
Traverse stunning pixel landscapes, collect resources, and solve genetic puzzles to bring life back to a desolate planet. Play as an android created by the last human in existence to retrace evolution and save the world from mass extinction, while discovering the true weight of the human condition.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
공식 한글화 / 도전과제 O / 트레이딩 카드 X 안드로이드가 되어 멸망해버린 지구에 생명체를 창조하는 게임입니다. 스토리라는 게 딱히 없이 교수가 내준 과제들을 하며 하루하루 반복되는 일을 하게 됩니다. 그 일이란 생명 에너지를 수집하여 특성 dna를 구매하고, 구매한 특성 dna와 가지고 있는 생물 dna로 새로운 생명체를 창조해서 새로운 생물 dna를 추출하는 하는 것입니다 ㅠ 그래도 다행히 볼륨이 크지 않아 4시간 정도면 엔딩을 볼 수 있고, 그 마저도 조합을 찾는 게 귀찮으신 분들을 위해 가이드 만들어 뒀습니다 !! ㅎㅎ 엔딩 크레딧을 보면 새로운 스토리가 열리면서 스토리 정리가 확 되니까 중간 과정은 참고 끝까지 플레이 해보시길 바라요~ 저는 귀여운 픽셀 개구리 덕에 즐겁게 플레이했습니다 !! 게임 선물 해주신 @B_BETA님 감사드립니다 ♡♡♡
我琢磨了半天这个游戏的正反馈机制为什么会设计成这个鬼样子:探索,获取,合成,收集。然而合成所需的两种“货币”:其中一种获取完全没有代价,另一种获取居然是靠时间放置,对,没有别的来源,就纯放置,然后我恍然大悟这游戏百分之一万是手游改的。。。。好悲惨啊手游生态。美术还可以,上班手机玩玩算了,pc上玩也真是浪费时间。
*单细胞+*单细胞=变形虫 变形虫+*单细胞=皮卡虫 皮卡虫+*软体=海若螺 海若螺+*甲壳=菊石+甲壳=寄居蟹+甲壳=螃蟹+巨大=巨鳌蟹 海若螺+海洋=水母+巨大=越前水母 鹦鹉螺+软体=乌贼+巨大化=霸王乌贼(顶端) 皮卡虫+鱼类=腔棘鱼+鱼=鲨鱼+巨大=鲸鲨+智能=鱼人 腔棘鱼+两栖=蛙+爬行=蜥蜴+爬行=鳄鱼+远古=迅龙+远古=暴龙+智能=龙人 (蜥蜴+甲壳=乌龟+海洋=海龟+神秘=玄武;迅龙+鸟=始祖鸟;腔棘鱼+海洋=鮟鱇鱼+鱼=蝠鲼+海洋=皇带鱼+神秘=龙) 变形虫+昆虫=水蚤+昆虫=蚂蚁+昆虫=蛹+昆虫=蝴蝶+智能=妖精 (蚂蚁+甲虫=金龟子+甲虫=独角仙+智能=甲虫人;水蚤+巨大=巨大变形虫) 青蛙+哺乳=鼠+哺乳=野猪+哺乳=鹿+哺乳=羊驼+哺乳=马+神秘=独角兽 (鹿+巨大=象+远古=猛犸象;鼠+食肉=猫+食肉=狐+食肉=狮子+食肉=北极熊;鼠+海洋=白鲸+巨大=蓝鲸;鼠+智能=猿猴) 青蛙+鸟=小鸟+鸟=鹤+鸟=孔雀 (小鸟+食肉=鹰+智能=鸟人;小鸟+海洋=企鹅+巨大=王企鹅) 个人整理的合成公式
无聊透顶,除了音乐以外一无是处。 一开始我还以为是那种带有一点玩法的视觉小说,因为我看好评不少夸剧情的,然后直到我玩通关了也没明白剧情到底好在哪里。抛开那些让我很想吐槽的设定不谈,只论前日谈里博士和他老婆的塑造,转折生硬,人设浮于表面,直到后日谈结束我都完全无动于衷。 美术也很难蚌,表面上看起来还不错,但前提是你不放任何生物,否则你会发现创造出来的在天上飘着,哦我算是明白人类为什么会灭亡了,感情重力归零了啊。并且生物不少都丑的一批,放地图里我担心弄脏我电脑。 玩法上更是重灾区,配种模拟器,但是什么叫我要创造新生物得收集各种颜色的宝石合成dna并且宝石只随时间生成而且生成得特别慢?诗人握持?而且一个生物只能收集三次dna收集动画还慢,以至于我大部分时间都花在了跑图和收集动画上。 总之,别玩,快跑。
色々と惜しい作品。 ゲームの肝となる[spoiler]交配による種の生成とDNA採取の仕組みの自由度が少し低く感じる。[/spoiler] また、ストーリーは[spoiler]あっさりとしすぎている。[/spoiler] グラフィックは美しく、色々な動物が画面内を動くのを見るのは楽しい。
其实有点无聊,一轮轮的收集然后合成,基本没什么游戏性,白开水剧情,究极像素迷的话可以玩一下,音乐和美术都不错。看在你是像素的份上给个推荐吧( =ω= )
很少写评价,但写必差评,这游戏浪费我20元,剧情幼稚,时间拖沓,机制无脑,评论有人说音画不错,我澄清一下,非常一般,而且搭配上幽默机制,和鱼在天上游的幽默美术理解,说好玩的估计都是屎吃多了,20块钱不如买本科幻小说看看,谁想浪费20块钱玩这破烂,
Приятная пиксельная игра для успокоения, но... жутко репетативная гриндилка. Весь геймплей сводится к подбору правильных комбинаций сканов ДНК (или что там), если играете без гайдов - добро пожаловать в духоту, если с гайдами, то добро пожаловать в духоту, но чуть послабее. Делаем существо, бежим его сканить три раза, а его ещё найти надо, потому что каждый раз при заходе на локацию они в разных местам появляются, потом бежим назад в хаб, играем в угадай комбинацию с ограниченным числом попыток, закончились сканы? Повтори предыдущие действия по созданию предыдущих существ, чтобы получить сканы днк, чтобы снова попробовать подобрать комбинацию. Создаёшь существо, бежишь сканить, по пути не забудь собрать валюту (энергия), чтобы закупиться базовыми днк. Никаких улучшений нет - ты всё всегда делаешь одинаково, сканировать можно только три раза, после чего существо умирает. Ооочень долгие анимации в катсценах, за фейд на 15 секунд хочется оторвать руки. Но история сама по себе трогательная, хотя и клешированная. Звуков в игре нет вообще, только несколько мелодий для каждой биомы. Куча багов и не работающие ачивки в придачу, если вы любитель 100% закрытия игр, то вас может ждать неприятный сюрприз.
I'd hate to give a small indie game bad press, and it's especially pointless so long after its release, but I would say the game was an oddly lopsided experience. Summary TLDR up top - this is a visually beautiful art project, with a timeless theme of death and rebirth that is handled with a soft touch, very PG vibes. Unfortunately, the game misses many opportunities to do storytelling and immersion, and does not utilize the strengths of the video game medium to the fullest. (Note - this review contains spoilers for the whole game, including credits scenes and Chapter 0, the post-game prequel section. The game takes about 10 hours to finish, less if you use a guide. Also this game is several years old, from July 2021.) **** Pros - the devs WORKED HARD on the visuals, including the animations of the animals and the people. The several layers of backgrounds necessary to achieve the parallaxing effect work great. The day and night cycle lighting changes are STUNNING. Extremely simple controls - 3 face buttons for yes/no/menu, and d-pad only. All animal deaths are actually avoidable if you build every single one up from an amoeba, but that WOULD kind of be missing the point of the themes... Hah, there's a challenge run idea there! The animals' death animations are also skippable, just press the 'examine' button again after the bar fills. I didn't learn THAT until much later! Cons - UI needs a bit more QOL polish, such as telling the player how many artificial genes they already own in Items when going into Item Printer to make more, and displaying the name of the artificial gene in the Items menu, to help the player learn the names. Perhaps a recipe book of failed experiments? It was definitely appreciated that after one combination fails, the android remembers what it was, and tells 'herself' not to do it again. Getting 'natural energy' gems back from a failed fusion would also have been nice as a consolation prize, but I found it entirely unnecessary; I had hundreds of unused gems of all colors by the end of the game, and nothing to really spend them on, since the later-game gene purchases were not any MORE expensive than the starting ones, really... The heart HP icon could have had a bit more thought put into it. Simply draining it directly straight across to the left is a bit too simple, and not really readable enough, imo. Perhaps a diamond-shaped chunk for each third? One for each top-section of the heart, and one for the bottom? That could burn counter-clockwise like LOZ:BOTW hearts? Unless that might be too similar and invite copyright issues... -Controls can be a bit TOO simple. When attempting to Extract DNA from animals in the Winter Ruins area, the android will often remark on the architecture instead, because she is standing close to an examine point. This could be remedied by making 'extract DNA' be a different button than the 'examine' button, which would be used for collecting crystals and investigating points of interest in the environment. Winter Ruins area can also hide animals from the player's view, because of the giant O-shaped rocks in front of the android at times. I think being able to use the d-pad to select which animal in the visible area you wish to extract from would be a nice compromise for especially crowded areas, as happens late game. -No sound effects. Other reviewers have mentioned this - it IS very odd, once you notice it. -Day/night cycle is visual alone, does not affect DNA extraction or natural energy gathering or anything else, as far as I could tell. -Missed opportunity to actually clean up the environment, and make it look like the Store Page's official image! I was looking forward to seeing the Bog with clean air and water :( -A sea turtle in the desert just looked too out of place. I think there needed to be one more biome, sea-focused, on the right of the Bog, that would be accessed after Desert and before Ruins. This would also make a neat little 'two sapient species per biome' round number for the final collection of 10. -The option to switch to orchestral soundtrack is only unlocked after the main game is completed, which is both a good encouragement to continue, and also an encouragement to stop playing, if you don't like the synth music, which I did not. It felt disrespectful to the devs who worked on the music to have turn off the sound entirely and play something else over it... I recommend the Hollow Knight soundtrack. It's similar in being a 2D visuals-focused game that does 3D parallaxing backgrounds. But HK has combat and precision-platforming, so it is much different. Honestly, I feel like it would be best for a new player to have the ability to unlock both Chapter 0 and orchestral soundtrack at the start - perhaps with a microtransaction of 100 yen or 1 USD roughly. That might be controversial, but it's entirely unlockable thru in-game grinding, and this game already has its soundtrack in 2 pieces as DLC, that doesn't feel out of character for this particular game. -Steam Achievements are a little buggy - sometimes I got achievements to show up a bit early, and many times, they would not show up until I made another animal AFTER the one that should have triggered the achievement to pop up. I did get every one, as of review time, and only had to grind after seeing credits for the 'place 150 & 200 animals' achievement. **** Story - Very simple. Reminds me a lot of "In Other Waters" which is another non-violent sci-fi story with a female protagonist doing biology fieldwork, just that one's set in space. The android you play as here only gets one or two moments to narrate her own actions between when she starts out newly born, and the final hour when she makes the final wish come true. I feel like the android could have had more dialogue lines prior to the big finale, and that would have helped her feel more developed. The collection of altars needing specific genes to activate makes SOME sense gameplay-wise, to demand, and then reward, completion of the evolution tree. It makes zero sense story-wise. Why would they be there? How do they work? Who built them? Were the non-human sapient species present before the disaster? Chapter 0 said nothing about THAT! The android bringing two infant humans out into the restored world to raise them felt VERY DANGEROUS - I left several T-Rex's in the desert! There are giant squids and giant jellyfish just floating thru the air out in the Bog! There were only those two children made, so what happens after 20 years? Were they the last humans, or did they have their own children? Or use the lab's machinery to make more children the way the android did...? Visuals often took precedence over story logic, for example, the abandoned house can be walked into, examined in one spot, and then is never remarked upon until the post-game credits scenes. Missed opportunity. On the other hand, the secret second lab fits much BETTER into the story, but the oddness of having to Item Printing to make a Repair Kit, go back in and pick up a memory device, both of which are only used once in the whole game... Why not have the other lab have a lock of 'pay 200 of each gem type' or something? And the pile of notes be someone's diary, instead of have the clunkiness of having the android tell the player exactly how to interact with it? When it TOO was not used again at all in the game? But do note, those notes on biomes and gene limitations were GREAT to find, that felt like a well-rewarded secret, unlike the little empty house in the forest. Makes me feel like that section either wasn't intended to be there originally, or is a remnant of the devs' plans to expand the story and world that didn't materialize in the final product.
Добротная инди на вечерок. Спокойная, без серьезного челенджа, играется больше для души. Весь геймплей, по сути - подбор правильной комбинации из двух, чтобы создать новый вид. Приятная графика и музыка, хоть и немного начинает надоедать под конец. Посоветовать могу любителям тематики, без радости от генетики и самостоятельного создания зверушек вряд ли зайдет.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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