
Fantasy strategy RPG with roguelike elements. A game about choice: every mechanic is an alternative to another. Fight or bribe, craft or trade, build or cast. Find your own path and reach victory.
Modeled estimate, not a reported figure. How we estimate →
Media

About
The Gates of Hell have burst open.
Relentless hordes flood the world - from rabid hellhounds to towering archdemons. With every minute, chaos creeps closer… You must survive, adapt, and carve your own path to victory.
8 unique classes:
Warrior, Mage, Lord, Artisan, Leader, Necromancer, Peasant, and Druid. From brutal combat to dark necromancy - each class unlocks a distinct path to triumph.
Every choice matters:
Will you risk the fog of war for epic loot or play it safe clearing secure regions?
Buy, seize, or forge the gear you need?
Crush your foes, bribe them, or slip by unseen?
Strengthen your allies or focus all power on yourself?
Core mechanics:
Exploration & combat: journey through a procedurally generated world, uncover ruins and dungeons, and battle the forces of Hell.
Economy & construction: gather rare materials, build, upgrade structures, and trade to gain the upper hand.
Squad & progress: recruit allies, empower your party, and develop unique skills.
Equipment & magic: forge legendary weapons, enhance them, and unleash devastating spells to turn the tide of battle.
Paths to victory: Conquer through strength, magic, economy, or cunning craftsmanship - the choice is yours. Will you be the one to seal the Gates of Hell?
Enjoy Sandbox mode at your own pace, or test your limits in Nightmare mode, where even starting as a humble peasant can become a fatal mistake.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Turkish, Japanese, Traditional Chinese, Portuguese - Brazil, Italian +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
3 / 10 I bought this to support the developers because I liked their older games (Marble Age, Egypt games). I wanted to give this one a try, but it feels very unbalanced. A common complaint in their games is that you are effectively railroaded into a certain level of progress you need to make constantly, or else you will fall behind forever. This game definitely acts the same way. There is no room in the gameplay to do anything that isn't an efficient means of progressing, that means: - Not enough time to explore everything as you progress - Not enough time to go back to a previous zone to complete things you skipped then - Limited resources means you can't experiment with crafting/building things without risking falling behind - Because of the time crunch, you are forced to push into lands with creatures around or above your skill level What these point culminate in is a game where you are constantly rushing to accomplish your goals as fast as you can, with almost no time to test game features or pursue your own goals (e.g. explore a dungeon that's out of the way). While I get the idea that a game might want to force you to keep moving, the 'keep moving' part of this game isn't really satisfying: - Combat is simple, you just prepare for combat and let it run itself, but that just involves rest and getting gear - Gathering resources and crafting is stressful because of the time crunch - By the time you've crafted something it is almost immediately made obsolete by your progress - Ultimately, you are rushing around just trying not to fall behind, but the progress doesn't give you a real reward - There is no 'end game' or 'post game', you just rush to the ending and then its over: no exploration, no going back and clearing an area, no crafting an item to test it out on an enemy. Those were the gameplay criticisms I have, but it bears mentioning, the game leans too heavily on AI. I understand that AI is a terrific tool for building placeholder art / placeholder music in order to outline what the game should be, but if you're releasing an allegedly complete game - the AI slop artstyle just makes it look unserious. I'm sure some manual touchups were done to refine the art, but everything just looks like its been "Ghibli-fied" with soft edges and saturation up to 100. It just makes it look fake rather than having a style. These guys' older game also had a cartoonish art style, but everything looked intentional and helped build a theme to the games. The AI just makes everything "same-ish" and like they left in placeholders. All in all, the game needs to allow the player more time to explore the world and mechanics, it needs to allow these side jobs to provide meaningful rewards that make them not a waste of time, and it could benefit from a redesigned artstyle (not gonna happen though this far into release).
Тот редкий случай, когда я пожалел потраченных на игру 300 рублей. Пустая, скучная, крайне дырявая ИИ подделка. Игра не выглядит как "Универсальная игра".
Кастрированные герои сделанные на скоряк с помощью нейронки!
I firmly encourage you to not buy this game. It is very simple 1980s RPG mechanics painted with a thin coat of very poor AI 'art.' Without a doubt a team of MIT undergrads coulds plan and develop a better game than this in its entirety in a single weekend using modern technology. I am not exagerating. It is this simple. It is this shallow, the AI assets are this crude. Clarus Victoria has released a masterpiece or two, genuinely, in the past. This game is a stepping stone towards new, better games. But this game itself is trash. I am sorry, Clarus, i love you.
Вообще забавная игра со своей логикой... Которая немного утрирована. Я удивился, когда крестьян я "абгрейдил" до бандитов, но, думаю, ладно, пусть так. Но когда я пауков абгрейдил в дварфов при помощи стёганки... Игра проста, утрированна и живёт по определённым правилам, не все из которых тебе расскажут. Сильно смутил абгрейд методом соедени 2 дубинки и получи +30% урона. НО, всё же в целом - играбельно. С точки зрения музыки и графики - не особо зашло. Не цепляется глаз, опять же не выдержаны абгрейды отрядов (паук -> дварф), герои как будто из под нейронки. Хотя может я шиз и нейронку везде вижу... В целом я рекомендую к ознакомлению как минимум в демке - её вполне хватит, что бы понять - что это за игра.
Ребята из Clarus Victoria после работы на двумя частями исторической стратегии решили сменить вектор развития и обратили взгляд на рогалики. И их видение оказалось глотком свежего воздуха для поклонников этого жанра. Каждый забег сродни лотереи, ведь стартуя новую партию, карта будет совершенно новой. Механика апокалипсиса давит на темп игры, что порой отлаженная тактика рассыпается на глазах. Да, визуальная составляющая проста, но это никак не мешает наслаждаться каждым забегом. Дайте шанс этой игре и получите удовольствие на долгое время, ведь она не имеет конца, который оставит вас у опустошенного сосуда пройденной игры.
Tavsiye etmiyorum. Fikir güzel ama oyun bunu oyuncuya anlatmakta zayıf kalıyor. Öğretici bölüm yetersiz olduğu için sistemler üst üste biniyor, öğrenme eğrisi gereksiz sertleşiyor. Toplulukta da benzer şekilde, daha iyi bir eğitim lazım diyen olumsuz değerlendirmeler var. Daha kötüsü, kararlılık tarafı güven vermiyor. Bir gün sorunsuz çalışıp ertesi gün tuhaf davranışlar sergilediğini söyleyen oyuncu var: elde olmayan büyülerin tetiklenmesi, arayüzde seçeneklerin griye düşmesi, oyundan düzgün çıkamama gibi. Güncelleme tarafında da can sıkan bir nokta var: 1.1.0 ile eski kayıtların uyumsuz olduğu açıkça belirtilmiş. Roguelike ilerleme hissi kurmaya çalışırken kayıt kırılması ciddi motivasyon öldürüyor. Denge ile rastlantısallık kısmı da zaman zaman adil hissettirmiyor. Örnek olarak, Nekromancer bitişi için gereken kaynakların harita üretiminde yeterli gelmemesinden yakınan oyuncular var. Tam harita temizleyip yine de hedefe ulaşamama, emek karşılığını zedeliyor. Ek olarak hızlı kayıt-yükleme tuşlarının oyun akışında çalışmaması gibi raporlar var, bazı mekaniklerde de arayüz kaynak göstergesi sorunları konuşulmuş. Son olarak mağaza sayfasında bazı görsel, müzik, çeviri üretiminde yapay zekâ desteği kullanıldığı yazıyor. Bu tarz içerik tercih meselesi, yine de tutarlılık arayanları rahatsız edebilir. Özet: Potansiyel var, şu anki haliyle eğitim eksikliği, güncelleme-kayıt kırılması, raporlanan buglar yüzünden güven vermiyor. Birkaç büyük yama sonrası tekrar bakmak daha mantıklı duruyor.
实话实说,价格不便宜,我们花钱买了,你们倒是更新啊?就这么点儿内容就完了?
If you like Roguelikes, then you may want to look somewhere else. This one is not particularly interesting. Sure, there is, theoretically, a lot to do: crafting, gathering, etc. But in practice, you mainly need to boost your defense and your attack in a way or another, leaving no room for other fancy stuff. Also, it has "roguelike" only in the name: from one run to another, you do not accumulate anything: no cards, no strength, nothing. It is just a standard, meh non-roguelike game.
очень мало контента - не мусор, но быстро надоедает
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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