
Fight through waves of alien interlopers and save the world as Dewey Owens in HYPERGUN, a fast-paced roguelite shooter centering around a procedural weapon of questionable effectiveness. Enter the simulation. Build the HYPERGUN!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I personally find the game a fun waste of time. If you are lookin to kill time between some classes or somthing play a run or two, heavily rng based so a run can get a good run where u kill the final boss with ease or have trouble with the first boss
The good: -looks good -nice soundtrack -lovely humor The bad: -you'll mostly see the same handful of enemies -rooms take too long to clear, you think you're done but here comes the second wave on spongy enemies. And if you're unlucky, enjoy having enemies with shield. -boss fights are the worst I've ever seen : sluggish they only have 2-3 patterns at most, and way too much health. -attachements for your weapon are bland. Your gun will always feel like a peashooter, and some of the attachements will nerf your gun so bad that some classes become unplayable. -horrible level "design". Rooms feel both too cramped and too big for their own good. Oh, and there are traps and random architecture, just to further reduce the space you have for dodging. Ain't that great ? -you'll get absolutely cheesed by some enemies. I wanted to like this game, but as it stands, I cannot recommend it. It's slow, lacks variety, punch, and makes me want to quit the game past the 3rd level out of sheer boredom. I sometimes do. Run away and never look back, this game has little to offer. Almost two years later, nothing has changed. Still the same rooms with traps to reduce your available space, still the same multiple waves , still no punch in your weapons, boss fight are still a chore... Run away from this game, it is not worth its price whatsoever. Update: Game is dead and bugged to the core. Run away.
tl;dr Good: Fast paced action that handles well, dry humor a la Borderlands, randomized weapon parts is a novel concept that I quite like. Very challenging. Also $10 cheaper than Mothergunship, which it's pretty much in direct competition with. Bad: Items often counteract each other, levels get a bit repetitive and bosses are always the same. Limited pickups not a great choice for a roguelite. I wrote a full review while the game was still in early access, and some of the info is no longer accurate. The most notable change is that now you can see what items will do before you pick them up, which actually corrects my biggest complaint about the game. Full review here: https://www.spritesanddice.com/2018/08/first-look-hypergun
エイリアンに占拠された地球の主導権奪還のため、最強の銃を作り上げるシミュレーションに参加する ローグライクなFPSです シミュレーションで拾えるコインを使ってアタッチメントやクラス、スキルをアンロックしていく方式となっています とにかくギラギラしたグラフィックにシンセが前面に推されたBGMは個人的に大好きです ゲーム内容はさほど複雑ではありません、要領さえ覚えればクリアまではそう遠くないでしょう
很棒的游戏,强烈推荐。 简单来说一下 目前打到第三关卡住了,第一关死在Boss面前一次,一直到第三关。 第二关的Boss没什么太大的难度,利用二段跳躲,拉开距离持续输出就对了。 第一关的Boss,不能说难,但是对于没弄明白打法的朋友可能根本打不了,可以达到劝退莽夫的目的,我也是刷到榴弹才过关,就是炸。 感觉最麻烦的在于黄蜂这种怪,你看起来它有个翅膀那么大,中间辣么圆一坨,其实打不到,判定点就在眼睛那一块,你瞄准他有时候还会加速躲开你根本射不到,当你忙于清理地面怪物的时候他就疯狂突突你。 可以配上自己喜欢的电音和战歌,更提升游戏体验。 在我看来这个游戏的精髓应该在于后期,多种配件的搭配和职业的配合等等,耐心点玩。 前期有点难度,但是熟悉一阵就发现玩起来还是很带感的,emmm.... 总之,推荐。 很棒的游戏。 不是很明白为什么会有人给差评褒贬不一...瞎子么?
Game got mega hard with the last update. I did my best to play through the game a bit, but got flustered after a bit. It's an awesome idea, but just needs flushed out a bit. Neon Abyss is a simpler but more fun version for gun augments :) https://youtu.be/TGM9lDeHDh0
喜欢FPS + roguelike 的人应该会喜欢这款
This game is actually [b][i]underrated[/i][/b], honestly Game is fine, feels like [i]TBOI[/i] but with a different apporach This game offer you same mechanics, like: [list] [*]Pick ups [*]Usables [*]Attachments [*]Shops [*]Treasure rooms [*]Characters with their own abilities [/list] Before buying on release, I have red a [b]few[/b] reviews and could not really believe them, because most of them were saying, that the game was bad. The issues people were mentioning that the game was, somewhere short, level design is kinda not good, enemies are the same, and that there are chests that need a key, which you dont always have, etc. They have reviewed it like there will no longer be any updates, even tho it just came out, come on ffs [i]I'll try to defend this game, which is not usually welcome, but I dont give a ♥♥♥♥ anyway, so:[/i] [h1][b][u]I will compare this game to TBOI, because they are similiar somewhat[/u][/b][/h1] [b]1)[/b] TBOI also have keys and ♥♥♥♥, that dont always drop, especially when you need them, same goes to health, shields, and coins (bits for this game, at least) [b]2)[/b] Level design is O.K, not good but not bad either, you can move around, jump around - thats all you need [b]3)[/b] If you've played TBOI - you sure as hell know that enemies there are also repetitive and annoying at times that they appear again and again and again, theres nothing wrong with that, even tho, I am pretty sure that they will add more enemies in the future, so in the next updates you can complain about that you hate new enemies, so it will go on and on. [b]4)[/b] The game lenght - the game showed me how much time I spent completing each level, and, well it had the same lenght I used to spend when I was going full Isaac run to the chest or dark room. So, cant really say the game is short at all. [b]5)[/b] At last, graphics - they are nice looking, and does not cause any lag, I played with 90+ fps constantly, thats all I need, personally. Some people were mentioning that the game was lagging. I [b]could not find anything like that[/b] and I was playing on [u]High+ custom settings[/u] and my computer is older than some peoples brains, who were telling that it was not optimized well. I can actually nitpick [b]evey[/b] review but thats the things I got quite angry at, when people mentioned them, because they are freaking snowflakes, who need instant 99 keys, 99 bits and cant aim for ♥♥♥♥. [h1][b][u]Here comes my problems with the game, so dont worry, angry doggies, I do have them too[/u][/b][/h1] [b]1)[/b] Bullets do not come thru the surfaces - [u][b]projectiles do[/b][/u], and thats the most annoying ♥♥♥♥ I have encountered in this game, I do hope its some sort of a bug or unseen thing that will be fixed [b]2)[/b] Each time you get hit the screen gets so [i]blurred[/i], you cant see at all, and thats quite disorienting. Example: you step on a lava while shooting at boss or whatever, your screen shows you that you are hit but you dont understand what hit you, and, while standing in lava, the screen gets more and more distorted, it gets messy, [b]a lot[/b] [b]3)[/b] Needs more bosses, they are ok and stuff, but it would be nice if you could have a boss rotation, so there is always something new each time you enter the boss room, dont know if its planned to be 1 same boss for floor or not. [b]4)[/b] Jumping feels more like swimming in air, rather than flying, maybe its just me. I just want more strict collision with ground and walls. I recommend this game, dont listen to the other ♥♥♥♥♥♥♥, thanks for attention
most of the time no double jump, hitboxes are just fking off, bullets hitting target but do not register damage, how does this happen? shoud've just refunded this game
システム面(ローグライト系)を求めて買ってはみたけど、そういう次元ではない…… 単純に敵を撃つ行為がまったく面白くない。デモ版があったら100%買ってない。 ・早すぎる移動。凹凸のない床を滑るように移動 ・銃はリロードがなく反動も皆無 ・銃声や発射音も魅力的ではない あまりに銃を撃つ行為が無味乾燥すぎる。製作者はおそらくFPSファンだと思うのだが……
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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