand what hit you, and, while standing in lava, the screen gets more and more distorted, it gets messy, [b]a lot[/b] [b]3)[/b] Needs more bosses, they are ok and stuff, but it would be nice if you could have a boss rotation, so there is always something new each time you enter the boss room, dont know if its planned to be 1 same boss for floor or not. [b]4)[/b] Jumping feels more like swimming in air, rather than flying, maybe its just me. I just want more strict collision with ground and walls. I recommend this game, dont listen to the other ♥♥♥♥♥♥♥, thanks for attention
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