
Three Sisters is a goofy RPG featuring some cute little (not nightmare inducing) enemies and a story where nothing bad ever happens! Wait, what's that? You played the other games? crap.
Modeled estimate, not a reported figure. How we estimate →
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About
Three Sisters IS NOT a horror game nor is it trying to be a horror game. Do not play with the expectations of being scared. This is a semi-narrative based game that tells of the adventures of the characters from previous games before said games happened.
The "First Demo Trailer" is an old trailer made over half a year before the game was put on Steam and does not reflect the current state of the game. It still had unfinished assets, placeholder artwork and the old combat system. This disclaimer will be removed whenever a new trailer is made

Ever wonder what happened to Vibia and her sisters? No? Well you're probably in the majority, not many people even heard of them...
Oh well, here's what we got to offer I guess.
Uber
Garret J.
Juampy
Sibermanov
TurtleBox
FR4NzIT
Mr. Crow

I made way too much music
This game is based off a series of shitpost games from Bobox (Will not say the website's actual name out of fear of legal action) that were, and still are, heavily inspired by SiIvaGunner and Gachimuchi!
Because who doesn't like having options?

no seriously, you will get pissed on by crack heads and crabs

There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. please help me

Yeahhhhh it's totally just default rpg maker with nothing else, no secrets or anything. Just pure slop yeahhhhh!

You like slop yeahhh? We do too.
[ARROW KEYS] to walk, [Z] or [SPACE] to interact, [ESC] to open menu and go back
All controls are configurable within the Options menu

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☑ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☑ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☑ Floppy Disk ☐ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☑ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Being told to kill myself in a video game is certainly something that I never expected to experience repeatedly in the year 2026. A refreshing change compared to the cozy game trend of sunshine and surface level writing. Reminds me of the days when we played around in the computer lab trying to find the edgiest game to shock each other with. Middle schoolers are so easy to amuse while an older me needs something more than shock value to get me laughing. Edgy writing that has no thought and effort behind it. It’s more bland and boring than actually offensive to its audience. But that’s on me for expecting much more from a game literally called slop by its own creator. A slop game should still have something going for it nonetheless as in good writing or enjoyable gameplay, which it doesn’t. Being in early access is no excuse for the dev not even trying to put in the effort to dazzle their customer base. Custom art and trying to recapture the humor from the early 2000s flash game era is an exercise in futility. That audience no longer exists as they've grown up and moved on to competently produced games with better production values. The devs might have borrowed a rpg staple to innovate their games’ combat from better games(Bug Fables and the Paper Mario Series), but forgot that endless grinding is and still is the worst part of most rpgs. Are rpg developers allergic to creating an auto button for turn based battles or something? Or do they think we actually enjoy grinding through the same enemies over and over again just for the sweet hit of the level up screen? I assume it’s all of the above to ensure that the player doesn’t hit the refund window for this game. A clever move to keep the cash flowing from unaware players to fund the dev’s coffers. Of course a smarter player would refund the game after being bored by the pointless grinding of the same enemies over and over again to get past them to recruit the player character’s sister if they couldn’t tolerate the first hour of grinding. Only for edgy tweenagers that haven’t aged out of their dark humor phase and don’t mind tolerating rough game design of the early 2000s flash game era. Anyone else would be better off playing anything else or doing something other than playing this game. If you’re that curious or need a time waster then wait until the game is out of early access at the very least. By then the game should be a polished turd worth the discounted price of a Steam sale and your time.
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
i was informed that the developer of this game reads every review you're handsome
Очередное нечто со дна инди-проектов стима. Говорят, что у разрабов есть своя верная аудитория, которая "выкупает ентот рофел". Лично я не выкупаю, да и в целом жителю СНГ будет трудно что-то выкупить, русского языка то нет. Игра богата различными мемами, якобы в этом её идея и состоит, вроде даже какой-то жуткий подтекст есть. Не рекомендую.
So far from how much I played, it's good, The crab guys are my favourite NPCs; Haven't gotten too far in the story. The Crabs are what really sold it for me. Listen to the funny white crabs :D
been playing for 7 hours straight and dont know how to jump. Recommended if you think your library is boring/have nothing to play except your favorite games. edit: thank you developer
Bruh TS GAme BOOTY CHEEK thANKS fFOR THE KEY THO THANX MEATCIRCUS
Х р е н ь
Three Sisters is an independent role-playing game developed and published by CFG Studios. Created in the spirit of classic RPG Maker adventures, it combines traditional turn-based combat, exploration, party management, and character progression with a highly unconventional sense of humor. At first glance, the game presents itself as a lighthearted fantasy adventure filled with harmless creatures and comedic situations, but it quickly becomes clear that there is far more beneath the surface. Balancing absurd comedy, self-awareness, and occasional darker undertones, Three Sisters delivers an experience that feels intentionally unpredictable from beginning to end. The story revolves around Vibia and her sisters as they embark on an adventure that constantly shifts between humorous situations and increasingly strange events. The narrative frequently plays with player expectations, often presenting itself as a cheerful journey before introducing bizarre twists, unusual characters, and moments that feel deliberately unsettling. The game seems fully aware of RPG clichés and regularly uses that awareness to create jokes, subvert expectations, and surprise players. This approach gives the story a unique personality that helps it stand apart from more conventional indie RPGs. One of the most noticeable qualities of Three Sisters is its writing. The dialogue rarely follows a predictable path and often embraces surreal humor, internet-inspired comedy, and self-referential jokes. Conversations can shift from ordinary role-playing game exchanges to complete nonsense within moments. While this style will not appeal to every player, those who enjoy unconventional humor will likely find plenty of memorable moments throughout the adventure. The game consistently prioritizes personality over realism, creating an experience that feels more like a chaotic comedy than a traditional fantasy epic. Beneath the humor lies a surprisingly substantial role-playing game. Combat follows familiar turn-based mechanics, allowing players to build a party, level up characters, acquire equipment, and confront increasingly dangerous enemies. While the game's presentation may appear intentionally silly, the underlying systems are structured enough to provide a satisfying sense of progression. Battles require players to manage resources, utilize character abilities effectively, and adapt to different enemy encounters as the journey unfolds. Character recruitment is another significant component of the experience. The game includes numerous optional party members, many of whom possess their own unique abilities and personalities. This creates opportunities for experimentation, allowing players to customize their team composition according to their preferred playstyle. The variety of available companions also increases replay value, as different party combinations can lead to different combat strategies and gameplay experiences. Exploration is rewarded consistently throughout the adventure. The world contains numerous regions, hidden areas, optional encounters, and side content that encourage players to move beyond the main storyline. Curious players will often discover additional characters, valuable equipment, rare items, and unusual events that add further depth to the experience. The game's willingness to hide content off the beaten path helps make exploration feel worthwhile rather than merely optional. The amount of content available is particularly impressive for an independent RPG. Players can expect a lengthy adventure featuring multiple unique locations, a large assortment of enemies, a significant collection of equipment, and a broad range of optional activities. The game provides dozens of hours of gameplay, ensuring that players who become invested in its world and humor will have plenty to experience. This sense of scale helps justify the time investment required to fully explore everything the game has to offer. Another standout feature is the soundtrack. The game includes a large collection of music contributed by various artists, helping maintain variety across its lengthy runtime. Different areas and encounters are accompanied by distinct musical themes that contribute to the atmosphere and reinforce the game's constantly shifting tone. Whether supporting comedic scenes, exploration, or combat, the soundtrack adds significant personality to the overall experience. Visually, Three Sisters embraces the strengths of its RPG Maker foundation. While it does not attempt to compete with high-budget productions in terms of technical presentation, it compensates through creativity and style. Character sprites, enemy designs, and environmental details all contribute to the game's quirky identity. The visuals successfully support the game's humor and surreal atmosphere, creating a world that feels distinctive despite its relatively simple presentation. Perhaps the game's greatest strength is its unpredictability. Many role-playing games follow familiar narrative structures and gameplay patterns, making it easy to anticipate what comes next. Three Sisters deliberately avoids that comfort. New enemies, unexpected jokes, bizarre scenarios, and strange narrative developments appear regularly, ensuring that players are rarely certain what awaits around the next corner. This unpredictability helps maintain engagement even during longer play sessions. The game is not without flaws. Its humor is highly specific and may not resonate with everyone. Players looking for a serious fantasy narrative or emotionally grounded storytelling may struggle to connect with its deliberately chaotic tone. Likewise, some may find the constant stream of jokes and absurdity overwhelming. The RPG Maker presentation may also discourage those who prefer more technically advanced visuals. However, these elements are part of the game's identity rather than accidental shortcomings. What ultimately makes Three Sisters memorable is the passion behind its design. It feels like a project created without concern for convention or mainstream expectations. Every aspect of the game reflects a willingness to embrace unusual ideas and pursue them wholeheartedly. Whether players love or dislike its style, it is difficult to deny that the game possesses a strong and distinctive personality. Three Sisters is an ambitious independent RPG that combines classic role-playing mechanics with surreal comedy, extensive content, and a remarkably unpredictable adventure. Its large world, substantial progression systems, diverse cast of characters, and unique sense of humor create an experience unlike most games in its genre. While its unconventional style may not appeal to every player, those willing to embrace its eccentric approach will discover a lengthy and entertaining journey filled with surprises. Rating: 6/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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