
Fight through waves of alien interlopers and save the world as Dewey Owens in HYPERGUN, a fast-paced roguelite shooter centering around a procedural weapon of questionable effectiveness. Enter the simulation. Build the HYPERGUN!
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 74reviews | 62% | — | $16.6K |
| $9.99 | 37ratings | 62% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Videos speak louder than words ! https://www.youtube.com/watch?v=vt2GMK9ySE8 Fast-Paced Arena Shooter HYPERGUN is one of the best FPS games I've played in a long time ! It heavily reminds me of games like Doom , Duke Nukem , Unreal Tournament , Quake & Serious Sam ! This genuinely is my kind of game ! The fact it's paired with a rogue-lite dungeon and PvE makes it even better ! I would like to see multiplayer added in the future :) It would be a nice feature ! Both player vs player and co-operative modes ! :) Keep up the good work guys ! Genuinely one of the best games I've played for a long time ! \o>
エイリアンに占拠された地球の主導権奪還のため、最強の銃を作り上げるシミュレーションに参加する ローグライクなFPSです シミュレーションで拾えるコインを使ってアタッチメントやクラス、スキルをアンロックしていく方式となっています とにかくギラギラしたグラフィックにシンセが前面に推されたBGMは個人的に大好きです ゲーム内容はさほど複雑ではありません、要領さえ覚えればクリアまではそう遠くないでしょう
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I personally find the game a fun waste of time. If you are lookin to kill time between some classes or somthing play a run or two, heavily rng based so a run can get a good run where u kill the final boss with ease or have trouble with the first boss
This game is a very mixed bag. I only recommend it on sale like I got it. The idea of the game is really cool! Finding new and wacky attachments as you blaze through levels with your ever changing gun. Almost no one will end up with the same gun you'll end up with. But these attachments drop very infrequently. I know you'll be picking these up more and more as you go through each level, but it just starts so slow. And you have to start slow after everytime you die (which will happen a LOT). Even when you unlock attachments at the shop, it's not like you immediately get them. They just will now have a chance to drop. And speaking of drops, they happen way too infrequently as well. You could beat a whole room, and may likely not get anything for it. Bits for buying items during simulations, most common but still often don't drop. Attachments, don't hold your breathe for one. Hypercoins, the most used currency in this game, don't bet on them. I wouldn't even mind hypercoins not dropping that much if it wasn't for this. By the end of beating the first level, and dying in level 2, I had 7 hypercoins. Lowest price for a single item in the shop costs 5. And unlocking a new ability, 15. Unlocking a new class....50! Multiply abilities and classes with how much each costs, not including items in the shop, and you'll be spending 870 hypercoins! You'd be going through roughly 124 level attempts! That is WAY too unbalanced of progression, even for a trial-and-error, roguelike shooter! Doesn't help that the levels, while decently designed, are too generic visually, despite the different themes each level is titled with. But lets take a break and talk about why I recommend this game on sale. Simply put, it's really good in a lot of areas. The gun designs are awesome, the art direction for most things are superb (with the exception of the generic simulation levels), and there's a lot of depth in progression, even if it's slow. Each class represents an employee, with its own fitting abilities and stats. You can unlock a LOT, and the game likes to update you every time you make any progress. Showcasing the weapons you made, the kills you got, the attachments you found, the aliens you fought, all within the awesome office spaces! In the office spaces, you can find plenty of notes, emails, etc, that gives you a great idea just what kind of ridiculous world you happen to be in, and is flooded with personality. In fact, everything has some nice personality to it. The weapon attachments, the abilities, the lore, it all adds some nice charm that makes me happy to get back into the game. I do hope this game gets some balancing updates with the loot drops, and maybe give us the option of immediately attach what we purchase at the shop. Until then, this may be the best version of the game we'll get, and that's a little heart breaking. Much like P.A.M.E.L.A., this game is MELTING with potential, great visual design, high ambition, and messy design. Wishing the team the best of luck.
很棒的游戏,强烈推荐。 简单来说一下 目前打到第三关卡住了,第一关死在Boss面前一次,一直到第三关。 第二关的Boss没什么太大的难度,利用二段跳躲,拉开距离持续输出就对了。 第一关的Boss,不能说难,但是对于没弄明白打法的朋友可能根本打不了,可以达到劝退莽夫的目的,我也是刷到榴弹才过关,就是炸。 感觉最麻烦的在于黄蜂这种怪,你看起来它有个翅膀那么大,中间辣么圆一坨,其实打不到,判定点就在眼睛那一块,你瞄准他有时候还会加速躲开你根本射不到,当你忙于清理地面怪物的时候他就疯狂突突你。 可以配上自己喜欢的电音和战歌,更提升游戏体验。 在我看来这个游戏的精髓应该在于后期,多种配件的搭配和职业的配合等等,耐心点玩。 前期有点难度,但是熟悉一阵就发现玩起来还是很带感的,emmm.... 总之,推荐。 很棒的游戏。 不是很明白为什么会有人给差评褒贬不一...瞎子么?
HYPERGUN这款游戏从总体来说是十分的好玩,游戏里采用了复古的子弹槽设计,只有简单的能量条,也就意味着你不需要思考要捡什么子弹,只要突突突就完事了。 游戏的主要特点是有各种武器配件,每个武器配件都有自己的优缺点或者副武器技能,如果你进行一定的搭配就能把怪暴打。 游戏中的boss十分简单,你可以无伤打完一个boss。主要缺点就是小怪联合起来攻击你时就很难,所以这会导致玩家一次次的放弃。 总体来说游戏十分好玩,小怪boss都有独特的设计,各具特色的地点,带感的音乐,沉浸感的游戏体验是这个游戏所做到的优点。 从游戏性的方面来说: 这个游戏的难度较高,而且看脸,很多的怪所对应克制的武器(比如狙被回旋镖克)要看脸抽到。 此外,我目前打到了第三关(快到第四关),但是死亡的原因总是卡地形(灌木超级多)。而且辅助输出怪很烦,被真菌整死很多次。 目前第一关boss我已经知道了如何无伤打败boss的方法(这个boss对大部分新人来说十分的难),方法很简单:往它的各个方向各丢一个雷(至少3个),然后用武器一直对一个方向扫;如果激光束暂时消失,按shift跑到另一面(火箭发射器过来要时间的),继续输出(持续循环);然后一圈盾就会没掉,这时你就可以疯狂输出了。
This game is actually [b][i]underrated[/i][/b], honestly Game is fine, feels like [i]TBOI[/i] but with a different apporach This game offer you same mechanics, like: [list] [*]Pick ups [*]Usables [*]Attachments [*]Shops [*]Treasure rooms [*]Characters with their own abilities [/list] Before buying on release, I have red a [b]few[/b] reviews and could not really believe them, because most of them were saying, that the game was bad. The issues people were mentioning that the game was, somewhere short, level design is kinda not good, enemies are the same, and that there are chests that need a key, which you dont always have, etc. They have reviewed it like there will no longer be any updates, even tho it just came out, come on ffs [i]I'll try to defend this game, which is not usually welcome, but I dont give a ♥♥♥♥ anyway, so:[/i] [h1][b][u]I will compare this game to TBOI, because they are similiar somewhat[/u][/b][/h1] [b]1)[/b] TBOI also have keys and ♥♥♥♥, that dont always drop, especially when you need them, same goes to health, shields, and coins (bits for this game, at least) [b]2)[/b] Level design is O.K, not good but not bad either, you can move around, jump around - thats all you need [b]3)[/b] If you've played TBOI - you sure as hell know that enemies there are also repetitive and annoying at times that they appear again and again and again, theres nothing wrong with that, even tho, I am pretty sure that they will add more enemies in the future, so in the next updates you can complain about that you hate new enemies, so it will go on and on. [b]4)[/b] The game lenght - the game showed me how much time I spent completing each level, and, well it had the same lenght I used to spend when I was going full Isaac run to the chest or dark room. So, cant really say the game is short at all. [b]5)[/b] At last, graphics - they are nice looking, and does not cause any lag, I played with 90+ fps constantly, thats all I need, personally. Some people were mentioning that the game was lagging. I [b]could not find anything like that[/b] and I was playing on [u]High+ custom settings[/u] and my computer is older than some peoples brains, who were telling that it was not optimized well. I can actually nitpick [b]evey[/b] review but thats the things I got quite angry at, when people mentioned them, because they are freaking snowflakes, who need instant 99 keys, 99 bits and cant aim for ♥♥♥♥. [h1][b][u]Here comes my problems with the game, so dont worry, angry doggies, I do have them too[/u][/b][/h1] [b]1)[/b] Bullets do not come thru the surfaces - [u][b]projectiles do[/b][/u], and thats the most annoying ♥♥♥♥ I have encountered in this game, I do hope its some sort of a bug or unseen thing that will be fixed [b]2)[/b] Each time you get hit the screen gets so [i]blurred[/i], you cant see at all, and thats quite disorienting. Example: you step on a lava while shooting at boss or whatever, your screen shows you that you are hit but you dont understand what hit you, and, while standing in lava, the screen gets more and more distorted, it gets messy, [b]a lot[/b] [b]3)[/b] Needs more bosses, they are ok and stuff, but it would be nice if you could have a boss rotation, so there is always something new each time you enter the boss room, dont know if its planned to be 1 same boss for floor or not. [b]4)[/b] Jumping feels more like swimming in air, rather than flying, maybe its just me. I just want more strict collision with ground and walls. I recommend this game, dont listen to the other ♥♥♥♥♥♥♥, thanks for attention
如果你是Immortal Redneck和通灵塔这类fps肉鸽游戏爱好者,那么这款游戏不容错过。难度肯定是有的,就像不朽,至今我还没通关。相比较通灵塔毕竟是国人做的,就贴心一点了,有简单难度起码让玩家可以通过。。不过一般通关后也会懒得再挑战新的难度。 当然这个游戏初看刷的元素还是比较多的。 因为枪械是各种天马行空,加上模拟场景带点电子元素在内,射击是缺乏所谓真实感的。但是游戏过程中大部分精力肯定是集中在瞄准和躲避上,其他都不重要了。注意,外星怪物都有暴击点。需要枪法和身法的说。 期待做出第一把终极武器的时候。 再次强调,第一关boss就有点难! 11.1添加评论:游戏难度前期过大!建议作者降低难度和增加终极币的掉落!还有随机方面,很多时候第一关地图过小,人物根本来不及发育,还有很多时候是有钱没商店,有商店没钱!有钥匙没宝箱,有宝箱没钥匙!! 难度太大,让人无法投入和坚持游戏,只能享受到游戏10%的乐趣!太可惜了。
Game got mega hard with the last update. I did my best to play through the game a bit, but got flustered after a bit. It's an awesome idea, but just needs flushed out a bit. Neon Abyss is a simpler but more fun version for gun augments :) https://youtu.be/TGM9lDeHDh0
if you play this game, try putting on Eiffel 65 or Vengaboys or some other 2000s band that would be played at max volume inside a laser tag place, it improves the experience 5x over
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Players by region
Where this game's players are, estimated from review languages.
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