
Hypergate is an arcade-style space combat game. It is focused on fast-paced combat rather than resources, realistic flight, or grinding. It features a 2-hour campaign, LAN or single-player Instant Action for customizing your own battles, 30 upgrades to buy using in-game points, and 3 ships to fly.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Since Terminal Velocity and the two Freespace games, I have not played anything remotely similar to Hypergate (I mostly play RPGs), so I don't have a lot of points of reference... Be that however it may, I can definitely recommend this game. The campaign is short, but sweet. Very old school, both in feel and design. After playing all the missions multiple times on the lower difficulties, I shall now do so on the highest setting.^^ Hypergate is not very difficult by any means, but you do have to keep moving and tackle large targets from the right angle, unless you have a death wish^^ While the "story mode" is very short, the battles do play out differently each time, giving the game quite a lot of replay value. I can totally see myself coming back to this game for a round or two every few weeks. As for the "random" battles and multiplayer matches, I haven't tried those yet, but I'll do so eventually. Lastly, I have not experienced any crashes, obvious bugs or anything of that nature. Well done ! I like games that don't crash every 10 seconds or annoy me with random sound and physics glitches all the damn time. Whoever made this game definitely playtested the hell out of it. One more thing: I'd be more than happy to spend some money on additional content, such as new campaign missions, weapons and the like. Just sayin'... That is all. Buy this game. Hypergate is fun.
A really well made and fun space shooter, it feels very much like the old star wars classics to me with better visuals... also the devs actually listen and will make happen if possible any features that the players may suggest, I am really looking forward to the coming soon update.
La campagne, bien qu'elle soit assez courte, propose des missions épiques avec un grand nombre d'alliés et d'ennemis ! Ceci étant, la durée de vie reste honorable, avec en complément des missions "instant action" multiples et paramétrables, mais aussi grâce aux différents niveaux de difficultés proposés, et enfin la possibilité d'améliorer ses équipements :) Un jeu vraiment sympa !
***This review was edited 17/March/2020. I got a message from the developer stating that the online DRM has been removed. I was having problems getting the game to launch recently. However, I installed OpenAL and it works fine, now. I am running Windows 10 on my system. Quick: 3/5. I feel as though the game falls short, slightly, yet is still worth the money. More: Hypergate is an arcade style space fighter game. It's your average run-of-the-mill space shooter, with a more serious, and down-to-earth tone. The flying is relatively straight-forward (literally, and figuratively) and arcade-like. The story of the game is very basic, with not much depth to the plot, and virtually no character development. All of the fun of this game can be found while piloting your space fighter. There are several missions; all of which are so similar they begin to blend together. The game turns into a monotonous shooting gallery after a while, where it feels like you're single-handedly destroying every enemy on the battlefield, until there's only two left, and then your team decides to join in. This is a very basic game, with earnest, yet lacking storytelling and voice acting.
Excellent low-fat dogfighting in space. It's got controller support, an upgrade system and a fully voiced campaign. It also has an Instant Action mode that is even more instant than the almost instant campaign. What attracted me to this initially was checking out the dev's twitter and his plans for the game. It felt like a solid investment in what was to come but it's clearly worth the asking price as it stands and anything new that comes will be a glorious bonus. If you want to fire up a game and instantly be a heroic pilot in space warfare this is a solid choice.
Take the old Wing Commander games, and add speed. A lot more speed. Also, hundreds of fighters per battle, as well as capital ships and strategic targets(the titular Hypergates). Fast paced action, simple controls, ship upgrades, and a full campaign, as well as single and multiplayer skirmish modes. A fantastic way to unwind after work.
Fun little space shooter. Definitely better with a controller.
Honestly, for the $5 I got it for on sale, not a bad purchase. It's a simple arcade space combat game, as it says: - NO always-online DRM anymore - 10 missions + 1 Training Mission - New ship purchases, basic upgrades for your ship and new weapons (Should have an option to access hangar directly from campaign mission menu too). - Basic gameplay/controls, which feel very good, with basic main weapons and secondary missiles; Similar feel to FreeLancer. The windscreen wipers are an...interesting addition to your weaponry hahaha - One objective in each mission; Destroy all ships and capital ship sub systems/turrets. The story is sort of just tagged on for the ride. - AI isn't really a challenge, even played with a joystick as I did (Thrustmaster T.16000m). I was demolishing A.I. even late game with relatively weak upgrades. Also lacks a good variety of ships to destroy besides fighters, capital ships and portals. - Graphics wise, it's pretty good, the style is a bit bland but it gets you by. I love the broken glass distortion when you take major hull damage, nice touch. - Audio and voice acting are quite good too. One thing that did bug me a little was not having a throttle axis. You're always moving forward, and can either press a button to slow right down (Though not stop) or a button to boost forward. This makes hitting stationary targets like capital ship turrets or portal power coils a bit cumbersome as you have to make multiple runs. Overall, it's not a bad purchase for 2-3 hours of quick, space-combat fun. However, I wouldn't pay more than $10 personally, so wait for a sale if you want to pick it up. I doubt it's a game I'll personally come back to after I complete the main campaign once or twice, at least to unlock more ship upgrades, bit it's a good bit of fun for a short play time.
The native Linux version does not work in Ubuntu 18.04! Нативная Линукс версия в Убунту 18.04 не работает! Скажу честно - игра так себе. Если бы не купил на распродаже на сущие копейки, то отзыв был бы отрицательным. А так, вполне сойдет на пару-тройку вечеров. Игра короткая. Сюжета нет чуть более чем полностью. С теплотой вспоминаю серию Descent Freespace. Видимо таких игр больше не будет. Управление "ватное", с трудом представляю как люди будут играть на джойстике. Тут мышкой фиг попадешь. С джойстика вообще походу не реально будет.
This a fun, casual, linear (mission-based) arcade shooter. No juggling weapons/shields/engine levels; just fly in and blow stuff up. There is a bit of a story but so far the action has all been pretty much the same (blow up fighters and capship turrets) with upgradeable primary energy guns and missiles. The upgrades are purchased with points you earn during play. You can also upgrade shields and coolant systems, allowing you to shoot and boost longer. The game reminds me a lot of Project Freedom: Space Interceptor, but without ground attacks and less storytelling within the game (so far almost all lore comes from mission briefs). The flight model is accessible and it works great with my joystick. M+K and gamepads are also supported, but I have not tried them. HOTAS would be overkill; I don't even use all 8 buttons on the joystick. The campaign is pretty short, but you can replay any mission. You can also set up single player skirmishes and LAN games, but I have not yet tried those either. It appears that this was developed by one individual who is actively adding content. More ships and campaign missions are expected next year.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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